// Copyright (C) 2008 Tim Moore // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. #ifndef FLIGHTGEAR_WINDOWSYSTEMADAPTER_HXX #define FLIGHTGEAR_WINDOWSYSTEMADAPTER_HXX 1 #include #include #include #include #include #include #include // Flexible Camera and window support namespace flightgear { /** A window opened by default or via rendering properties */ class GraphicsWindow : public osg::Referenced { public: GraphicsWindow(osg::GraphicsContext* gc_, const std::string& name_, int id_, unsigned flags_ = 0) : gc(gc_), name(name_), id(id_), flags(flags_) { } /** The OSG graphics context for this window. */ osg::ref_ptr gc; /** The window's internal name. */ std::string name; enum Flags { /** The GUI (and 2D cockpit) will be drawn on this window. */ GUI = 1 }; int id; unsigned flags; }; /** Camera associated with a 3d view. The camera might occupy an * entire window or share one with other cameras. */ class Camera3D : public osg::Referenced { public: Camera3D(GraphicsWindow* window_, osg::Camera* camera_, const std::string& name_, unsigned flags_ = 0) : window(window_), camera(camera_), name(name_), flags(flags_) { } osg::ref_ptr window; osg::ref_ptr camera; std::string name; enum Flags { SHARES_WINDOW = 1, /**< Camera shares window with other cameras*/ MASTER = 2 /**< Camera has same view as master camera*/ }; unsigned flags; }; typedef std::vector > WindowVector; typedef std::vector > Camera3DVector; /** * An operation that is run once with a particular GraphicsContext * current. */ class GraphicsContextOperation : public osg::GraphicsOperation { public: GraphicsContextOperation(const std::string& name) : osg::GraphicsOperation(name, false) { } virtual void operator()(osg::GraphicsContext* gc); virtual void run(osg::GraphicsContext* gc) = 0; bool isFinished() const { return done != 0; } private: SGAtomic done; }; /** Adapter from windows system / graphics context management API to * functions used by flightgear. This papers over the difference * between osgViewer Viewer, which handles multiple windows, graphics * threads, etc., and the embedded viewer used with GLUT and SDL. */ class WindowSystemAdapter : public osg::Referenced { public: WindowSystemAdapter(); virtual ~WindowSystemAdapter() {} WindowVector windows; Camera3DVector cameras; GraphicsWindow* registerWindow(osg::GraphicsContext* gc, const std::string& windowName); Camera3D* registerCamera3D(GraphicsWindow* gw, osg::Camera* camera, const std::string& cameraName); GraphicsWindow* getGUIWindow(); int getGUIWindowID(); osg::GraphicsContext* getGUIGraphicsContext(); /** Initialize the plib pui interface library. This might happen *in another thread and may be deferred. */ virtual bool puInitialize(); /** Returns true if pui initialization has finished. */ template class FlagTester : public std::unary_function, bool> { public: FlagTester(unsigned flags_) : flags(flags_) {} bool operator() (const osg::ref_ptr& obj) { return (obj->flags & flags) != 0; } unsigned flags; }; static WindowSystemAdapter* getWSA() { return _wsa.get(); } static void setWSA(WindowSystemAdapter* wsa) { _wsa = wsa; } protected: int _nextWindowID; int _nextCameraID; osg::ref_ptr _puInitOp; bool _isPuInitialized; static osg::ref_ptr _wsa; // Default callbacks for plib static int puGetWindow(); static void puGetWindowSize(int* width, int* height); }; } #endif