/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGTranslation.h Author: Jon Berndt Date started: 12/02/98 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- 12/02/98 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% COMMENTS, REFERENCES, and NOTES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% [1] Cooke, Zyda, Pratt, and McGhee, "NPSNET: Flight Simulation Dynamic Modeling Using Quaternions", Presence, Vol. 1, No. 4, pp. 404-420 Naval Postgraduate School, January 1994 [2] D. M. Henderson, "Euler Angles, Quaternions, and Transformation Matrices", JSC 12960, July 1977 [3] Richard E. McFarland, "A Standard Kinematic Model for Flight Simulation at NASA-Ames", NASA CR-2497, January 1975 [4] Barnes W. McCormick, "Aerodynamics, Aeronautics, and Flight Mechanics", Wiley & Sons, 1979 ISBN 0-471-03032-5 [5] Bernard Etkin, "Dynamics of Flight, Stability and Control", Wiley & Sons, 1982 ISBN 0-471-08936-2 The order of rotations used in this class corresponds to a 3-2-1 sequence, or Y-P-R, or Z-Y-X, if you prefer. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SENTRY %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifndef FGTRANSLATION_H #define FGTRANSLATION_H /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifdef FGFS # include # ifdef SG_HAVE_STD_INCLUDES # include # else # include # endif #else # if defined(sgi) && !defined(__GNUC__) # include # else # include # endif #endif #include "FGModel.h" #include "FGMatrix33.h" #include "FGColumnVector3.h" #include "FGColumnVector4.h" #define ID_TRANSLATION "$Id$" namespace JSBSim { /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DECLARATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ class FGTranslation : public FGModel { public: FGTranslation(FGFDMExec*); ~FGTranslation(); inline double GetUVW (int idx) const { return vUVW(idx); } inline FGColumnVector3& GetUVW (void) { return vUVW; } inline FGColumnVector3& GetUVWdot(void) { return vUVWdot; } inline double GetUVWdot(int idx) const { return vUVWdot(idx); } inline FGColumnVector3& GetAeroUVW (void) { return vAeroUVW; } inline double GetAeroUVW (int idx) const { return vAeroUVW(idx); } double Getalpha(void) const { return alpha; } double Getbeta (void) const { return beta; } inline double GetMagBeta(void) const { return fabs(beta); } double Getqbar (void) const { return qbar; } double GetqbarUW (void) const { return qbarUW; } double GetqbarUV (void) const { return qbarUV; } inline double GetVt (void) const { return Vt; } double GetMach (void) const { return Mach; } double Getadot (void) const { return adot; } double Getbdot (void) const { return bdot; } void SetUVW(FGColumnVector3 tt) { vUVW = tt; } void SetAeroUVW(FGColumnVector3 tt) { vAeroUVW = tt; } inline void Setalpha(double tt) { alpha = tt; } inline void Setbeta (double tt) { beta = tt; } inline void Setqbar (double tt) { qbar = tt; } inline void SetqbarUW (double tt) { qbarUW = tt; } inline void SetqbarUV (double tt) { qbarUV = tt; } inline void SetVt (double tt) { Vt = tt; } inline void SetMach (double tt) { Mach=tt; } inline void Setadot (double tt) { adot = tt; } inline void Setbdot (double tt) { bdot = tt; } inline void SetAB(double t1, double t2) { alpha=t1; beta=t2; } bool Run(void); void bind(void); void unbind(void); private: FGColumnVector3 vUVW; FGColumnVector3 vUVWdot; FGColumnVector3 vUVWdot_prev[3]; FGMatrix33 mVel; FGColumnVector3 vAeroUVW; double Vt, Mach; double qbar, qbarUW, qbarUV; double dt; double alpha, beta; double adot,bdot; void Debug(int from); }; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% #endif