/************************************************************************** * tilecache.c -- routines to handle scenery tile caching * * Written by Curtis Olson, started January 1998. * * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ * (Log is kept at end of this file) **************************************************************************/ #ifdef WIN32 # include #endif #include #include #include #include #include #include #include
/* tile cache */ struct fgTILE tile_cache[FG_TILE_CACHE_SIZE]; /* Initialize the tile cache subsystem */ void fgTileCacheInit( void ) { int i; fgPrintf(FG_TERRAIN, FG_INFO, "Initializing the tile cache.\n"); for ( i = 0; i < FG_TILE_CACHE_SIZE; i++ ) { tile_cache[i].used = 0; } } /* Return index of next available slot in tile cache */ int fgTileCacheNextAvail( void ) { int i; for ( i = 0; i < FG_TILE_CACHE_SIZE; i++ ) { if ( tile_cache[i].used == 0 ) { return(i); } } return(-1); } /* Fill in a tile cache entry with real data for the specified bucket */ void fgTileCacheEntryFillIn( int index, struct fgBUCKET *p ) { struct fgGENERAL *g; char base_path[256]; char file_name[256]; g = &general; /* Mark this cache entry as used */ tile_cache[index].used = 1; /* Update the bucket */ tile_cache[index].tile_bucket.lon = p->lon; tile_cache[index].tile_bucket.lat = p->lat; tile_cache[index].tile_bucket.x = p->x; tile_cache[index].tile_bucket.y = p->y; /* Load the appropriate area and get the display list pointer */ fgBucketGenBasePath(p, base_path); sprintf(file_name, "%s/Scenery/%s/%ld.obj", g->root_dir, base_path, fgBucketGenIndex(p)); tile_cache[index].display_list = fgObjLoad(file_name, &tile_cache[index].local_ref); } /* Return info for a tile cache entry */ void fgTileCacheEntryInfo( int index, GLint *display_list, struct fgCartesianPoint *local_ref ) { *display_list = tile_cache[index].display_list; /* fgPrintf(FG_TERRAIN, FG_DEBUG, "Display list = %d\n", *display_list); */ local_ref->x = tile_cache[index].local_ref.x; local_ref->y = tile_cache[index].local_ref.y; local_ref->z = tile_cache[index].local_ref.z; } /* Free the specified cache entry void fgTileCacheEntryFree( in index ) { } */ /* $Log$ /* Revision 1.4 1998/01/27 03:26:43 curt /* Playing with new fgPrintf command. /* * Revision 1.3 1998/01/27 00:48:03 curt * Incorporated Paul Bleisch's new debug message * system and commandline/config file processing code. * * Revision 1.2 1998/01/26 15:55:24 curt * Progressing on building dynamic scenery system. * * Revision 1.1 1998/01/24 00:03:29 curt * Initial revision. * */