// tilemgr.hxx -- routines to handle dynamic management of scenery tiles // // Written by Curtis Olson, started January 1998. // // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifndef _TILEMGR_HXX #define _TILEMGR_HXX #ifndef __cplusplus # error This library requires C++ #endif #include // Initialize the Tile Manager subsystem int fgTileMgrInit( void ); // given the current lon/lat, fill in the array of local chunks. If // the chunk isn't already in the cache, then read it from disk. int fgTileMgrUpdate( void ); // Determine scenery altitude. Normally this just happens when we // render the scene, but we'd also like to be able to do this // explicitely. lat & lon are in radians. abs_view_pos in meters. // Returns result in meters. double fgTileMgrCurElevNEW( const FGBucket& p ); double fgTileMgrCurElev( double lon, double lat, const Point3D& abs_view_pos ); // Render the local tiles --- hack, hack, hack void fgTileMgrRender( void ); #endif // _TILEMGR_HXX // $Log$ // Revision 1.8 1999/03/25 19:03:29 curt // Converted to use new bucket routines. // // Revision 1.7 1999/01/27 04:49:49 curt // Fixes so that the sim can start out at an airport below sea level. // // Revision 1.6 1998/12/03 01:18:19 curt // Converted fgFLIGHT to a class. // Tweaks for Sun Portability. // Tweaked current terrain elevation code as per NHV. // // Revision 1.5 1998/10/16 00:55:52 curt // Converted to Point3D class. // // Revision 1.4 1998/09/09 20:58:11 curt // Tweaks to loop constructs with STL usage. // // Revision 1.3 1998/08/22 14:49:59 curt // Attempting to iron out seg faults and crashes. // Did some shuffling to fix a initialization order problem between view // position, scenery elevation. // // Revision 1.2 1998/05/20 20:53:56 curt // Moved global ref point and radius (bounding sphere info, and offset) to // data file rather than calculating it on the fly. // Fixed polygon winding problem in scenery generation stage rather than // compensating for it on the fly. // Made a fgTILECACHE class. // // Revision 1.1 1998/04/22 13:22:49 curt // C++ - ifing the code a bit. // // Revision 1.6 1998/04/21 17:02:45 curt // Prepairing for C++ integration. // // Revision 1.5 1998/02/12 21:59:53 curt // Incorporated code changes contributed by Charlie Hotchkiss // // // Revision 1.4 1998/01/22 02:59:42 curt // Changed #ifdef FILE_H to #ifdef _FILE_H // // Revision 1.3 1998/01/19 18:40:38 curt // Tons of little changes to clean up the code and to remove fatal errors // when building with the c++ compiler. // // Revision 1.2 1998/01/13 00:23:11 curt // Initial changes to support loading and management of scenery tiles. Note, // there's still a fair amount of work left to be done. // // Revision 1.1 1998/01/07 23:50:51 curt // "area" renamed to "tile"