// general.hxx -- a general house keeping data structure definition for // various info that might need to be accessible from all // parts of the sim. // // Written by Curtis Olson, started July 1997. // // Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifndef _GENERAL_HXX #define _GENERAL_HXX #ifndef __cplusplus # error This library requires C++ #endif // #define FANCY_FRAME_COUNTER #ifdef FANCY_FRAME_COUNTER #define FG_FRAME_RATE_HISTORY 10 #endif // the general house keeping structure definition class FGGeneral { // Info about OpenGL char *glVendor; char *glRenderer; char *glVersion; int glMaxTexSize; int glDepthBits; // Last frame rate measurement int frame_rate; #ifdef FANCY_FRAME_COUNTER double frames[FG_FRAME_RATE_HISTORY]; #endif public: inline void set_glVendor( char *str ) { glVendor = str; } inline char* get_glRenderer() const { return glRenderer; } inline void set_glRenderer( char *str ) { glRenderer = str; } inline void set_glVersion( char *str ) { glVersion = str; } inline void set_glMaxTexSize( int i ) { glMaxTexSize = i; } inline int get_glMaxTexSize() const { return glMaxTexSize; } inline void set_glDepthBits( int d ) { glDepthBits = d; } inline int get_glDepthBits() const { return glDepthBits; } inline double get_frame_rate() const { return frame_rate; } #ifdef FANCY_FRAME_COUNTER inline double get_frame(int idx) const { return frames[idx]; } inline void set_frame( int idx, double value ) { frames[idx] = value; } inline void set_frame_rate( double rate ) { frame_rate = rate; } #else inline void set_frame_rate( int rate ) { frame_rate = rate; } #endif }; // general contains all the general house keeping parameters. extern FGGeneral general; #endif // _GENERAL_HXX