/******************************************************************************* Header: FGRotation.h Author: Jon Berndt Date started: 12/02/98 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- 12/02/98 JSB Created ******************************************************************************** COMMENTS, REFERENCES, and NOTES ******************************************************************************** [1] Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420 Naval Postgraduate School, January 1994 [2] D. M. Henderson, "Euler Angles, Quaternions, and Transformation Matrices", JSC 12960, July 1977 [3] Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at NASA-Ames", NASA CR-2497, January 1975 [4] Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics", Wiley & Sons, 1979 ISBN 0-471-03032-5 [5] Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons, 1982 ISBN 0-471-08936-2 The order of rotations used in this class corresponds to a 3-2-1 sequence, or Y-P-R, or Z-Y-X, if you prefer. ******************************************************************************** SENTRY *******************************************************************************/ #ifndef FGROTATION_H #define FGROTATION_H /******************************************************************************* INCLUDES *******************************************************************************/ #include #include "FGModel.h" /******************************************************************************* CLASS DECLARATION *******************************************************************************/ class FGRotation : public FGModel { public: FGRotation(FGFDMExec*); ~FGRotation(void); bool Run(void); inline float GetP(void) {return P;} inline float GetQ(void) {return Q;} inline float GetR(void) {return R;} inline float GetPdot(void) {return Pdot;} inline float GetQdot(void) {return Qdot;} inline float GetRdot(void) {return Rdot;} inline float Getphi(void) {return phi;} inline float Gettht(void) {return tht;} inline float Getpsi(void) {return psi;} inline float GetQ0(void) {return Q0;} inline float GetQ1(void) {return Q1;} inline float GetQ2(void) {return Q2;} inline float GetQ3(void) {return Q3;} inline void SetP(float tt) {P = tt;} inline void SetQ(float tt) {Q = tt;} inline void SetR(float tt) {R = tt;} inline void SetPQR(float t1, float t2, float t3) {P=t1; Q=t2; R=t3;} inline void Setphi(float tt) {phi = tt;} inline void Settht(float tt) {tht = tt;} inline void Setpsi(float tt) {psi = tt;} inline void SetEuler(float t1, float t2, float t3) {phi=t1; tht=t2; psi=t3;} inline void SetQ0123(float t1, float t2, float t3, float t4) {Q0=t1; Q1=t2; Q2=t3; Q3=t4;} protected: private: float P, Q, R; float L, M, N; float Ixx, Iyy, Izz, Ixz; float Q0, Q1, Q2, Q3; float phi, tht, psi; float Pdot, Qdot, Rdot; float Q0dot, Q1dot, Q2dot, Q3dot; float lastPdot, lastQdot, lastRdot; float lastQ0dot, lastQ1dot, lastQ2dot, lastQ3dot; float dt; float T[4][4]; void GetState(void); void PutState(void); }; /******************************************************************************/ #endif