// clipper.cxx -- top level routines to take a series of arbitrary areas and // produce a tight fitting puzzle pieces that combine to make a // tile // // Written by Curtis Olson, started February 1999. // // Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #include #include #include #include #include "clipper.hxx" // Constructor FGClipper::FGClipper( void ) { } // Destructor FGClipper::~FGClipper( void ) { } // Initialize Clipper (allocate and/or connect structures) bool FGClipper::init() { v_list.num_vertices = 0; v_list.vertex = new gpc_vertex[FG_MAX_VERTICES];; return true; } // Load a polygon definition file bool FGClipper::load_polys(const string& path) { string poly_name; AreaType poly_type; int contours, count, i, j; double startx, starty, x, y, lastx, lasty; FG_LOG( FG_CLIPPER, FG_INFO, "Loading " << path << " ..." ); fg_gzifstream in( path ); if ( !in ) { FG_LOG( FG_CLIPPER, FG_ALERT, "Cannot open file: " << path ); exit(-1); } in >> skipcomment; while ( !in.eof() ) { in >> poly_name; cout << "poly name = " << poly_name << endl; poly_type = get_area_type( poly_name ); cout << "poly type (int) = " << (int)poly_type << endl; in >> contours; cout << "num contours = " << contours << endl; for ( i = 0; i < contours; ++i ) { in >> count; if ( count < 3 ) { FG_LOG( FG_CLIPPER, FG_ALERT, "Polygon with less than 3 data points." ); exit(-1); } in >> startx; in >> starty; v_list.vertex[0].x = startx; v_list.vertex[0].y = starty; FG_LOG( FG_CLIPPER, FG_BULK, "0 = " << startx << ", " << starty ); for ( j = 1; j < count - 1; ++j ) { in >> x; in >> y; v_list.vertex[j].x = x; v_list.vertex[j].y = y; FG_LOG( FG_CLIPPER, FG_BULK, j << " = " << x << ", " << y ); } v_list.num_vertices = count - 1; in >> lastx; in >> lasty; if ( (fabs(startx - lastx) < FG_EPSILON) && (fabs(starty - lasty) < FG_EPSILON) ) { // last point same as first, discard } else { v_list.vertex[count - 1].x = lastx; v_list.vertex[count - 1].y = lasty; ++v_list.num_vertices; FG_LOG( FG_CLIPPER, FG_BULK, count - 1 << " = " << lastx << ", " << lasty ); } gpc_polygon *poly = new gpc_polygon; poly->num_contours = 0; poly->contour = NULL; gpc_add_contour( poly, &v_list ); int area = (int)poly_type; if ( area < FG_MAX_AREAS ) { polys_in.polys[area].push_back(poly); } else { FG_LOG( FG_CLIPPER, FG_ALERT, "Polygon type out of range = " << poly_type); exit(-1); } } in >> skipcomment; } // FILE *ofp= fopen("outfile", "w"); // gpc_write_polygon(ofp, &polys.landuse); return true; } // Do actually clipping work bool FGClipper::clip_all(const point2d& min, const point2d& max) { gpc_polygon accum, result_diff, result_union, tmp; gpcpoly_iterator current, last; FG_LOG( FG_CLIPPER, FG_INFO, "Running master clipper" ); accum.num_contours = 0; cout << " (" << min.x << "," << min.y << ") (" << max.x << "," << max.y << ")" << endl; // set up clipping tile v_list.vertex[0].x = min.x; v_list.vertex[0].y = min.y; v_list.vertex[1].x = max.x; v_list.vertex[1].y = min.y; v_list.vertex[2].x = max.x; v_list.vertex[2].y = max.y; v_list.vertex[3].x = min.x; v_list.vertex[3].y = max.y; v_list.num_vertices = 4; polys_in.safety_base.num_contours = 0; polys_in.safety_base.contour = NULL; gpc_add_contour( &polys_in.safety_base, &v_list ); // process polygons in priority order for ( int i = 0; i < FG_MAX_AREAS; ++i ) { current = polys_in.polys[i].begin(); last = polys_in.polys[i].end(); for ( ; current != last; ++current ) { FG_LOG( FG_CLIPPER, FG_DEBUG, get_area_name( (AreaType)i ) << " = " << (*current)->contour->num_vertices ); #ifdef EXTRA_SAFETY_CLIP // clip to base tile gpc_polygon_clip(GPC_INT, &polys_in.safety_base, *current, &tmp); #else &tmp = *current; #endif // clip current polygon against previous higher priority // stuff if ( accum.num_contours == 0 ) { result_diff = tmp; result_union = tmp; } else { gpc_polygon_clip(GPC_DIFF, &accum, &tmp, &result_diff); gpc_polygon_clip(GPC_UNION, &accum, &tmp, &result_union); } polys_clipped.polys[i].push_back(&result_diff); accum = result_union; } } // finally, what ever is left over goes to base terrain // clip to accum against original base tile gpc_polygon_clip(GPC_DIFF, &polys_in.safety_base, &accum, &polys_clipped.safety_base); // tmp output accum FILE *ofp= fopen("accum", "w"); gpc_write_polygon(ofp, &accum); // tmp output safety_base ofp= fopen("safety_base", "w"); gpc_write_polygon(ofp, &polys_clipped.safety_base); return true; } // $Log$ // Revision 1.3 1999/03/17 23:48:58 curt // minor renaming and a bit of rearranging. // // Revision 1.2 1999/03/13 23:51:33 curt // Renamed main.cxx to testclipper.cxx // Converted clipper routines to a class FGClipper. // // Revision 1.1 1999/03/01 15:39:39 curt // Initial revision. //