#ifndef _MATH_HPP #define _MATH_HPP namespace yasim { class Math { public: // Dumb utilities static float clamp(float val, float min, float max); // Simple wrappers around library routines static float abs(float f); static float sqrt(float f); static float ceil(float f); static float sin(float f); static float cos(float f); static float tan(float f); static float atan(float f); static float atan2(float y, float x); static float asin(float f); static float acos(float f); static float exp(float f); static float sqr(float f) {return f*f;} // Takes two args and runs afoul of the Koenig rules. static float pow(double base, double exp); // double variants of the above static double abs(double f); static double sqrt(double f); static double ceil(double f); static double sin(double f); static double cos(double f); static double tan(double f); static double atan2(double y, double x); static double floor(double x); // Some 3D vector stuff. In all cases, it is permissible for the // "out" vector to be the same as one of the inputs. static void set3(float* v, float* out); static float dot3(float* a, float* b); static void cross3(float* a, float* b, float* out); static void mul3(float scalar, float* v, float* out); static void add3(float* a, float* b, float* out); static void sub3(float* a, float* b, float* out); static float mag3(float* v); static void unit3(float* v, float* out); // Matrix array convention: 0 1 2 // 3 4 5 // 6 7 8 // Multiply two matrices static void mmul33(float* a, float* b, float* out); // Multiply by vector static void vmul33(float* m, float* v, float* out); // Multiply the vector by the matrix transpose. Or pre-multiply the // matrix by v as a row vector. Same thing. static void tmul33(float* m, float* v, float* out); // Invert matrix static void invert33(float* m, float* out); // Transpose matrix (for an orthonormal orientation matrix, this // is the same as the inverse). static void trans33(float* m, float* out); // Generates an orthonormal basis: // xOut becomes the unit vector in the direction of x // yOut is perpendicular to xOut in the x/y plane // zOut becomes the unit vector: (xOut cross yOut) static void ortho33(float* x, float* y, float* xOut, float* yOut, float* zOut); }; }; // namespace yasim #endif // _MATH_HPP