// fg_fx.cxx -- Sound effect management class implementation // // Started by David Megginson, October 2001 // (Reuses some code from main.cxx, probably by Curtis Olson) // // Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #include #include #include #include #ifdef __BORLANDC__ # define exception c_exception #endif #include
#include "fg_fx.hxx" #include "fg_sound.hxx" FGFX::FGFX () { } FGFX::~FGFX () { for (unsigned int i = 0; i < _sound.size(); i++ ) delete _sound[i]; } void FGFX::init() { const SGPropertyNode * node = fgGetNode("/sim/sound", true); int i; SGPath path( globals->get_fg_root() ); if (node->getStringValue("path") == "") { SG_LOG(SG_GENERAL, SG_ALERT, "Incorect path in configuration file."); return; } path.append(node->getStringValue("path")); SG_LOG(SG_GENERAL, SG_INFO, "Reading Instrument " << node->getName() << " from " << path.str()); SGPropertyNode root; try { readProperties(path.str(), &root); } catch (const sg_exception &e) { SG_LOG(SG_GENERAL, SG_ALERT, "Incorrect path specified in configuration file"); return; } node = root.getNode("fx"); for (i = 0; i < node->nChildren(); i++) { FGSound * sound; sound = new FGSound(node->getChild(i)); _sound.push_back(sound); } for (i = 0; i < (int)_sound.size(); i++ ) { _sound[i]->init(); } } void FGFX::bind () { } void FGFX::unbind () { } void FGFX::update (int dt) { for (unsigned int i = 0; i < _sound.size(); i++ ) _sound[i]->update(dt); } // end of fg_fx.cxx