/************************************************************************** * gui_funcs.cxx * * Based on gui.cxx and renamed on 2002/08/13 by Erik Hofman. * * Written 1998 by Durk Talsma, started Juni, 1998. For the flight gear * project. * * Additional mouse supported added by David Megginson, 1999. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $Id$ **************************************************************************/ #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include
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#include #ifdef _WIN32 # include #endif #include "gui.h" using std::string; #if defined( TR_HIRES_SNAP) #include extern void fgUpdateHUD( GLfloat x_start, GLfloat y_start, GLfloat x_end, GLfloat y_end ); #endif const __fg_gui_fn_t __fg_gui_fn[] = { #ifdef TR_HIRES_SNAP {"dumpHiResSnapShot", fgHiResDumpWrapper}, #endif {"dumpSnapShot", fgDumpSnapShotWrapper}, // Help {"helpCb", helpCb}, // Structure termination {"", NULL} }; /* ================ General Purpose Functions ================ */ // General Purpose Message Box. Makes sure no more than 5 different // messages are displayed at the same time, and none of them are // duplicates. (5 is a *lot*, but this will hardly ever be reached // and we don't want to miss any, either.) void mkDialog (const char *txt) { NewGUI *gui = (NewGUI *)globals->get_subsystem("gui"); if (!gui) return; SGPropertyNode *master = gui->getDialogProperties("message"); if (!master) return; const int maxdialogs = 5; string name; SGPropertyNode *msg = fgGetNode("/sim/gui/dialogs", true); int i; for (i = 0; i < maxdialogs; i++) { std::ostringstream s; s << "message-" << i; name = s.str(); if (!msg->getNode(name.c_str(), false)) break; if (!strcmp(txt, msg->getNode(name.c_str())->getStringValue("message"))) { SG_LOG(SG_GENERAL, SG_WARN, "mkDialog(): duplicate of message " << txt); return; } } if (i == maxdialogs) return; msg = msg->getNode(name.c_str(), true); msg->setStringValue("message", txt); msg = msg->getNode("dialog", true); copyProperties(master, msg); msg->setStringValue("name", name.c_str()); gui->newDialog(msg); gui->showDialog(name.c_str()); } // Message Box to report an error. void guiErrorMessage (const char *txt) { SG_LOG(SG_GENERAL, SG_ALERT, txt); mkDialog(txt); } // Message Box to report a throwable (usually an exception). void guiErrorMessage (const char *txt, const sg_throwable &throwable) { string msg = txt; msg += '\n'; msg += throwable.getFormattedMessage(); if (!std::strlen(throwable.getOrigin()) != 0) { msg += "\n (reported by "; msg += throwable.getOrigin(); msg += ')'; } SG_LOG(SG_GENERAL, SG_ALERT, msg); mkDialog(msg.c_str()); } /* ----------------------------------------------------------------------- the Gui callback functions ____________________________________________________________________*/ // Hier Neu :-) This is my newly added code // Added by David Findlay // on Sunday 3rd of December void helpCb () { string command; SGPath path( globals->get_fg_root() ); path.append( "Docs/index.html" ); #ifndef _WIN32 command = globals->get_browser(); string::size_type pos; if ((pos = command.find("%u", 0)) != string::npos) command.replace(pos, 2, path.str()); else command += " " + path.str(); command += " &"; system( command.c_str() ); #else // _WIN32 // Look for favorite browser char win32_name[1024]; # ifdef __CYGWIN__ cygwin32_conv_to_full_win32_path(path.c_str(),win32_name); # else strncpy(win32_name,path.c_str(), 1024); # endif ShellExecute ( NULL, "open", win32_name, NULL, NULL, SW_SHOWNORMAL ) ; #endif mkDialog ("Help started in your web browser window."); } #if defined( TR_HIRES_SNAP) void fgHiResDump() { FILE *f; string message; bool menu_status = fgGetBool("/sim/menubar/visibility"); char *filename = new char [24]; static int count = 1; static const SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master"); bool freeze = master_freeze->getBoolValue(); if ( !freeze ) { fgSetBool("/sim/freeze/master", true); } fgSetBool("/sim/menubar/visibility", false); int mouse = fgGetMouseCursor(); fgSetMouseCursor(MOUSE_CURSOR_NONE); FGRenderer *renderer = globals->get_renderer(); // renderer->init(); renderer->resize( fgGetInt("/sim/startup/xsize"), fgGetInt("/sim/startup/ysize") ); // we need two render frames here to clear the menu and cursor // ... not sure why but doing an extra fgRenderFrame() shouldn't // hurt anything //renderer->update( true ); //renderer->update( true ); // This ImageSize stuff is a temporary hack // should probably use 128x128 tile size and // support any image size // This should be a requester to get multiplier from user int multiplier = fgGetInt("/sim/startup/hires-multiplier", 3); int width = fgGetInt("/sim/startup/xsize"); int height = fgGetInt("/sim/startup/ysize"); /* allocate buffer large enough to store one tile */ GLubyte *tile = (GLubyte *)malloc(width * height * 3 * sizeof(GLubyte)); if (!tile) { delete [] filename; printf("Malloc of tile buffer failed!\n"); return; } int imageWidth = multiplier*width; int imageHeight = multiplier*height; /* allocate buffer to hold a row of tiles */ GLubyte *buffer = (GLubyte *)malloc(imageWidth * height * 3 * sizeof(GLubyte)); if (!buffer) { delete [] filename; free(tile); printf("Malloc of tile row buffer failed!\n"); return; } TRcontext *tr = trNew(); trTileSize(tr, width, height, 0); trTileBuffer(tr, GL_RGB, GL_UNSIGNED_BYTE, tile); trImageSize(tr, imageWidth, imageHeight); trRowOrder(tr, TR_TOP_TO_BOTTOM); // OSGFIXME // sgFrustum *frustum = ssgGetFrustum(); // trFrustum(tr, // frustum->getLeft(), frustum->getRight(), // frustum->getBot(), frustum->getTop(), // frustum->getNear(), frustum->getFar()); /* Prepare ppm output file */ while (count < 1000) { snprintf(filename, 24, "fgfs-screen-%03d.ppm", count++); if ( (f = fopen(filename, "r")) == NULL ) break; fclose(f); } f = fopen(filename, "wb"); if (!f) { printf("Couldn't open image file: %s\n", filename); delete [] filename; free(buffer); free(tile); return; } fprintf(f,"P6\n"); fprintf(f,"# ppm-file created by %s\n", "trdemo2"); fprintf(f,"%i %i\n", imageWidth, imageHeight); fprintf(f,"255\n"); /* just to be safe... */ glPixelStorei(GL_PACK_ALIGNMENT, 1); // OSGFIXME #if 0 /* Because the HUD and Panel change the ViewPort we will * need to handle some lowlevel stuff ourselves */ int ncols = trGet(tr, TR_COLUMNS); int nrows = trGet(tr, TR_ROWS); bool do_hud = fgGetBool("/sim/hud/visibility"); GLfloat hud_col_step = 640.0 / ncols; GLfloat hud_row_step = 480.0 / nrows; bool do_panel = fgPanelVisible(); GLfloat panel_col_step = globals->get_current_panel()->getWidth() / ncols; GLfloat panel_row_step = globals->get_current_panel()->getHeight() / nrows; #endif glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); glHint(GL_FOG_HINT, GL_NICEST); /* Draw tiles */ int more = 1; while (more) { trBeginTile(tr); int curColumn = trGet(tr, TR_CURRENT_COLUMN); // int curRow = trGet(tr, TR_CURRENT_ROW); renderer->update(); // OSGFIXME // if ( do_hud ) // fgUpdateHUD( curColumn*hud_col_step, curRow*hud_row_step, // (curColumn+1)*hud_col_step, (curRow+1)*hud_row_step ); // OSGFIXME // if (do_panel) // globals->get_current_panel()->update( // curColumn*panel_col_step, panel_col_step, // curRow*panel_row_step, panel_row_step ); more = trEndTile(tr); /* save tile into tile row buffer*/ int curTileWidth = trGet(tr, TR_CURRENT_TILE_WIDTH); int bytesPerImageRow = imageWidth * 3*sizeof(GLubyte); int bytesPerTileRow = (width) * 3*sizeof(GLubyte); int xOffset = curColumn * bytesPerTileRow; int bytesPerCurrentTileRow = (curTileWidth) * 3*sizeof(GLubyte); int i; for (i=0;iresize( width, height ); trDelete(tr); glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE); glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glHint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE); if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) || (!fgGetBool("/sim/rendering/shading"))) { // if fastest fog requested, or if flat shading force fastest glHint ( GL_FOG_HINT, GL_FASTEST ); } else if ( !strcmp(fgGetString("/sim/rendering/fog"), "nicest") ) { glHint ( GL_FOG_HINT, GL_DONT_CARE ); } fclose(f); message = "Snapshot saved to \""; message += filename; message += "\"."; mkDialog (message.c_str()); free(tile); free(buffer); delete [] filename; fgSetMouseCursor(mouse); fgSetBool("/sim/menubar/visibility", menu_status); if ( !freeze ) { fgSetBool("/sim/freeze/master", false); } } #endif // #if defined( TR_HIRES_SNAP) void fgDumpSnapShotWrapper () { fgDumpSnapShot(); } void fgHiResDumpWrapper () { fgHiResDump(); } namespace { using namespace flightgear; class GUISnapShotOperation : public GraphicsContextOperation { public: // start new snap shot static bool start() { // allow only one snapshot at a time if (_snapShotOp.valid()) return false; _snapShotOp = new GUISnapShotOperation(); /* register with graphics context so actual snap shot is done * in the graphics context (thread) */ osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault()); WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA(); osg::GraphicsContext* gc = 0; if (guiCamera) gc = guiCamera->getGraphicsContext(); if (gc) { gc->add(_snapShotOp.get()); } else { wsa->windows[0]->gc->add(_snapShotOp.get()); } return true; } private: // constructor to be executed in main loop's thread GUISnapShotOperation() : flightgear::GraphicsContextOperation(std::string("GUI snap shot")), _master_freeze(fgGetNode("/sim/freeze/master", true)), _freeze(_master_freeze->getBoolValue()), _result(false), _mouse(fgGetMouseCursor()) { if (!_freeze) _master_freeze->setBoolValue(true); fgSetMouseCursor(MOUSE_CURSOR_NONE); string dir = fgGetString("/sim/paths/screenshot-dir"); if (dir.empty()) dir = fgGetString("/sim/fg-current"); _path.set(dir + '/'); if (_path.create_dir( 0755 )) { SG_LOG(SG_GENERAL, SG_ALERT, "Cannot create screenshot directory '" << dir << "'. Trying home directory."); dir = fgGetString("/sim/fg-home"); } char filename[24]; static int count = 1; while (count < 1000) { snprintf(filename, 24, "fgfs-screen-%03d.png", count++); SGPath p(dir); p.append(filename); if (!p.exists()) { _path.set(p.str()); break; } } _xsize = fgGetInt("/sim/startup/xsize"); _ysize = fgGetInt("/sim/startup/ysize"); FGRenderer *renderer = globals->get_renderer(); renderer->resize(_xsize, _ysize); globals->get_event_mgr()->addTask("SnapShotTimer", this, &GUISnapShotOperation::timerExpired, 0.1, false); } // to be executed in graphics context (maybe separate thread) void run(osg::GraphicsContext* gc) { _result = sg_glDumpWindow(_path.c_str(), _xsize, _ysize); } // timer method, to be executed in main loop's thread virtual void timerExpired() { if (isFinished()) { globals->get_event_mgr()->removeTask("SnapShotTimer"); fgSetString("/sim/paths/screenshot-last", _path.c_str()); fgSetBool("/sim/signals/screenshot", _result); fgSetMouseCursor(_mouse); if ( !_freeze ) _master_freeze->setBoolValue(false); _snapShotOp = 0; } } static osg::ref_ptr _snapShotOp; SGPropertyNode_ptr _master_freeze; bool _freeze; bool _result; int _mouse; int _xsize, _ysize; SGPath _path; }; } osg::ref_ptr GUISnapShotOperation::_snapShotOp; // do a screen snap shot bool fgDumpSnapShot () { #if 1 // start snap shot operation, while needs to be executed in // graphics context return GUISnapShotOperation::start(); #else // obsolete code => remove when new code is stable static SGConstPropertyNode_ptr master_freeze = fgGetNode("/sim/freeze/master"); bool freeze = master_freeze->getBoolValue(); if ( !freeze ) { fgSetBool("/sim/freeze/master", true); } int mouse = fgGetMouseCursor(); fgSetMouseCursor(MOUSE_CURSOR_NONE); fgSetBool("/sim/signals/screenshot", true); FGRenderer *renderer = globals->get_renderer(); renderer->resize( fgGetInt("/sim/startup/xsize"), fgGetInt("/sim/startup/ysize") ); // we need two render frames here to clear the menu and cursor // ... not sure why but doing an extra fgRenderFrame() shouldn't // hurt anything renderer->update( true ); renderer->update( true ); string dir = fgGetString("/sim/paths/screenshot-dir"); if (dir.empty()) dir = fgGetString("/sim/fg-current"); SGPath path(dir + '/'); if (path.create_dir( 0755 )) { SG_LOG(SG_GENERAL, SG_ALERT, "Cannot create screenshot directory '" << dir << "'. Trying home directory."); dir = fgGetString("/sim/fg-home"); } char filename[24]; static int count = 1; while (count < 1000) { snprintf(filename, 24, "fgfs-screen-%03d.png", count++); SGPath p(dir); p.append(filename); if (!p.exists()) { path.set(p.str()); break; } } bool result = sg_glDumpWindow(path.c_str(), fgGetInt("/sim/startup/xsize"), fgGetInt("/sim/startup/ysize")); fgSetString("/sim/paths/screenshot-last", path.c_str()); fgSetBool("/sim/signals/screenshot", false); fgSetMouseCursor(mouse); if ( !freeze ) { fgSetBool("/sim/freeze/master", false); } return result; #endif } // do an entire scenegraph dump void fgDumpSceneGraph() { char *filename = new char [24]; string message; static int count = 1; static const SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master"); bool freeze = master_freeze->getBoolValue(); if ( !freeze ) { fgSetBool("/sim/freeze/master", true); } while (count < 1000) { FILE *fp; snprintf(filename, 24, "fgfs-graph-%03d.osg", count++); if ( (fp = fopen(filename, "r")) == NULL ) break; fclose(fp); } if ( fgDumpSceneGraphToFile(filename)) { message = "Entire scene graph saved to \""; message += filename; message += "\"."; } else { message = "Failed to save to \""; message += filename; message += "\"."; } mkDialog (message.c_str()); delete [] filename; if ( !freeze ) { fgSetBool("/sim/freeze/master", false); } } // do an terrain branch dump void fgDumpTerrainBranch() { char *filename = new char [24]; string message; static int count = 1; static const SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master"); bool freeze = master_freeze->getBoolValue(); if ( !freeze ) { fgSetBool("/sim/freeze/master", true); } while (count < 1000) { FILE *fp; snprintf(filename, 24, "fgfs-graph-%03d.osg", count++); if ( (fp = fopen(filename, "r")) == NULL ) break; fclose(fp); } if ( fgDumpTerrainBranchToFile(filename)) { message = "Terrain graph saved to \""; message += filename; message += "\"."; } else { message = "Failed to save to \""; message += filename; message += "\"."; } mkDialog (message.c_str()); delete [] filename; if ( !freeze ) { fgSetBool("/sim/freeze/master", false); } } void fgPrintVisibleSceneInfoCommand() { static const SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master"); bool freeze = master_freeze->getBoolValue(); if ( !freeze ) { fgSetBool("/sim/freeze/master", true); } flightgear::printVisibleSceneInfo(globals->get_renderer()); if ( !freeze ) { fgSetBool("/sim/freeze/master", false); } }