/************************************************************************** * newbucket.hxx -- new bucket routines for better world modeling * * Written by Curtis L. Olson, started February 1999. * * Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ **************************************************************************/ #ifndef _NEWBUCKET_HXX #define _NEWBUCKET_HXX #include #ifdef FG_HAVE_STD_INCLUDES # include # include // sprintf() # include #else # include # include // sprintf() # include #endif // I don't understand ... or should be included // already depending on how you defined FG_HAVE_STD_INCLUDES, but I // can go ahead and add this -- CLO #ifdef __MWERKS__ # include // needed fabs() #endif #include STL_STRING FG_USING_STD(string); #if ! defined( FG_HAVE_NATIVE_SGI_COMPILERS ) FG_USING_STD(ostream); #endif #include #define FG_BUCKET_SPAN 0.125 // 1/8 of a degree #define FG_HALF_BUCKET_SPAN 0.0625 // 1/2 of 1/8 of a degree = 1/16 = 0.0625 class FGBucket; ostream& operator<< ( ostream&, const FGBucket& ); bool operator== ( const FGBucket&, const FGBucket& ); class FGBucket { private: double cx, cy; // centerpoint (lon, lat) in degrees of bucket int lon; // longitude index (-180 to 179) int lat; // latitude index (-90 to 89) int x; // x subdivision (0 to 7) int y; // y subdivision (0 to 7) public: // default constructor FGBucket(); // create a bucket which would contain the specified lon/lat FGBucket(const double lon, const double lat); // create a bucket based on "long int" index FGBucket(const long int bindex); // create an impossible bucket if false FGBucket(const bool is_good); ~FGBucket(); // Set the bucket params for the specified lat and lon void set_bucket( double dlon, double dlat ); void make_bad ( void ); // Generate the unique scenery tile index for this bucket long int gen_index(); string gen_index_str() const; // Build the path name for this bucket string gen_base_path() const; // return the center lon of a tile double get_center_lon() const; // return width of the tile double get_width() const; // return the center lat of a tile double get_center_lat() const; // return height of the tile double get_height() const; // Informational methods inline int get_lon() const { return lon; } inline int get_lat() const { return lat; } inline int get_x() const { return x; } inline int get_y() const { return y; } // friends friend ostream& operator<< ( ostream&, const FGBucket& ); friend bool operator== ( const FGBucket&, const FGBucket& ); }; // return the horizontal tile span factor based on latitude inline double bucket_span( double l ) { if ( l >= 89.0 ) { return 360.0; } else if ( l >= 88.0 ) { return 8.0; } else if ( l >= 86.0 ) { return 4.0; } else if ( l >= 83.0 ) { return 2.0; } else if ( l >= 76.0 ) { return 1.0; } else if ( l >= 62.0 ) { return 0.5; } else if ( l >= 22.0 ) { return 0.25; } else if ( l >= -22.0 ) { return 0.125; } else if ( l >= -62.0 ) { return 0.25; } else if ( l >= -76.0 ) { return 0.5; } else if ( l >= -83.0 ) { return 1.0; } else if ( l >= -86.0 ) { return 2.0; } else if ( l >= -88.0 ) { return 4.0; } else if ( l >= -89.0 ) { return 8.0; } else { return 360.0; } } // Set the bucket params for the specified lat and lon inline void FGBucket::set_bucket( double dlon, double dlat ) { // // latitude first // double span = bucket_span( dlat ); double diff = dlon - (double)(int)dlon; // cout << "diff = " << diff << " span = " << span << endl; if ( (dlon >= 0) || (fabs(diff) < FG_EPSILON) ) { lon = (int)dlon; } else { lon = (int)dlon - 1; } // find subdivision or super lon if needed if ( span < FG_EPSILON ) { // polar cap lon = 0; x = 0; } else if ( span <= 1.0 ) { x = (int)((dlon - lon) / span); } else { if ( (dlon >= 0) || (fabs(diff) < FG_EPSILON) ) { lon = (int)( (int)(lon / span) * span); } else { // cout << " lon = " << lon // << " tmp = " << (int)((lon-1) / span) << endl; lon = (int)( (int)((lon + 1) / span) * span - span); if ( lon < -180 ) { lon = -180; } } x = 0; } // // then latitude // diff = dlat - (double)(int)dlat; if ( (dlat >= 0) || (fabs(diff) < FG_EPSILON) ) { lat = (int)dlat; } else { lat = (int)dlat - 1; } y = (int)((dlat - lat) * 8); } // default constructor inline FGBucket::FGBucket() {} // constructor for specified location inline FGBucket::FGBucket(const double dlon, const double dlat) { set_bucket(dlon, dlat); } // create an impossible bucket if false inline FGBucket::FGBucket(const bool is_good) { set_bucket(0.0, 0.0); if ( !is_good ) { lon = -1000; } } // Parse a unique scenery tile index and find the lon, lat, x, and y inline FGBucket::FGBucket(const long int bindex) { long int index = bindex; lon = index >> 14; index -= lon << 14; lon -= 180; lat = index >> 6; index -= lat << 6; lat -= 90; y = index >> 3; index -= y << 3; x = index; } // default destructor inline FGBucket::~FGBucket() {} // Generate the unique scenery tile index for this bucket // // The index is constructed as follows: // // 9 bits - to represent 360 degrees of longitude (-180 to 179) // 8 bits - to represent 180 degrees of latitude (-90 to 89) // // Each 1 degree by 1 degree tile is further broken down into an 8x8 // grid. So we also need: // // 3 bits - to represent x (0 to 7) // 3 bits - to represent y (0 to 7) inline long int FGBucket::gen_index() { return ((lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x; } inline string FGBucket::gen_index_str() const { char tmp[20]; sprintf(tmp, "%ld", (((long)lon + 180) << 14) + ((lat + 90) << 6) + (y << 3) + x); return (string)tmp; } // return the center lon of a tile inline double FGBucket::get_center_lon() const { double span = bucket_span( lat + y / 8.0 + FG_HALF_BUCKET_SPAN ); if ( span >= 1.0 ) { return lon + span / 2.0; } else { return lon + x * span + span / 2.0; } } // return the center lat of a tile inline double FGBucket::get_center_lat() const { return lat + y / 8.0 + FG_HALF_BUCKET_SPAN; } // return width of the tile inline double FGBucket::get_width() const { return bucket_span( get_center_lat() ); } // return height of the tile inline double FGBucket::get_height() const { return FG_BUCKET_SPAN; } // create an impossible bucket inline void FGBucket::make_bad( void ) { set_bucket(0.0, 0.0); lon = -1000; } // offset a bucket struct by the specified tile units in the X & Y // direction FGBucket fgBucketOffset( double dlon, double dlat, int x, int y ); // calculate the offset between two buckets void fgBucketDiff( const FGBucket& b1, const FGBucket& b2, int *dx, int *dy ); /* // Given a lat/lon, fill in the local tile index array void fgBucketGenIdxArray(fgBUCKET *p1, fgBUCKET *tiles, int width, int height); */ inline ostream& operator<< ( ostream& out, const FGBucket& b ) { return out << b.lon << ":" << b.x << ", " << b.lat << ":" << b.y; } inline bool operator== ( const FGBucket& b1, const FGBucket& b2 ) { return ( b1.lon == b2.lon && b1.lat == b2.lat && b1.x == b2.x && b1.y == b2.y ); } #endif // _NEWBUCKET_HXX