// scenery.cxx -- data structures and routines for managing scenery. // // Written by Curtis Olson, started May 1997. // // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include #include #include #include #include
#include "scenery.hxx" // Shared structure to hold current scenery parameters FGScenery scenery; // Scenery Management system FGScenery::FGScenery() { SG_LOG( SG_TERRAIN, SG_INFO, "Initializing scenery subsystem" ); center = Point3D(0.0); cur_elev = -9999; } // Initialize the Scenery Management system FGScenery::~FGScenery() { } void FGScenery::init() { } void FGScenery::update(int dt) { } void FGScenery::bind() { fgTie("/environment/ground-elevation-m", this, &FGScenery::get_cur_elev, &FGScenery::set_cur_elev); } void FGScenery::unbind() { fgUntie("/environment/ground-elevation-m"); }