#include <Environment/precipitation_mgr.hxx>

FGPrecipitationMgr::FGPrecipitationMgr()
{

}

FGPrecipitationMgr::~FGPrecipitationMgr()
{

}

void FGPrecipitationMgr::bind () {}
void FGPrecipitationMgr::unbind () {}
void FGPrecipitationMgr::init () {}
void FGPrecipitationMgr::update (double dt) {}