// ATCdisplay.cxx - routines to display ATC output - graphically for now // // Written by David Luff, started October 2001. // // Copyright (C) 2001 David C Luff - david.luff@nottingham.ac.uk // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #ifdef HAVE_CONFIG_H # include #endif #include #include #include
#include #include "ATCdisplay.hxx" // Constructor FGATCDisplay::FGATCDisplay() { rep_msg = false; change_msg_flag = false; dsp_offset1 = 0; dsp_offset2 = 0; } // Destructor FGATCDisplay::~FGATCDisplay() { } void FGATCDisplay::init() { } void FGATCDisplay::bind() { } void FGATCDisplay::unbind() { } // update - this actually draws the visuals and should be called from the main Flightgear rendering loop. void FGATCDisplay::update(double dt) { // These strings are used for temporary storage of the transmission string in order // that the string we view only changes when the next repetition starts scrolling // even though the master string (rep_msg_str) may change at any time. static string msg1 = ""; static string msg2 = ""; if( rep_msg || msgList.size() ) { //cout << "In FGATC::update()" << endl; SGPropertyNode *xsize_node = fgGetNode("/sim/startup/xsize"); SGPropertyNode *ysize_node = fgGetNode("/sim/startup/ysize"); int iwidth = xsize_node->getIntValue(); int iheight = ysize_node->getIntValue(); glMatrixMode( GL_PROJECTION ); glPushMatrix(); glLoadIdentity(); gluOrtho2D( 0, iwidth, 0, iheight ); glMatrixMode( GL_MODELVIEW ); glPushMatrix(); glLoadIdentity(); glDisable( GL_DEPTH_TEST ); glDisable( GL_LIGHTING ); glColor3f( 0.9, 0.4, 0.2 ); if(rep_msg) { //cout << "dsp_offset1 = " << dsp_offset1 << " dsp_offset2 = " << dsp_offset2 << endl; if(dsp_offset1 == 0) { msg1 = rep_msg_str; } if(dsp_offset2 == 0) { msg2 = rep_msg_str; } // Check for the situation where one offset is negative and the message is changed if(change_msg_flag) { if(dsp_offset1 < 0) { msg1 = rep_msg_str; } else if(dsp_offset2 < 0) { msg2 = rep_msg_str; } change_msg_flag = false; } float fps = general.get_frame_rate(); // guiFnt.drawString( rep_msg_str.c_str(), // int(iwidth - guiFnt.getStringWidth(buf) - 10 - (int)dsp_offset), // (iheight - 20) ); guiFnt.drawString( msg1.c_str(), int(iwidth - 10 - dsp_offset1), (iheight - 20) ); guiFnt.drawString( msg2.c_str(), int(iwidth - 10 - dsp_offset2), (iheight - 20) ); // Try to scroll at a frame rate independent speed // 40 pixels/second looks about right for now if(dsp_offset1 >= dsp_offset2) { dsp_offset1+=(40.0/fps); dsp_offset2 = dsp_offset1 - (rep_msg_str.size() * 10) - 100; if(dsp_offset1 > (iwidth + (rep_msg_str.size() * 10))) dsp_offset1 = 0; } else { dsp_offset2+=(40.0/fps); dsp_offset1 = dsp_offset2 - (rep_msg_str.size() * 10) - 100; if(dsp_offset2 > (iwidth + (rep_msg_str.size() * 10))) dsp_offset2 = 0; } } if(msgList.size()) { //cout << "Attempting to render single message\n"; // We have at least one non-repeating message to process msgList_itr = msgList.begin(); int i = 0; while(msgList_itr != msgList.end()) { atcMessage m = *msgList_itr; //cout << "m.counter = " << m.counter << '\n'; if(m.counter > m.stop_count) { //cout << "Stopping single message\n"; msgList_itr = msgList.erase(msgList_itr); } else if(m.counter > m.start_count) { guiFnt.drawString( m.msg.c_str(), 100, (iheight - 40) ); // TODO - relate the distance in that the string is rendered to the string length. ++m.counter; msgList[i] = m; ++msgList_itr; ++i; } else { ++m.counter; msgList[i] = m; ++msgList_itr; ++i; } } } glEnable( GL_DEPTH_TEST ); glEnable( GL_LIGHTING ); glMatrixMode( GL_PROJECTION ); glPopMatrix(); glMatrixMode( GL_MODELVIEW ); glPopMatrix(); } } void FGATCDisplay::RegisterSingleMessage(string msg, int delay) { atcMessage m; m.msg = msg; m.repeating = false; m.counter = 0; m.start_count = delay * 30; // Fixme - need to use actual FPS m.stop_count = m.start_count + 100; // Display for 3 - 5 seconds for now - this might have to change eg. be related to length of message in future //cout << "m.stop_count = " << m.stop_count << '\n'; m.id = 0; msgList.push_back(m); //cout << "Single message registered\n"; } void FGATCDisplay::RegisterRepeatingMessage(string msg) { rep_msg = true; rep_msg_str = msg; return; } void FGATCDisplay::ChangeRepeatingMessage(string newmsg) { rep_msg_str = newmsg; change_msg_flag = true; return; } void FGATCDisplay::CancelRepeatingMessage() { rep_msg = false; rep_msg_str = ""; dsp_offset1 = 0; dsp_offset2 = 0; return; }