// triangle.cxx -- "Triangle" interface class // // Written by Curtis Olson, started March 1999. // // Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #include "triangle.hxx" // Constructor FGTriangle::FGTriangle( void ) { } // Destructor FGTriangle::~FGTriangle( void ) { } // populate this class based on the specified gpc_polys list int FGTriangle::build( const FGgpcPolyList& gpc_polys ) { int index; tripoly poly; // traverse the gpc_polys and build a unified node list and a set // of Triangle PSLG that reference the node list by index // (starting at zero) gpc_polygon *gpc_poly; const_gpcpoly_iterator current, last; // process polygons in priority order cout << "prepairing node list and polygons" << endl; for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) { cout << "area type = " << i << endl; current = gpc_polys.polys[i].begin(); last = gpc_polys.polys[i].end(); for ( ; current != last; ++current ) { gpc_poly = *current; cout << "processing a polygon, contours = " << gpc_poly->num_contours << endl; poly.erase(poly.begin(), poly.end()); if (gpc_poly->num_contours <= 0 ) { cout << "FATAL ERROR! no contours in this polygon" << endl; exit(-1); } if (gpc_poly->num_contours > 1 ) { cout << "FATAL ERROR! no multi-contour support" << endl; exit(-1); } for ( int j = 0; j < gpc_poly->num_contours; j++ ) { for ( int k = 0; k < gpc_poly->contour[j].num_vertices; k++ ) { Point3D p( gpc_poly->contour[j].vertex[k].x, gpc_poly->contour[j].vertex[k].y, 0 ); index = trinodes.unique_add( p ); poly.push_back(index); // cout << index << endl; } polylist[i].push_back(poly); } } } for ( int i = 0; i < FG_MAX_AREA_TYPES; ++i ) { cout << "polylist[" << i << "] = " << polylist[i].size() << endl; } return 0; } // $Log$ // Revision 1.3 1999/03/19 00:27:10 curt // Continued work on triangulation preparation. // // Revision 1.2 1999/03/18 04:31:11 curt // Let's not pass copies of huge structures on the stack ... ye might see a // segfault ... :-) // // Revision 1.1 1999/03/17 23:51:59 curt // Initial revision. //