/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGMatrix33.cpp Author: Originally by Tony Peden [formatted here (and broken??) by JSB] Date started: 1998 Purpose: FGMatrix33 class Called by: Various FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- HISTORY -------------------------------------------------------------------------------- ??/??/?? TP Created 03/16/2000 JSB Added exception throwing %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include "FGMatrix33.h" #include "FGColumnVector3.h" namespace JSBSim { static const char *IdSrc = "$Id$"; static const char *IdHdr = ID_MATRIX33; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGMatrix33::FGMatrix33(void) { InitMatrix(); rowCtr = colCtr = 1; Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGMatrix33::FGMatrix33(int r, int c) { InitMatrix(); rowCtr = colCtr = 1; Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGMatrix33::FGMatrix33(const FGMatrix33& M) { rowCtr = colCtr = 1; data[1][1] = M.data[1][1]; data[1][2] = M.data[1][2]; data[1][3] = M.data[1][3]; data[2][1] = M.data[2][1]; data[2][2] = M.data[2][2]; data[2][3] = M.data[2][3]; data[3][1] = M.data[3][1]; data[3][2] = M.data[3][2]; data[3][3] = M.data[3][3]; Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGMatrix33::~FGMatrix33(void) { rowCtr = colCtr = 1; Debug(1); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ostream& operator<<(ostream& os, const FGMatrix33& M) { for (unsigned int i=1; i<=M.Rows(); i++) { for (unsigned int j=1; j<=M.Cols(); j++) { if (i == M.Rows() && j == M.Cols()) os << M.data[i][j]; else os << M.data[i][j] << ", "; } } return os; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGMatrix33& FGMatrix33::operator<<(const double ff) { data[rowCtr][colCtr] = ff; if (++colCtr > Cols()) { colCtr = 1; if (++rowCtr > Rows()) rowCtr = 1; } return *this; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% istream& operator>>(istream& is, FGMatrix33& M) { for (unsigned int i=1; i<=M.Rows(); i++) { for (unsigned int j=1; j<=M.Cols(); j++) { is >> M.data[i][j]; } } return is; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGMatrix33& FGMatrix33::operator=(const FGMatrix33& M) { if (&M != this) { data[1][1] = M.data[1][1]; data[1][2] = M.data[1][2]; data[1][3] = M.data[1][3]; data[2][1] = M.data[2][1]; data[2][2] = M.data[2][2]; data[2][3] = M.data[2][3]; data[3][1] = M.data[3][1]; data[3][2] = M.data[3][2]; data[3][3] = M.data[3][3]; } return *this; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGMatrix33::InitMatrix(double value) { if (data) { data[1][1] = value; data[1][2] = value; data[1][3] = value; data[2][1] = value; data[2][2] = value; data[2][3] = value; data[3][1] = value; data[3][2] = value; data[3][3] = value; } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGMatrix33::InitMatrix(void) { this->InitMatrix(0); } // ***************************************************************************** // binary operators ************************************************************ // ***************************************************************************** FGMatrix33 FGMatrix33::operator-(const FGMatrix33& M) { FGMatrix33 Diff; Diff(1,1) = data[1][1] - M(1,1); Diff(1,2) = data[1][2] - M(1,2); Diff(1,3) = data[1][3] - M(1,3); Diff(2,1) = data[2][1] - M(2,1); Diff(2,2) = data[2][2] - M(2,2); Diff(2,3) = data[2][3] - M(2,3); Diff(3,1) = data[3][1] - M(3,1); Diff(3,2) = data[3][2] - M(3,2); Diff(3,3) = data[3][3] - M(3,3); return Diff; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGMatrix33::operator-=(const FGMatrix33 &M) { data[1][1] -= M(1,1); data[1][2] -= M(1,2); data[1][3] -= M(1,3); data[2][1] -= M(2,1); data[2][2] -= M(2,2); data[2][3] -= M(2,3); data[3][1] -= M(3,1); data[3][2] -= M(3,2); data[3][3] -= M(3,3); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGMatrix33 FGMatrix33::operator+(const FGMatrix33& M) { FGMatrix33 Sum; Sum(1,1) = data[1][1] + M(1,1); Sum(1,2) = data[1][2] + M(1,2); Sum(1,3) = data[1][3] + M(1,3); Sum(2,1) = data[2][1] + M(2,1); Sum(2,2) = data[2][2] + M(2,2); Sum(2,3) = data[2][3] + M(2,3); Sum(3,1) = data[3][1] + M(3,1); Sum(3,2) = data[3][2] + M(3,2); Sum(3,3) = data[3][3] + M(3,3); return Sum; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGMatrix33::operator+=(const FGMatrix33 &M) { data[1][1] += M(1,1); data[1][2] += M(1,2); data[1][3] += M(1,3); data[2][1] += M(2,1); data[2][2] += M(2,2); data[2][3] += M(2,3); data[3][1] += M(3,1); data[3][2] += M(3,2); data[3][3] += M(3,3); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGMatrix33 FGMatrix33::operator*(const double scalar) { FGMatrix33 Product; Product(1,1) = data[1][1] * scalar; Product(1,2) = data[1][2] * scalar; Product(1,3) = data[1][3] * scalar; Product(2,1) = data[2][1] * scalar; Product(2,2) = data[2][2] * scalar; Product(2,3) = data[2][3] * scalar; Product(3,1) = data[3][1] * scalar; Product(3,2) = data[3][2] * scalar; Product(3,3) = data[3][3] * scalar; return Product; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGMatrix33 operator*(double scalar, FGMatrix33 &M) { FGMatrix33 Product; Product(1,1) = M(1,1) * scalar; Product(1,2) = M(1,2) * scalar; Product(1,3) = M(1,3) * scalar; Product(2,1) = M(2,1) * scalar; Product(2,2) = M(2,2) * scalar; Product(2,3) = M(2,3) * scalar; Product(3,1) = M(3,1) * scalar; Product(3,2) = M(3,2) * scalar; Product(3,3) = M(3,3) * scalar; return Product; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGMatrix33::operator*=(const double scalar) { data[1][1] *= scalar; data[1][2] *= scalar; data[1][3] *= scalar; data[2][1] *= scalar; data[2][2] *= scalar; data[2][3] *= scalar; data[3][1] *= scalar; data[3][2] *= scalar; data[3][3] *= scalar; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGMatrix33 FGMatrix33::operator*(const FGMatrix33& M) { FGMatrix33 Product; Product(1,1) = data[1][1]*M(1,1) + data[1][2]*M(2,1) + data[1][3]*M(3,1); Product(1,2) = data[1][1]*M(1,2) + data[1][2]*M(2,2) + data[1][3]*M(3,2); Product(1,3) = data[1][1]*M(1,3) + data[1][2]*M(2,3) + data[1][3]*M(3,3); Product(2,1) = data[2][1]*M(1,1) + data[2][2]*M(2,1) + data[2][3]*M(3,1); Product(2,2) = data[2][1]*M(1,2) + data[2][2]*M(2,2) + data[2][3]*M(3,2); Product(2,3) = data[2][1]*M(1,3) + data[2][2]*M(2,3) + data[2][3]*M(3,3); Product(3,1) = data[3][1]*M(1,1) + data[3][2]*M(2,1) + data[3][3]*M(3,1); Product(3,2) = data[3][1]*M(1,2) + data[3][2]*M(2,2) + data[3][3]*M(3,2); Product(3,3) = data[3][1]*M(1,3) + data[3][2]*M(2,3) + data[3][3]*M(3,3); return Product; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGMatrix33::operator*=(const FGMatrix33& M) { double a,b,c; a = data[1][1]; b=data[1][2]; c=data[1][3]; data[1][1] = a*M(1,1) + b*M(2,1) + c*M(3,1); data[1][2] = a*M(1,2) + b*M(2,2) + c*M(3,2); data[1][3] = a*M(1,3) + b*M(2,3) + c*M(3,3); a = data[2][1]; b=data[2][2]; c=data[2][3]; data[2][1] = a*M(1,1) + b*M(2,1) + c*M(3,1); data[2][2] = a*M(1,2) + b*M(2,2) + c*M(3,2); data[2][3] = a*M(1,3) + b*M(2,3) + c*M(3,3); a = data[3][1]; b=data[3][2]; c=data[3][3]; data[3][1] = a*M(1,1) + b*M(2,1) + c*M(3,1); data[3][2] = a*M(1,2) + b*M(2,2) + c*M(3,2); data[3][3] = a*M(1,3) + b*M(2,3) + c*M(3,3); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGMatrix33 FGMatrix33::operator/(const double scalar) { FGMatrix33 Quot; if ( scalar != 0 ) { double tmp = 1.0/scalar; Quot(1,1) = data[1][1] * tmp; Quot(1,2) = data[1][2] * tmp; Quot(1,3) = data[1][3] * tmp; Quot(2,1) = data[2][1] * tmp; Quot(2,2) = data[2][2] * tmp; Quot(2,3) = data[2][3] * tmp; Quot(3,1) = data[3][1] * tmp; Quot(3,2) = data[3][2] * tmp; Quot(3,3) = data[3][3] * tmp; } else { MatrixException mE; mE.Message = "Attempt to divide by zero in method FGMatrix33::operator/(const double scalar)"; throw mE; } return Quot; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGMatrix33::operator/=(const double scalar) { if ( scalar != 0 ) { double tmp = 1.0/scalar; data[1][1] *= tmp; data[1][2] *= tmp; data[1][3] *= tmp; data[2][1] *= tmp; data[2][2] *= tmp; data[2][3] *= tmp; data[3][1] *= tmp; data[3][2] *= tmp; data[3][3] *= tmp; } else { MatrixException mE; mE.Message = "Attempt to divide by zero in method FGMatrix33::operator/=(const double scalar)"; throw mE; } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGMatrix33::T(void) { for (unsigned int i=1; i<=3; i++) { for (unsigned int j=i+1; j<=3; j++) { double tmp = data[i][j]; data[i][j] = data[j][i]; data[j][i] = tmp; } } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGColumnVector3 FGMatrix33::operator*(const FGColumnVector3& Col) { FGColumnVector3 Product; Product(1) = data[1][1]*Col(1) + data[1][2]*Col(2) + data[1][3]*Col(3); Product(2) = data[2][1]*Col(1) + data[2][2]*Col(2) + data[2][3]*Col(3); Product(3) = data[3][1]*Col(1) + data[3][2]*Col(2) + data[3][3]*Col(3); return Product; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // The bitmasked value choices are as follows: // unset: In this case (the default) JSBSim would only print // out the normally expected messages, essentially echoing // the config files as they are read. If the environment // variable is not set, debug_lvl is set to 1 internally // 0: This requests JSBSim not to output any messages // whatsoever. // 1: This value explicity requests the normal JSBSim // startup messages // 2: This value asks for a message to be printed out when // a class is instantiated // 4: When this value is set, a message is displayed when a // FGModel object executes its Run() method // 8: When this value is set, various runtime state variables // are printed out periodically // 16: When set various parameters are sanity checked and // a message is printed out when they go out of bounds void FGMatrix33::Debug(int from) { if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGMatrix33" << endl; if (from == 1) cout << "Destroyed: FGMatrix33" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } } } }