/******************************************************************************* Module: FGFDMExec.cpp Author: Jon S. Berndt Date started: 11/17/98 Purpose: Schedules and runs the model routines. Called by: The GUI. ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- This class wraps up the simulation scheduling routines. ARGUMENTS -------------------------------------------------------------------------------- HISTORY -------------------------------------------------------------------------------- 11/17/98 JSB Created ******************************************************************************** INCLUDES *******************************************************************************/ #include "FGFDMExec.h" #include #include #include #include /******************************************************************************* ************************************ CODE ************************************** *******************************************************************************/ // Constructor FGFDMExec::FGFDMExec(void) { FirstModel = 0L; State = new FGState(); Atmosphere = new FGAtmosphere(); FCS = new FGFCS(); Aircraft = new FGAircraft(); Translation = new FGTranslation(); Rotation = new FGRotation(); Position = new FGPosition(); Auxiliary = new FGAuxiliary(); Output = new FGOutput(); Schedule(Atmosphere, 5); Schedule(FCS, 1); Schedule(Aircraft, 1); Schedule(Rotation, 1); Schedule(Translation, 1); Schedule(Position, 1); Schedule(Auxiliary, 1); Schedule(Output, 5); terminate = false; freeze = false; } FGFDMExec::~FGFDMExec(void) { } int FGFDMExec::Schedule(FGModel* model, int rate) { FGModel* model_iterator; model_iterator = FirstModel; if (model_iterator == 0L) { // this is the first model FirstModel = model; FirstModel->NextModel = 0L; FirstModel->SetRate(rate); } else { // subsequent model while (model_iterator->NextModel != 0L) { model_iterator = model_iterator->NextModel; } model_iterator->NextModel = model; model_iterator->NextModel->SetRate(rate); } return 0; } bool FGFDMExec::Run(void) { FGModel* model_iterator; model_iterator = FirstModel; if (model_iterator == 0L) return false; while (!model_iterator->Run()) { model_iterator = model_iterator->NextModel; if (model_iterator == 0L) break; } return true; }