/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGOutput.h Author: Jon Berndt Date started: 12/2/98 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- 12/02/98 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SENTRY %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifndef FGOUTPUT_H #define FGOUTPUT_H /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include "FGModel.h" #ifdef FGFS # include # include STL_IOSTREAM # include STL_FSTREAM #else # if defined(sgi) && !defined(__GNUC__) && (_COMPILER_VERSION < 740) # include # include # else # include # include # endif #endif #include "FGfdmSocket.h" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% DEFINITIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #define ID_OUTPUT "$Id$" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FORWARD DECLARATIONS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ namespace JSBSim { /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DOCUMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ /** Handles simulation output. */ /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DECLARATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ class FGOutput : public FGModel { public: FGOutput(FGFDMExec*); ~FGOutput(); bool Run(void); void DelimitedOutput(string); void SocketOutput(void); void SocketStatusOutput(string); void SetFilename(string fn) {Filename = fn;} void SetType(string); void SetSubsystems(int tt) {SubSystems = tt;} inline void Enable(void) { enabled = true; } inline void Disable(void) { enabled = false; } inline bool Toggle(void) {enabled = !enabled; return enabled;} bool Load(FGConfigFile* AC_cfg); /// Subsystem types for specifying which will be output in the FDM data logging enum eSubSystems { /** Subsystem: Simulation (= 1) */ ssSimulation = 1, /** Subsystem: Aerosurfaces (= 2) */ ssAerosurfaces = 2, /** Subsystem: Body rates (= 4) */ ssRates = 4, /** Subsystem: Velocities (= 8) */ ssVelocities = 8, /** Subsystem: Forces (= 16) */ ssForces = 16, /** Subsystem: Moments (= 32) */ ssMoments = 32, /** Subsystem: Atmosphere (= 64) */ ssAtmosphere = 64, /** Subsystem: Mass Properties (= 128) */ ssMassProps = 128, /** Subsystem: Coefficients (= 256) */ ssCoefficients = 256, /** Subsystem: Position (= 512) */ ssPosition = 512, /** Subsystem: Ground Reactions (= 1024) */ ssGroundReactions = 1024, /** Subsystem: FCS (= 2048) */ ssFCS = 2048, /** Subsystem: Propulsion (= 4096) */ ssPropulsion = 4096 } subsystems; private: bool sFirstPass, dFirstPass, enabled; int SubSystems; string Filename, outputInFileName; enum {otNone, otCSV, otTab, otSocket, otTerminal, otUnknown} Type; ofstream datafile; FGfdmSocket* socket; vector OutputProperties; void Debug(int from); }; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% #endif