/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGMatrix33.cpp Author: Originally by Tony Peden [formatted here (and broken??) by JSB] Date started: 1998 Purpose: FGMatrix33 class Called by: Various FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- HISTORY -------------------------------------------------------------------------------- ??/??/?? TP Created 03/16/2000 JSB Added exception throwing %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include "FGColumnVector4.h" namespace JSBSim { static const char *IdSrc = "$Id$"; static const char *IdHdr = ID_COLUMNVECTOR4; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGColumnVector4::FGColumnVector4(void) { rowCtr = 1; data[1]=0;data[2]=0;data[3]=0;data[4]=0; Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGColumnVector4::FGColumnVector4(double A, double B, double C, double D) { rowCtr = 1; data[1]=0;data[2]=0;data[3]=0;data[4]=0; Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGColumnVector4::~FGColumnVector4(void) { Debug(1); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGColumnVector4::FGColumnVector4(const FGColumnVector4& b) { data[1] = b.data[1]; data[2] = b.data[2]; data[3] = b.data[3]; data[4] = b.data[4]; rowCtr = 1; Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGColumnVector4 FGColumnVector4::operator=(const FGColumnVector4& b) { data[1] = b.data[1]; data[2] = b.data[2]; data[3] = b.data[3]; data[4] = b.data[4]; rowCtr = 1; return *this; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGColumnVector4 FGColumnVector4::operator+(const FGColumnVector4& C) { FGColumnVector4 Sum; Sum(1) = C(1) + data[1]; Sum(2) = C(2) + data[2]; Sum(3) = C(3) + data[3]; Sum(4) = C(4) + data[4]; return Sum; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGColumnVector4::operator+=(const FGColumnVector4& C) { data[1] += C(1); data[2] += C(2); data[3] += C(3); data[4] += C(4); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGColumnVector4 FGColumnVector4::operator*(const double scalar) { FGColumnVector4 Product; Product(1) = scalar * data[1]; Product(2) = scalar * data[2]; Product(3) = scalar * data[3]; Product(4) = scalar * data[4]; return Product; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGColumnVector4::operator*=(const double scalar) { data[1] *= scalar; data[2] *= scalar; data[3] *= scalar; data[4] *= scalar; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGColumnVector4 FGColumnVector4::operator-(const FGColumnVector4& V) { FGColumnVector4 Diff; Diff(1) = data[1] - V(1); Diff(2) = data[2] - V(2); Diff(3) = data[3] - V(3); Diff(4) = data[4] - V(4); return Diff; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGColumnVector4::operator-=(const FGColumnVector4& V) { data[1] -= V(1); data[2] -= V(2); data[3] -= V(3); data[4] -= V(4); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGColumnVector4 FGColumnVector4::operator/(const double scalar) { FGColumnVector4 Quotient; if (scalar != 0) { double tmp = 1.0/scalar; Quotient(1) = data[1] * tmp; Quotient(2) = data[2] * tmp; Quotient(3) = data[3] * tmp; Quotient(4) = data[4] * tmp; } else { cerr << "Attempt to divide by zero in method FGColumnVector4::operator/(const double scalar), object " << this << endl; } return Quotient; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGColumnVector4::operator/=(const double scalar) { FGColumnVector4 Quotient; if (scalar != 0) { double tmp = 1.0/scalar; data[1] *= tmp; data[2] *= tmp; data[3] *= tmp; data[4] *= tmp; } else { cerr << "Attempt to divide by zero in method FGColumnVector4::operator/=(const double scalar), object " << this << endl; } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGColumnVector4 operator*(const double scalar, const FGColumnVector4& C) { FGColumnVector4 Product; Product(1) = scalar * C(1); Product(2) = scalar * C(2); Product(3) = scalar * C(3); Product(4) = scalar * C(4); return Product; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% double FGColumnVector4::Magnitude(void) { double num; if ((data[1] == 0.00) && (data[2] == 0.00) && (data[3] == 0.00) && (data[4] == 0.00)) { return 0.00; } else { num = data[1]*data[1]; num += data[2]*data[2]; num += data[3]*data[3]; num += data[4]*data[4]; return sqrt(num); } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGColumnVector4 FGColumnVector4::Normalize(void) { double Mag = Magnitude(); if (Mag != 0) { Mag = 1.0/Mag; data[1] *= Mag; data[2] *= Mag; data[3] *= Mag; data[4] *= Mag; } return *this; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGColumnVector4 FGColumnVector4::multElementWise(const FGColumnVector4& V) { FGColumnVector4 Product; Product(1) = data[1] * V(1); Product(2) = data[2] * V(2); Product(3) = data[3] * V(3); Product(4) = data[4] * V(4); return Product; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ostream& operator<<(ostream& os, FGColumnVector4& col) { os << col(1) << " , " << col(2) << " , " << col(3) << " , " << col(4); return os; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGColumnVector4& FGColumnVector4::operator<<(const double ff) { data[rowCtr] = ff; if (++rowCtr > 4) rowCtr = 1; return *this; } /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ // The bitmasked value choices are as follows: // unset: In this case (the default) JSBSim would only print // out the normally expected messages, essentially echoing // the config files as they are read. If the environment // variable is not set, debug_lvl is set to 1 internally // 0: This requests JSBSim not to output any messages // whatsoever. // 1: This value explicity requests the normal JSBSim // startup messages // 2: This value asks for a message to be printed out when // a class is instantiated // 4: When this value is set, a message is displayed when a // FGModel object executes its Run() method // 8: When this value is set, various runtime state variables // are printed out periodically // 16: When set various parameters are sanity checked and // a message is printed out when they go out of bounds void FGColumnVector4::Debug(int from) { if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGColumnVector4" << endl; if (from == 1) cout << "Destroyed: FGColumnVector4" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { // Sanity checking if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } } } }