/* * CanvasWidget.hxx * * Created on: 03.07.2012 * Author: tom */ #ifndef CANVASWIDGET_HXX_ #define CANVASWIDGET_HXX_ #include
#include class CanvasMgr; class CanvasWidget: public puObject { public: CanvasWidget( int x, int y, int width, int height, SGPropertyNode* props, const std::string& module ); virtual ~CanvasWidget(); virtual void doHit (int button, int updown, int x, int y); virtual int checkKey(int key , int updown); virtual void setSize ( int w, int h ); virtual void draw(int dx, int dy); private: CanvasMgr *_canvas_mgr; // TODO maybe we should store this in some central // location or make it static... GLuint _tex_id; //