// \file props.cxx // Property server class. // // Written by Curtis Olson, started September 2000. // Modified by Bernie Bright, May 2002. // // Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #include #include #include #include #include "UGear_command.hxx" #include "UGear_telnet.hxx" using std::stringstream; using std::ends; /** * Props connection class. * This class represents a connection to props client. */ class PropsChannel : public simgear::NetChat { simgear::NetBuffer buffer; /** * Current property node name. */ string path; enum Mode { PROMPT, DATA }; Mode mode; public: /** * Constructor. */ PropsChannel(); /** * Append incoming data to our request buffer. * * @param s Character string to append to buffer * @param n Number of characters to append. */ void collectIncomingData( const char* s, int n ); /** * Process a complete request from the props client. */ void foundTerminator(); private: /** * Return a "Node no found" error message to the client. */ void node_not_found_error( const string& node_name ); }; /** * */ PropsChannel::PropsChannel() : buffer(512), path("/"), mode(PROMPT) { setTerminator( "\r\n" ); } /** * */ void PropsChannel::collectIncomingData( const char* s, int n ) { buffer.append( s, n ); } /** * */ void PropsChannel::node_not_found_error( const string& node_name ) { string error = "-ERR Node \""; error += node_name; error += "\" not found."; push( error.c_str() ); push( getTerminator() ); } /** * We have a command. * */ void PropsChannel::foundTerminator() { const char* cmd = buffer.getData(); SG_LOG( SG_IO, SG_INFO, "processing command = \"" << cmd << "\"" ); vector tokens = simgear::strutils::split( cmd ); if (!tokens.empty()) { string command = tokens[0]; if ( command == "send" ) { command_mgr.add( tokens[1] ); } else if ( command == "quit" ) { close(); shouldDelete(); return; } else if ( command == "data" ) { mode = DATA; } else if ( command == "prompt" ) { mode = PROMPT; } else { const char* msg = "\ Valid commands are:\r\n\ \r\n\ data switch to raw data mode\r\n\ prompt switch to interactive mode (default)\r\n\ quit terminate connection\r\n\ send send to UAS\r\n"; push( msg ); } } if (mode == PROMPT) { string prompt = "> "; push( prompt.c_str() ); } buffer.remove(); } /** * */ UGTelnet::UGTelnet( const int port_num ): enabled(false) { port = port_num; } /** * */ UGTelnet::~UGTelnet() { } /** * */ bool UGTelnet::open() { if (enabled ) { printf("This shouldn't happen, but the telnet channel is already in use, ignoring\n" ); return false; } simgear::NetChannel::open(); simgear::NetChannel::bind( "", port ); simgear::NetChannel::listen( 5 ); printf("Telnet server started on port %d\n", port ); enabled = true; return true; } /** * */ bool UGTelnet::close() { SG_LOG( SG_IO, SG_INFO, "closing UGTelnet" ); return true; } /** * */ bool UGTelnet::process() { simgear::NetChannel::poll(); return true; } /** * */ void UGTelnet::handleAccept() { simgear::IPAddress addr; int handle = simgear::NetChannel::accept( &addr ); printf("Telent server accepted connection from %s:%d\n", addr.getHost(), addr.getPort() ); PropsChannel* channel = new PropsChannel(); channel->setHandle( handle ); }