// globals.cxx -- Global state that needs to be shared among the sim modules // // Written by Curtis Olson, started July 2000. // // Copyright (C) 2000 Curtis L. Olson - http://www.flightgear.org/~curt // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software Foundation, // Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "globals.hxx" #include "renderer.hxx" #include "viewmgr.hxx" #include "fg_props.hxx" #include "fg_io.hxx" class AircraftResourceProvider : public simgear::ResourceProvider { public: AircraftResourceProvider() : simgear::ResourceProvider(simgear::ResourceManager::PRIORITY_HIGH) { } virtual SGPath resolve(const std::string& aResource, SGPath&) const { string_list pieces(sgPathBranchSplit(aResource)); if ((pieces.size() < 3) || (pieces.front() != "Aircraft")) { return SGPath(); // not an Aircraft path } // test against the aircraft-dir property const char* aircraftDir = fgGetString("/sim/aircraft-dir"); string_list aircraftDirPieces(sgPathBranchSplit(aircraftDir)); if (!aircraftDirPieces.empty() && (aircraftDirPieces.back() == pieces[1])) { // current aircraft-dir matches resource aircraft SGPath r(aircraftDir); for (unsigned int i=2; iget_aircraft_paths()); string_list::const_iterator it = dirs.begin(); for (; it != dirs.end(); ++it) { SGPath p(*it, res); if (p.exists()) { SG_LOG(SG_IO, SG_DEBUG, "found path:" << aResource << " in aircraft dir: " << *it); return p; } } // of aircraft path iteration return SGPath(); // not found } }; //////////////////////////////////////////////////////////////////////// // Implementation of FGGlobals. //////////////////////////////////////////////////////////////////////// // global global :-) FGGlobals *globals; // Constructor FGGlobals::FGGlobals() : props( new SGPropertyNode ), initial_state( NULL ), locale( NULL ), renderer( new FGRenderer ), subsystem_mgr( new SGSubsystemMgr ), event_mgr( new SGEventMgr ), soundmgr( new SGSoundMgr ), sim_time_sec( 0.0 ), fg_root( "" ), time_params( NULL ), ephem( NULL ), mag( NULL ), matlib( NULL ), route_mgr( NULL ), current_panel( NULL ), ATC_mgr( NULL ), controls( NULL ), viewmgr( NULL ), commands( SGCommandMgr::instance() ), acmodel( NULL ), model_mgr( NULL ), channel_options_list( NULL ), initial_waypoints( NULL ), scenery( NULL ), tile_mgr( NULL ), fontcache ( new FGFontCache ), navlist( NULL ), loclist( NULL ), gslist( NULL ), dmelist( NULL ), tacanlist( NULL ), carrierlist( NULL ), channellist( NULL ) { simgear::ResourceManager::instance()->addProvider(new AircraftResourceProvider()); simgear::PropertyObjectBase::setDefaultRoot(props); } // Destructor FGGlobals::~FGGlobals() { delete renderer; renderer = NULL; // The AIModels manager performs a number of actions upon // Shutdown that implicitly assume that other subsystems // are still operational (Due to the dynamic allocation and // deallocation of AIModel objects. To ensure we can safely // shut down all subsystems, make sure we take down the // AIModels system first. SGSubsystem* ai = subsystem_mgr->remove("ai_model"); if (ai) { ai->unbind(); delete ai; } subsystem_mgr->shutdown(); subsystem_mgr->unbind(); delete subsystem_mgr; delete time_params; delete mag; delete matlib; delete route_mgr; delete current_panel; delete ATC_mgr; delete controls; delete channel_options_list; delete initial_waypoints; delete scenery; delete fontcache; delete navlist; delete loclist; delete gslist; delete dmelist; delete tacanlist; delete carrierlist; delete channellist; soundmgr->unbind(); delete soundmgr; } // set the fg_root path void FGGlobals::set_fg_root (const string &root) { fg_root = root; // append /data to root if it exists SGPath tmp( fg_root ); tmp.append( "data" ); tmp.append( "version" ); if ( ulFileExists( tmp.c_str() ) ) { fgGetNode("BAD_FG_ROOT", true)->setStringValue(fg_root); fg_root += "/data"; fgGetNode("GOOD_FG_ROOT", true)->setStringValue(fg_root); SG_LOG(SG_GENERAL, SG_ALERT, "***\n***\n*** Warning: changing bad FG_ROOT/--fg-root to '" << fg_root << "'\n***\n***"); } // remove /sim/fg-root before writing to prevent hijacking SGPropertyNode *n = fgGetNode("/sim", true); n->removeChild("fg-root", 0, false); n = n->getChild("fg-root", 0, true); n->setStringValue(fg_root.c_str()); n->setAttribute(SGPropertyNode::WRITE, false); simgear::ResourceManager::instance()->addBasePath(fg_root, simgear::ResourceManager::PRIORITY_DEFAULT); } void FGGlobals::set_fg_scenery (const string &scenery) { SGPath s; if (scenery.empty()) { s.set( fg_root ); s.append( "Scenery" ); } else s.set( scenery ); string_list path_list = sgPathSplit( s.str() ); fg_scenery.clear(); for (unsigned i = 0; i < path_list.size(); i++) { SGPath path(path_list[i]); if (!path.exists()) { SG_LOG(SG_GENERAL, SG_WARN, "scenery path not found:" << path.str()); continue; } simgear::Dir dir(path); SGPath terrainDir(dir.file("Terrain")); SGPath objectsDir(dir.file("Objects")); // this code used to add *either* the base dir, OR add the // Terrain and Objects subdirs, but the conditional logic was commented // out, such that all three dirs are added. Unfortunately there's // no information as to why the change was made. fg_scenery.push_back(path.str()); if (terrainDir.exists()) { fg_scenery.push_back(terrainDir.str()); } if (objectsDir.exists()) { fg_scenery.push_back(objectsDir.str()); } // insert a marker for FGTileEntry::load(), so that // FG_SCENERY=A:B becomes list ["A/Terrain", "A/Objects", "", // "B/Terrain", "B/Objects", ""] fg_scenery.push_back(""); } // of path list iteration } void FGGlobals::append_aircraft_path(const std::string& path) { SGPath dirPath(path); if (!dirPath.exists()) { SG_LOG(SG_GENERAL, SG_WARN, "aircraft path not found:" << path); return; } unsigned int index = fg_aircraft_dirs.size(); fg_aircraft_dirs.push_back(path); // make aircraft dirs available to Nasal SGPropertyNode* sim = fgGetNode("/sim", true); sim->removeChild("fg-aircraft", index, false); SGPropertyNode* n = sim->getChild("fg-aircraft", index, true); n->setStringValue(path); n->setAttribute(SGPropertyNode::WRITE, false); } void FGGlobals::append_aircraft_paths(const std::string& path) { string_list paths = sgPathSplit(path); for (unsigned int p = 0; pfindPath(branch); } SGPath FGGlobals::resolve_maybe_aircraft_path(const std::string& branch) const { return simgear::ResourceManager::instance()->findPath(branch); } FGRenderer * FGGlobals::get_renderer () const { return renderer; } SGSubsystemMgr * FGGlobals::get_subsystem_mgr () const { return subsystem_mgr; } SGSubsystem * FGGlobals::get_subsystem (const char * name) { return subsystem_mgr->get_subsystem(name); } void FGGlobals::add_subsystem (const char * name, SGSubsystem * subsystem, SGSubsystemMgr::GroupType type, double min_time_sec) { subsystem_mgr->add(name, subsystem, type, min_time_sec); } SGSoundMgr * FGGlobals::get_soundmgr () const { return soundmgr; } SGEventMgr * FGGlobals::get_event_mgr () const { return event_mgr; } // Save the current state as the initial state. void FGGlobals::saveInitialState () { initial_state = new SGPropertyNode(); if (!copyProperties(props, initial_state)) SG_LOG(SG_GENERAL, SG_ALERT, "Error saving initial state"); // delete various properties from the initial state, since we want to // preserve their values even if doing a restore SGPropertyNode* sim = initial_state->getChild("sim"); sim->removeChild("presets"); SGPropertyNode* simStartup = sim->getChild("startup"); simStartup->removeChild("xsize"); simStartup->removeChild("ysize"); SGPropertyNode* cameraGroupNode = sim->getNode("rendering/camera-group"); if (cameraGroupNode) { cameraGroupNode->removeChild("camera"); cameraGroupNode->removeChild("gui"); } } // Restore the saved initial state, if any void FGGlobals::restoreInitialState () { if ( initial_state == 0 ) { SG_LOG(SG_GENERAL, SG_ALERT, "No initial state available to restore!!!"); return; } if ( copyProperties(initial_state, props) ) { SG_LOG( SG_GENERAL, SG_INFO, "Initial state restored successfully" ); } else { SG_LOG( SG_GENERAL, SG_INFO, "Some errors restoring initial state (read-only props?)" ); } } FGViewer * FGGlobals::get_current_view () const { return viewmgr->get_current_view(); } long int FGGlobals::get_warp() const { return fgGetInt("/sim/time/warp"); } void FGGlobals::set_warp( long int w ) { fgSetInt("/sim/time/warp", w); } long int FGGlobals::get_warp_delta() const { return fgGetInt("/sim/time/warp-delta"); } void FGGlobals::set_warp_delta( long int d ) { fgSetInt("/sim/time/warp-delta", d); } // end of globals.cxx