// fg_fx.hxx -- Sound effect management class // // Started by David Megginson, October 2001 // (Reuses some code from main.cxx, probably by Curtis Olson) // // Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifndef __FGFX_HXX #define __FGFX_HXX 1 #ifdef HAVE_CONFIG_H # include #endif #include #include
#include
#include "soundmgr.hxx" /** * Generator for FlightGear sound effects. * * This module uses FGSoundMgr to generate sound effects based * on current flight conditions. The sound manager must be initialized * before this object is. */ class FGFX : public FGSubsystem { public: enum { MAX_ENGINES = 2, // TODO: increase later MAX_GEAR = 20, }; FGFX (); virtual ~FGFX (); virtual void init (); virtual void bind (); virtual void unbind (); virtual void update (int dt); private: void set_playing (const char * soundName, bool state = true); double _old_flap_position; double _old_gear_position; bool _gear_on_ground[MAX_GEAR]; float _wheel_spin[MAX_GEAR]; // looped sounds FGSimpleSound * _engine[MAX_ENGINES]; FGSimpleSound * _crank[MAX_ENGINES]; FGSimpleSound * _wind; FGSimpleSound * _stall; FGSimpleSound * _rumble; // one-off sounds FGSimpleSound * _flaps; FGSimpleSound * _gear_up; FGSimpleSound * _gear_dn; FGSimpleSound * _squeal; FGSimpleSound * _click; // Cached property nodes. const SGPropertyNode * _engine_running_prop[MAX_ENGINES]; const SGPropertyNode * _engine_cranking_prop[MAX_ENGINES]; const SGPropertyNode * _stall_warning_prop; const SGPropertyNode * _vc_prop; const SGPropertyNode * _flaps_prop; const SGPropertyNode * _gear_prop; }; #endif // end of fg_fx.hxx