/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGRocket.cpp Author: Jon S. Berndt Date started: 09/12/2000 Purpose: This module models a rocket engine ------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) -------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- This class descends from the FGEngine class and models a rocket engine based on parameters given in the engine config file for this class HISTORY -------------------------------------------------------------------------------- 09/12/2000 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include "FGRocket.h" namespace JSBSim { static const char *IdSrc = "$Id$"; static const char *IdHdr = ID_ROCKET; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGRocket::FGRocket(FGFDMExec* exec, FGConfigFile* Eng_cfg) : FGEngine(exec) { string token; Name = Eng_cfg->GetValue("NAME"); Eng_cfg->GetNextConfigLine(); while (Eng_cfg->GetValue() != string("/FG_ROCKET")) { *Eng_cfg >> token; if (token == "SHR") *Eng_cfg >> SHR; else if (token == "MAX_PC") *Eng_cfg >> maxPC; else if (token == "PROP_EFF") *Eng_cfg >> propEff; else if (token == "MAXTHROTTLE") *Eng_cfg >> MaxThrottle; else if (token == "MINTHROTTLE") *Eng_cfg >> MinThrottle; else if (token == "SLFUELFLOWMAX") *Eng_cfg >> SLFuelFlowMax; else if (token == "SLOXIFLOWMAX") *Eng_cfg >> SLOxiFlowMax; else if (token == "VARIANCE") *Eng_cfg >> Variance; else cerr << "Unhandled token in Engine config file: " << token << endl; } Debug(0); EngineNumber = 0; Type = etRocket; Flameout = false; PC = 0.0; kFactor = (2.0*SHR*SHR/(SHR-1.0))*pow(2.0/(SHR+1), (SHR+1)/(SHR-1)); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGRocket::~FGRocket(void) { Debug(1); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% double FGRocket::Calculate(double pe) { double Cf=0; if (!Flameout && !Starved) ConsumeFuel(); Throttle = FCS->GetThrottlePos(EngineNumber); if (Throttle < MinThrottle || Starved) { PctPower = Thrust = 0.0; // desired thrust Flameout = true; PC = 0.0; } else { PctPower = Throttle / MaxThrottle; PC = maxPC*PctPower * (1.0 + Variance * ((double)rand()/(double)RAND_MAX - 0.5)); Cf = sqrt(kFactor*(1 - pow(pe/(PC), (SHR-1)/SHR))); Flameout = false; } return Cf*maxPC*PctPower*propEff; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // The bitmasked value choices are as follows: // unset: In this case (the default) JSBSim would only print // out the normally expected messages, essentially echoing // the config files as they are read. If the environment // variable is not set, debug_lvl is set to 1 internally // 0: This requests JSBSim not to output any messages // whatsoever. // 1: This value explicity requests the normal JSBSim // startup messages // 2: This value asks for a message to be printed out when // a class is instantiated // 4: When this value is set, a message is displayed when a // FGModel object executes its Run() method // 8: When this value is set, various runtime state variables // are printed out periodically // 16: When set various parameters are sanity checked and // a message is printed out when they go out of bounds void FGRocket::Debug(int from) { if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor cout << " Engine Name: " << Name << endl; cout << " Specific Heat Ratio = " << SHR << endl; cout << " Maximum Chamber Pressure = " << maxPC << endl; cout << " Propulsive Efficiency = " << propEff << endl; cout << " MaxThrottle = " << MaxThrottle << endl; cout << " MinThrottle = " << MinThrottle << endl; cout << " FuelFlowMax = " << SLFuelFlowMax << endl; cout << " OxiFlowMax = " << SLOxiFlowMax << endl; cout << " Variance = " << Variance << endl; } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification if (from == 0) cout << "Instantiated: FGRocket" << endl; if (from == 1) cout << "Destroyed: FGRocket" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking } if (debug_lvl & 64) { if (from == 0) { // Constructor cout << IdSrc << endl; cout << IdHdr << endl; } } } }