// fg_commands.cxx - internal FGFS commands. #include <string.h> // strcmp() #include <simgear/compiler.h> #include <simgear/misc/exception.hxx> #include STL_STRING #include STL_FSTREAM #include <simgear/debug/logstream.hxx> #include <simgear/misc/commands.hxx> #include <simgear/misc/props.hxx> #include <GUI/gui.h> #include <Cockpit/panel.hxx> #include <Cockpit/panel_io.hxx> #include <Scenery/tilemgr.hxx> #include <Time/tmp.hxx> #include "fg_commands.hxx" SG_USING_STD(string); #if !defined(SG_HAVE_NATIVE_SGI_COMPILERS) SG_USING_STD(ifstream); SG_USING_STD(ofstream); #endif #include "fg_props.hxx" #include "fg_io.hxx" #include "globals.hxx" #include "viewmgr.hxx" //////////////////////////////////////////////////////////////////////// // Saved command states. //////////////////////////////////////////////////////////////////////// /** * Base saved state for property commands. * * Since this class isn't publicly visible, it is simply an aggregate * of all the stuff any property command needs. */ class PropertyCommandState : public SGCommandState { public: PropertyCommandState (const SGPropertyNode * arg); virtual SGPropertyNode * getProp () const { return _prop; } virtual SGPropertyNode * getProp2 () const { return _prop2; } virtual const SGPropertyNode * getValue () const { return _value ? _value : &_dummy_0; } virtual const bool hasStep () const { return _step != 0; } virtual const SGPropertyNode * getStep () const { return _step ? _step : &_dummy_0; } virtual const SGPropertyNode * getMin () const { return _min; } virtual const SGPropertyNode * getMax () const { return _max; } virtual const SGPropertyNode * getWrap () const { return _wrap ? _wrap : &_dummy_0; } virtual const SGPropertyNode * getFactor () const { return _factor ? _factor : &_dummy_1; } virtual const SGPropertyNode * getSquared () const { return _squared ? _squared : &_dummy_1; } virtual const SGPropertyNode * getSetting () const { return _setting ? _setting : &_dummy_0; } virtual const SGPropertyNode * getOffset () const { return _offset ? _offset : &_dummy_0; } private: static SGPropertyNode _dummy_0; static SGPropertyNode _dummy_1; mutable SGPropertyNode * _prop; mutable SGPropertyNode * _prop2; const SGPropertyNode * _value; const SGPropertyNode * _step; const SGPropertyNode * _min; const SGPropertyNode * _max; const SGPropertyNode * _wrap; const SGPropertyNode * _factor; const SGPropertyNode * _squared; const SGPropertyNode * _setting; const SGPropertyNode * _offset; }; SGPropertyNode PropertyCommandState::_dummy_0; SGPropertyNode PropertyCommandState::_dummy_1; PropertyCommandState::PropertyCommandState (const SGPropertyNode * arg) : SGCommandState(arg), _prop(fgGetNode(arg->getStringValue("property[0]", "/null"), true)), _prop2(fgGetNode(arg->getStringValue("property[1]", "/null"), true)), _value(arg->getNode("value")), _step(arg->getNode("step")), _min(arg->getNode("min")), _max(arg->getNode("max")), _wrap(arg->getNode("wrap")), _factor(arg->getNode("factor")), _squared(arg->getNode("squared")), _setting(arg->getNode("setting")), _offset(arg->getNode("offset")) { // It would be better not to do this // every time, but it's not that big // a deal. I don't know enough about // C++ static initialization to fix it. _dummy_1.setDoubleValue(1.0); } //////////////////////////////////////////////////////////////////////// // Command implementations. //////////////////////////////////////////////////////////////////////// /** * Built-in command: do nothing. */ static bool do_null (const SGPropertyNode * arg, SGCommandState ** state) { return true; } /** * Built-in command: exit FlightGear. * * TODO: show a confirm dialog. */ static bool do_exit (const SGPropertyNode * arg, SGCommandState ** state) { SG_LOG(SG_INPUT, SG_ALERT, "Program exit requested."); ConfirmExitDialog(); return true; } /** * Built-in command: load flight. * * file (optional): the name of the file to load (relative to current * directory). Defaults to "fgfs.sav". */ static bool do_load (const SGPropertyNode * arg, SGCommandState ** state) { const string &file = arg->getStringValue("file", "fgfs.sav"); ifstream input(file.c_str()); if (input.good() && fgLoadFlight(input)) { input.close(); SG_LOG(SG_INPUT, SG_INFO, "Restored flight from " << file); return true; } else { SG_LOG(SG_INPUT, SG_ALERT, "Cannot load flight from " << file); return false; } } /** * Built-in command: save flight. * * file (optional): the name of the file to save (relative to the * current directory). Defaults to "fgfs.sav". */ static bool do_save (const SGPropertyNode * arg, SGCommandState ** state) { const string &file = arg->getStringValue("file", "fgfs.sav"); bool write_all = arg->getBoolValue("write-all", false); SG_LOG(SG_INPUT, SG_INFO, "Saving flight"); ofstream output(file.c_str()); if (output.good() && fgSaveFlight(output, write_all)) { output.close(); SG_LOG(SG_INPUT, SG_INFO, "Saved flight to " << file); return true; } else { SG_LOG(SG_INPUT, SG_ALERT, "Cannot save flight to " << file); return false; } } /** * Built-in command: (re)load the panel. * * path (optional): the file name to load the panel from * (relative to FG_ROOT). Defaults to the value of /sim/panel/path, * and if that's unspecified, to "Panels/Default/default.xml". */ static bool do_panel_load (const SGPropertyNode * arg, SGCommandState ** state) { string panel_path = arg->getStringValue("path", fgGetString("/sim/panel/path", "Panels/Default/default.xml")); FGPanel * new_panel = fgReadPanel(panel_path); if (new_panel == 0) { SG_LOG(SG_INPUT, SG_ALERT, "Error reading new panel from " << panel_path); return false; } SG_LOG(SG_INPUT, SG_INFO, "Loaded new panel from " << panel_path); current_panel->unbind(); delete current_panel; current_panel = new_panel; current_panel->bind(); return true; } /** * Built-in command: pass a mouse click to the panel. * * button: the mouse button number, zero-based. * is-down: true if the button is down, false if it is up. * x-pos: the x position of the mouse click. * y-pos: the y position of the mouse click. */ static bool do_panel_mouse_click (const SGPropertyNode * arg, SGCommandState ** state) { if (current_panel != 0) return current_panel ->doMouseAction(arg->getIntValue("button"), arg->getBoolValue("is-down") ? PU_DOWN : PU_UP, arg->getIntValue("x-pos"), arg->getIntValue("y-pos")); else return false; } /** * Built-in command: (re)load preferences. * * path (optional): the file name to load the panel from (relative * to FG_ROOT). Defaults to "preferences.xml". */ static bool do_preferences_load (const SGPropertyNode * arg, SGCommandState ** state) { const string &path = arg->getStringValue("path", "preferences.xml"); SGPath props_path(globals->get_fg_root()); props_path.append(path); SG_LOG(SG_INPUT, SG_INFO, "Reading global preferences from " << props_path.str()); try { readProperties(props_path.str(), globals->get_props()); } catch (const sg_exception &e) { guiErrorMessage("Error reading global preferences: ", e); return false; } SG_LOG(SG_INPUT, SG_INFO, "Successfully read global preferences."); return true; } /** * Built-in command: cycle view. */ static bool do_view_cycle (const SGPropertyNode * arg, SGCommandState ** state) { globals->get_current_view()->setHeadingOffset_deg(0.0); globals->get_viewmgr()->next_view(); if ( !strcmp(fgGetString("/sim/flight-model"), "ada") ) { globals->get_props()->setBoolValue( "/sim/hud/visibility", true ); if ( globals->get_viewmgr()->get_current() == 1 ) { globals->get_props()->setBoolValue( "/sim/hud/visibility", false ); } } // fgReshape(fgGetInt("/sim/startup/xsize"), fgGetInt("/sim/startup/ysize")); return true; } /** * Built-in command: capture screen. */ static bool do_screen_capture (const SGPropertyNode * arg, SGCommandState ** state) { fgDumpSnapShot(); return true; } /** * Reload the tile cache. */ static bool do_tile_cache_reload (const SGPropertyNode * arg, SGCommandState ** state) { static const SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master"); bool freeze = master_freeze->getBoolValue(); SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache"); if ( !freeze ) { fgSetBool("/sim/freeze/master", true); } // BusyCursor(0); if ( global_tile_mgr.init() ) { // Load the local scenery data global_tile_mgr.update(fgGetDouble("/position/longitude-deg"), fgGetDouble("/position/latitude-deg")); } else { SG_LOG( SG_GENERAL, SG_ALERT, "Error in Tile Manager initialization!" ); exit(-1); } // BusyCursor(1); if ( !freeze ) { fgSetBool("/sim/freeze/master", false); } return true; } /** * Update the lighting manually. */ static bool do_lighting_update (const SGPropertyNode * arg, SGCommandState ** state) { fgUpdateSkyAndLightingParams(); return true; } /** * Built-in command: toggle a bool property value. * * property: The name of the property to toggle. */ static bool do_property_toggle (const SGPropertyNode * arg, SGCommandState ** state) { if (*state == 0) *state = new PropertyCommandState(arg); SGPropertyNode * prop = ((PropertyCommandState *)(*state))->getProp(); return prop->setBoolValue(!prop->getBoolValue()); } /** * Built-in command: assign a value to a property. * * property: the name of the property to assign. * value: the value to assign. */ static bool do_property_assign (const SGPropertyNode * arg, SGCommandState ** state) { if (*state == 0) *state = new PropertyCommandState(arg); SGPropertyNode * prop = ((PropertyCommandState *)(*state))->getProp(); const SGPropertyNode * value = ((PropertyCommandState *)(*state))->getValue(); switch (prop->getType()) { case SGPropertyNode::BOOL: return prop->setBoolValue(value->getBoolValue()); case SGPropertyNode::INT: return prop->setIntValue(value->getIntValue()); case SGPropertyNode::LONG: return prop->setLongValue(value->getLongValue()); case SGPropertyNode::FLOAT: return prop->setFloatValue(value->getFloatValue()); case SGPropertyNode::DOUBLE: return prop->setDoubleValue(value->getDoubleValue()); case SGPropertyNode::STRING: return prop->setStringValue(value->getStringValue()); default: return prop->setUnspecifiedValue(value->getStringValue()); } } /** * Built-in command: increment or decrement a property value. * * property: the name of the property to increment or decrement. * step: the amount of the increment or decrement (default: 0). * offset: a normalized amount to offset by (if step is not present). * factor: the amount by which to multiply the offset (if step is not present). * min: the minimum allowed value (default: no minimum). * max: the maximum allowed value (default: no maximum). * wrap: true if the value should be wrapped when it passes min or max; * both min and max must be present for this to work (default: * false). */ static bool do_property_adjust (const SGPropertyNode * arg, SGCommandState ** state) { if (*state == 0) *state = new PropertyCommandState(arg); bool hasStep = ((PropertyCommandState *)(*state))->hasStep(); SGPropertyNode * prop = ((PropertyCommandState *)(*state))->getProp(); const SGPropertyNode * step = ((PropertyCommandState *)(*state))->getStep(); const SGPropertyNode * offset = ((PropertyCommandState *)(*state))->getOffset(); const SGPropertyNode * factor = ((PropertyCommandState *)(*state))->getFactor(); const SGPropertyNode * min = ((PropertyCommandState *)(*state))->getMin(); const SGPropertyNode * max = ((PropertyCommandState *)(*state))->getMax(); bool wrap = ((PropertyCommandState *)(*state))->getWrap()->getBoolValue(); double amount = 0; if (!hasStep) { amount = offset->getDoubleValue() * factor->getDoubleValue(); } switch (prop->getType()) { case SGPropertyNode::BOOL: bool value; if (hasStep) value = step->getBoolValue(); else value = amount; if (value) return prop->setBoolValue(!prop->getBoolValue()); else return true; case SGPropertyNode::INT: { int value; if (hasStep) value = prop->getIntValue() + step->getIntValue(); else value = prop->getIntValue() + int(amount); if (min && (value < min->getIntValue())) { if (wrap && max) value = max->getIntValue(); else value = min->getIntValue(); } if (max && value > max->getIntValue()) { if (wrap && min) value = min->getIntValue(); else value = max->getIntValue(); } return prop->setIntValue(value); } case SGPropertyNode::LONG: { long value; if (hasStep) value = prop->getLongValue() + step->getLongValue(); else value = prop->getLongValue() + long(amount); if (min && (value < min->getLongValue())) { if (wrap && max) value = max->getLongValue(); else value = min->getLongValue(); } if (max && value > max->getLongValue()) { if (wrap && min) value = min->getLongValue(); else value = max->getLongValue(); } return prop->setLongValue(value); } case SGPropertyNode::FLOAT: { float value; if (hasStep) value = prop->getFloatValue() + step->getFloatValue(); else value = prop->getFloatValue() + float(amount); if (min && (value < min->getFloatValue())) { if (wrap && max) value = max->getFloatValue(); else value = min->getFloatValue(); } if (max && value > max->getFloatValue()) { if (wrap && min) value = min->getFloatValue(); else value = max->getFloatValue(); } return prop->setFloatValue(value); } case SGPropertyNode::DOUBLE: case SGPropertyNode::UNSPECIFIED: case SGPropertyNode::NONE: { double value; if (hasStep) value = prop->getDoubleValue() + step->getDoubleValue(); else value = prop->getDoubleValue() + amount; if (min && (value < min->getDoubleValue())) { if (wrap && max) value = max->getDoubleValue(); else value = min->getDoubleValue(); } if (max && value > max->getDoubleValue()) { if (wrap && min) value = min->getDoubleValue(); else value = max->getDoubleValue(); } return prop->setDoubleValue(value); } case SGPropertyNode::STRING: // doesn't make sense with strings SG_LOG(SG_INPUT, SG_ALERT, "Cannot adjust a string value"); return false; default: SG_LOG(SG_INPUT, SG_ALERT, "Unknown value type"); return false; } } /** * Built-in command: multiply a property value. * * property: the name of the property to multiply. * factor: the amount by which to multiply. */ static bool do_property_multiply (const SGPropertyNode * arg, SGCommandState ** state) { if (*state == 0) *state = new PropertyCommandState(arg); SGPropertyNode * prop = ((PropertyCommandState *)(*state))->getProp(); const SGPropertyNode * factor = ((PropertyCommandState *)(*state))->getFactor(); switch (prop->getType()) { case SGPropertyNode::BOOL: return prop->setBoolValue(prop->getBoolValue() && factor->getBoolValue()); case SGPropertyNode::INT: return prop->setIntValue(int(prop->getIntValue() * factor->getDoubleValue())); case SGPropertyNode::LONG: return prop->setLongValue(long(prop->getLongValue() * factor->getDoubleValue())); case SGPropertyNode::FLOAT: return prop->setFloatValue(float(prop->getFloatValue() * factor->getDoubleValue())); case SGPropertyNode::DOUBLE: case SGPropertyNode::UNSPECIFIED: case SGPropertyNode::NONE: return prop->setDoubleValue(prop->getDoubleValue() * factor->getDoubleValue()); default: // doesn't make sense with strings return false; } } /** * Built-in command: swap two property values. * * property[0]: the name of the first property. * property[1]: the name of the second property. */ static bool do_property_swap (const SGPropertyNode * arg, SGCommandState ** state) { if (*state == 0) *state = new PropertyCommandState(arg); SGPropertyNode * prop1 = ((PropertyCommandState *)(*state))->getProp(); SGPropertyNode * prop2 = ((PropertyCommandState *)(*state))->getProp2(); // FIXME: inefficient const string & tmp = prop1->getStringValue(); return (prop1->setUnspecifiedValue(prop2->getStringValue()) && prop2->setUnspecifiedValue(tmp.c_str())); } /** * Set a property to an axis or other moving input. * * property: the name of the property to set. * setting: the current input setting, usually between -1.0 and 1.0. * offset: the offset to shift by, before applying the factor. * factor: the factor to multiply by (use negative to reverse). */ static bool do_property_scale (const SGPropertyNode * arg, SGCommandState ** state) { if (*state == 0) *state = new PropertyCommandState(arg); SGPropertyNode * prop = ((PropertyCommandState *)(*state))->getProp(); double setting = ((PropertyCommandState *)(*state))->getSetting()->getDoubleValue(); double offset = ((PropertyCommandState *)(*state))->getOffset()->getDoubleValue(); double factor = ((PropertyCommandState *)(*state))->getFactor()->getDoubleValue(); bool squared = ((PropertyCommandState *)(*state))->getSquared()->getBoolValue(); if (squared) setting = (setting < 0 ? -1 : 1) * setting * setting; double result = (setting + offset) * factor; return prop->setDoubleValue(result); } //////////////////////////////////////////////////////////////////////// // Command setup. //////////////////////////////////////////////////////////////////////// /** * Table of built-in commands. * * New commands do not have to be added here; any module in the application * can add a new command using globals->get_commands()->addCommand(...). */ static struct { const char * name; SGCommandMgr::command_t command; } built_ins [] = { { "null", do_null }, { "exit", do_exit }, { "load", do_load }, { "save", do_save }, { "panel-load", do_panel_load }, { "panel-mouse-click", do_panel_mouse_click }, { "preferences-load", do_preferences_load }, { "view-cycle", do_view_cycle }, { "screen-capture", do_screen_capture }, { "tile-cache-reload", do_tile_cache_reload }, { "lighting-update", do_lighting_update }, { "property-toggle", do_property_toggle }, { "property-assign", do_property_assign }, { "property-adjust", do_property_adjust }, { "property-multiply", do_property_multiply }, { "property-swap", do_property_swap }, { "property-scale", do_property_scale }, { 0, 0 } // zero-terminated }; /** * Initialize the default built-in commands. * * Other commands may be added by other parts of the application. */ void fgInitCommands () { SG_LOG(SG_GENERAL, SG_INFO, "Initializing basic built-in commands:"); for (int i = 0; built_ins[i].name != 0; i++) { SG_LOG(SG_GENERAL, SG_INFO, " " << built_ins[i].name); globals->get_commands()->addCommand(built_ins[i].name, built_ins[i].command); } } // end of fg_commands.hxx