// controls.cxx -- defines a standard interface to all flight sim controls // // Written by Curtis Olson, started May 1997. // // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #include "controls.hxx" #include #include
FGControls controls; // Constructor FGControls::FGControls() : aileron( 0.0 ), elevator( 0.0 ), elevator_trim( 1.969572E-03 ), rudder( 0.0 ), throttle_idle( true ) { } void FGControls::reset_all() { set_aileron(0.0); set_elevator(0.0); set_elevator_trim(0.0); set_rudder(0.0); set_throttle(FGControls::ALL_ENGINES, 0.0); throttle_idle = true; } // Destructor FGControls::~FGControls() { } void FGControls::init () { for ( int engine = 0; engine < MAX_ENGINES; engine++ ) { throttle[engine] = 0.0; mixture[engine] = 1.0; prop_advance[engine] = 1.0; } for ( int wheel = 0; wheel < MAX_WHEELS; wheel++ ) { brake[wheel] = 0.0; } auto_coordination = fgGetValue("/sim/auto-coordination", true); } void FGControls::bind () { fgTie("/controls/aileron", this, &FGControls::get_aileron, &FGControls::set_aileron); fgTie("/controls/elevator", this, &FGControls::get_elevator, &FGControls::set_elevator); fgTie("/controls/elevator-trim", this, &FGControls::get_elevator_trim, &FGControls::set_elevator_trim); fgTie("/controls/rudder", this, &FGControls::get_rudder, &FGControls::set_rudder); fgTie("/controls/flaps", this, &FGControls::get_flaps, &FGControls::set_flaps); int index; for (index = 0; index < MAX_ENGINES; index++) { char name[32]; sprintf(name, "/controls/throttle[%d]", index); fgTie(name, this, index, &FGControls::get_throttle, &FGControls::set_throttle); sprintf(name, "/controls/mixture[%d]", index); fgTie(name, this, index, &FGControls::get_mixture, &FGControls::set_mixture); sprintf(name, "/controls/propellor-pitch[%d]", index); fgTie(name, this, index, &FGControls::get_prop_advance, &FGControls::set_prop_advance); } // fgTie("/controls/throttle/all", this, ALL_ENGINES, // &FGControls::get_throttle, &FGControls::set_throttle); // fgTie("/controls/mixture/all", this, ALL_ENGINES, // &FGControls::get_mixture, &FGControls::set_mixture); // fgTie("/controls/propellor-pitch/all", this, ALL_ENGINES, // &FGControls::get_prop_advance, &FGControls::set_prop_advance); for (index = 0; index < MAX_WHEELS; index++) { char name[32]; sprintf(name, "/controls/brakes[%d]", index); fgTie(name, this, index, &FGControls::get_brake, &FGControls::set_brake); } fgTie("/controls/brakes/all", this, ALL_WHEELS, &FGControls::get_brake, &FGControls::set_brake); } void FGControls::unbind () { // Tie control properties. fgUntie("/controls/aileron"); fgUntie("/controls/elevator"); fgUntie("/controls/elevator-trim"); fgUntie("/controls/rudder"); fgUntie("/controls/flaps"); int index; for (index = 0; index < MAX_ENGINES; index++) { char name[32]; sprintf(name, "/controls/throttle[%d]", index); fgUntie(name); sprintf(name, "/controls/mixture[%d]", index); fgUntie(name); sprintf(name, "/controls/propellor-pitch[%d]", index); fgUntie(name); } for (index = 0; index < MAX_WHEELS; index++) { char name[32]; sprintf(name, "/controls/brakes[%d]", index); fgUntie(name); } } void FGControls::update () { }