// MouseCursor.hxx - abstract inteface for mouse cursor control #ifndef FG_GUI_MOUSE_CURSOR_HXX #define FG_GUI_MOUSE_CURSOR_HXX 1 class SGPropertyNode; class FGMouseCursor { public: static FGMouseCursor* instance(); virtual void setAutoHideTimeMsec(unsigned int aMsec); enum Cursor { CURSOR_ARROW, CURSOR_HAND, CURSOR_CROSSHAIR, CURSOR_IBEAM, ///< for editing text CURSOR_IN_OUT, ///< arrow pointing into / out of the screen CURSOR_LEFT_RIGHT, CURSOR_UP_DOWN, CURSOR_SPIN_CW, CURSOR_SPIN_CCW }; virtual void setCursor(Cursor aCursor) = 0; virtual void setCursorVisible(bool aVis) = 0; virtual void hideCursorUntilMouseMove() = 0; virtual void mouseMoved() = 0; static Cursor cursorFromString(const char* str); protected: FGMouseCursor(); bool setCursorCommand(const SGPropertyNode* arg); unsigned int mAutoHideTimeMsec; }; #endif // FG_GUI_MOUSE_CURSOR_HXX