// FGAIStorm - AIBase derived class creates an AI thunderstorm // // Written by David Culp, started Feb 2004. // // Copyright (C) 2004 David P. Culp - davidculp2@comcast.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifndef _FG_AIStorm_HXX #define _FG_AIStorm_HXX #include "AIManager.hxx" #include "AIBase.hxx" #include using std::string; class FGAIStorm : public FGAIBase { public: FGAIStorm(); ~FGAIStorm(); void readFromScenario(SGPropertyNode* scFileNode); virtual bool init(bool search_in_AI_path=false); virtual void bind(); virtual void unbind(); virtual void update(double dt); inline void setStrengthNorm( double s ) { strength_norm = s; }; inline void setDiameter( double d ) { diameter = d; }; inline void setHeight( double h ) { height = h; }; inline double getStrengthNorm() const { return strength_norm; }; inline double getDiameter() const { return diameter; }; inline double getHeight() const { return height; }; virtual const char* getTypeString(void) const { return "thunderstorm"; } private: double diameter; // diameter of turbulence zone, in nm double height; // top of turbulence zone, in feet MSL double strength_norm; // strength of turbulence void Run(double dt); // lightning stuff double delay; // average time (sec) between lightning flashes int subflashes; // number of subflashes per flash double random_delay; // delay +/- random number double timer; SGPropertyNode_ptr flash_node; int flashed; // number of subflashes already done this flash bool flashing; // true if currently flashing; int subflash_array[8]; int subflash_index; // turbulence stuff SGPropertyNode_ptr turb_mag_node; SGPropertyNode_ptr turb_rate_node; }; #endif // _FG_AIStorm_HXX