// globals.hxx -- Global state that needs to be shared among the sim modules // // Written by Curtis Olson, started July 2000. // // Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifndef _GLOBALS_HXX #define _GLOBALS_HXX #include #include #include #include #include #include #include typedef std::vector string_list; typedef std::vector PathList; // Forward declarations // This file is included, directly or indirectly, almost everywhere in // FlightGear, so if any of its dependencies changes, most of the sim // has to be recompiled. Using these forward declarations helps us to // avoid including a lot of header files (and thus, a lot of // dependencies). Since Most of the methods simply set or return // pointers, we don't need to know anything about the class details // anyway. class SGCommandMgr; class SGMaterialLib; class SGPropertyNode; class SGTime; class SGEventMgr; class SGSubsystemMgr; class SGSubsystem; class FGControls; class FGTACANList; class FGLocale; class FGRouteMgr; class FGScenery; class FGViewMgr; class FGRenderer; namespace simgear { namespace pkg { class Root; }} namespace flightgear { class View; } /** * Bucket for subsystem pointers representing the sim's state. */ class FGGlobals { private: // properties, destroy last SGPropertyNode_ptr props; // localization FGLocale* locale; FGRenderer *renderer; SGSubsystemMgr *subsystem_mgr; SGEventMgr *event_mgr; // Number of milliseconds elapsed since the start of the program. double sim_time_sec; // Root of FlightGear data tree SGPath fg_root; /** * locations to search for (non-scenery) data. */ PathList additional_data_paths; // Users home directory for data SGPath fg_home; SGPath texture_cache_dir; // Download directory SGPath download_dir; // Terrasync directory SGPath terrasync_dir; // Roots of FlightGear scenery tree PathList fg_scenery; // Paths Nasal is allowed to read PathList extra_read_allowed_paths; std::string browser; // Time structure SGTime *time_params; // Material properties library SGSharedPtr matlib; SGCommandMgr *commands; // list of serial port-like configurations string_list *channel_options_list; // A list of initial waypoints that are read from the command line // and or flight-plan file during initialization string_list *initial_waypoints; // Navigational Aids FGTACANList *channellist; /// roots of Aircraft trees PathList fg_aircraft_dirs; SGPath catalog_aircraft_dir; bool haveUserSettings; SGPropertyNode_ptr positionLon, positionLat, positionAlt; SGPropertyNode_ptr viewLon, viewLat, viewAlt; SGPropertyNode_ptr orientHeading, orientPitch, orientRoll; /** * helper to initialise standard properties on a new property tree */ void initProperties(); void cleanupListeners(); typedef std::vector SGPropertyChangeListenerVec; SGPropertyChangeListenerVec _listeners_to_cleanup; SGSharedPtr _packageRoot; bool _headless; public: FGGlobals(); virtual ~FGGlobals(); virtual FGRenderer *get_renderer () const; void set_renderer(FGRenderer* render); SGSubsystemMgr *get_subsystem_mgr () const; SGSubsystem *get_subsystem (const char * name) const; template T* get_subsystem() const { return dynamic_cast(get_subsystem(T::subsystemName())); } void add_subsystem (const char * name, SGSubsystem * subsystem, SGSubsystemMgr::GroupType type = SGSubsystemMgr::GENERAL, double min_time_sec = 0); template T* add_new_subsystem (SGSubsystemMgr::GroupType type = SGSubsystemMgr::GENERAL, double min_time_sec = 0) { T* sub = new T; add_subsystem(T::subsystemName(), sub, type, min_time_sec); return sub; } SGEventMgr *get_event_mgr () const; inline double get_sim_time_sec () const { return sim_time_sec; } inline void inc_sim_time_sec (double dt) { sim_time_sec += dt; } inline void set_sim_time_sec (double t) { sim_time_sec = t; } const SGPath &get_fg_root () const { return fg_root; } void set_fg_root(const SGPath&root); void set_texture_cache_dir(const SGPath&textureCache); /** * Get list of data locations. fg_root is always the final item in the * result. */ PathList get_data_paths() const; /** * Get data locations which contain the file path suffix. Eg pass ing * 'AI/Traffic' to get all data paths which define /AI/Traffic subdir */ PathList get_data_paths(const std::string& suffix) const; void append_data_path(const SGPath& path); /** * Given a path suffix (eg 'Textures' or 'AI/Traffic'), find the * first data directory which defines it. */ SGPath find_data_dir(const std::string& pathSuffix) const; const SGPath &get_fg_home () const { return fg_home; } void set_fg_home (const SGPath &home); const SGPath &get_download_dir () const { return download_dir; } // The 'path' argument to set_download_dir() must come from trustworthy // code, because the method grants read permissions to Nasal code for many // files beneath 'path'. In particular, don't call this method with a // 'path' value taken from the property tree or any other Nasal-writable // place. void set_download_dir (const SGPath &path); const SGPath &get_texture_cache_dir() const { return texture_cache_dir; } const SGPath &get_terrasync_dir () const { return terrasync_dir; } // The 'path' argument to set_terrasync_dir() must come from trustworthy // code, because the method grants read permissions to Nasal code for all // files beneath 'path'. In particular, don't call this method with a // 'path' value taken from the property tree or any other Nasal-writable // place. void set_terrasync_dir (const SGPath &path); const PathList &get_fg_scenery () const { return fg_scenery; } const PathList &get_extra_read_allowed_paths () const { return extra_read_allowed_paths; } /** * Add a scenery directory * * This also makes the path Nasal-readable: * to avoid can-read-any-file security holes, do NOT call this on paths * obtained from the property tree or other Nasal-writable places */ void append_fg_scenery (const SGPath &scenery); void append_fg_scenery (const PathList &scenery); void clear_fg_scenery(); /** * Allow Nasal to read a path * * To avoid can-read-any-file security holes, do NOT call this on paths * obtained from the property tree or other Nasal-writable places * * Only works during initial load (before fgInitAllowedPaths) */ void append_read_allowed_paths (const SGPath &path); /** * specify a path we'll prepend to the aircraft paths list if non-empty. * This is used with packaged aircraft, to ensure their catalog (and hence, * dependency packages) are found correctly. */ void set_catalog_aircraft_path(const SGPath& path); PathList get_aircraft_paths() const; /** * Add an aircraft directory * * This also makes the path Nasal-readable: * to avoid can-read-any-file security holes, do NOT call this on paths * obtained from the property tree or other Nasal-writable places */ void append_aircraft_path(const SGPath& path); void append_aircraft_paths(const PathList& path); /** * Given a path to an aircraft-related resource file, resolve it * against the appropriate root. This means looking at the location * defined by /sim/aircraft-dir, and then aircraft_path in turn, * finishing with fg_root/Aircraft. * * if the path could not be resolved, an empty path is returned. */ SGPath resolve_aircraft_path(const std::string& branch) const; /** * Same as above, but test for non 'Aircraft/' branch paths, and * always resolve them against fg_root. */ SGPath resolve_maybe_aircraft_path(const std::string& branch) const; /** * Search in the following directories: * * 1. Root directory of current aircraft (defined by /sim/aircraft-dir) * 2. All aircraft directories if branch starts with Aircraft/ * 3. fg_data directory */ SGPath resolve_resource_path(const std::string& branch) const; inline const std::string &get_browser () const { return browser; } void set_browser (const std::string &b) { browser = b; } long int get_warp() const; void set_warp( long int w ); long int get_warp_delta() const; void set_warp_delta( long int d ); inline SGTime *get_time_params() const { return time_params; } inline void set_time_params( SGTime *t ) { time_params = t; } inline SGMaterialLib *get_matlib() const { return matlib; } void set_matlib( SGMaterialLib *m ); inline SGPropertyNode *get_props () { return props; } /** * @brief reset the property tree to new, empty tree. Ensure all * subsystems are shutdown and unbound before call this. */ void resetPropertyRoot(); inline FGLocale* get_locale () { return locale; } inline SGCommandMgr *get_commands () { return commands; } SGGeod get_aircraft_position() const; SGVec3d get_aircraft_position_cart() const; void get_aircraft_orientation(double& heading, double& pitch, double& roll); SGGeod get_view_position() const; SGVec3d get_view_position_cart() const; inline string_list *get_channel_options_list () { return channel_options_list; } inline void set_channel_options_list( string_list *l ) { channel_options_list = l; } inline string_list *get_initial_waypoints () { return initial_waypoints; } inline void set_initial_waypoints (string_list *list) { initial_waypoints = list; } FGViewMgr *get_viewmgr() const; flightgear::View *get_current_view() const; FGControls *get_controls() const; FGScenery * get_scenery () const; inline FGTACANList *get_channellist() const { return channellist; } inline void set_channellist( FGTACANList *c ) { channellist = c; } /** * Return an SGPath instance for the autosave file under 'userDataPath', * which defaults to $FG_HOME. */ SGPath autosaveFilePath(SGPath userDataPath = SGPath()) const; /** * Load user settings from the autosave file under 'userDataPath', * which defaults to $FG_HOME. */ void loadUserSettings(SGPath userDatapath = SGPath()); /** * Save user settings to the autosave file under 'userDataPath', which * defaults to $FG_HOME. * * When calling this method, make sure the value of 'userDataPath' is * trustworthy. In particular, make sure it can't be influenced by Nasal * code, not even indirectly via a Nasal-writable place such as the * property tree. * * Note: the default value is safe---if not, it would be a bug. */ void saveUserSettings(SGPath userDatapath = SGPath()); void addListenerToCleanup(SGPropertyChangeListener* l); simgear::pkg::Root* packageRoot(); void setPackageRoot(const SGSharedPtr& p); /** * A runtime headless mode for running without a GUI. */ bool is_headless(); void set_headless(bool mode); }; extern FGGlobals *globals; #endif // _GLOBALS_HXX