// apt_signs.cxx -- build airport signs on the fly // // Written by Curtis Olson, started July 2001. // // Copyright (C) 2001 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #include #include "apt_signs.hxx" #include "obj.hxx" ssgBranch *gen_taxi_sign( const string path, const string content ) { // for demo purposes we assume each element (letter) is 1x1 meter. // Sign is placed 0.25 meters above the ground ssgBranch *object = new ssgBranch(); object->setName( (char *)content.c_str() ); double offset = content.length() / 2.0; for ( unsigned int i = 0; i < content.length(); ++i ) { string material; char item = content[i]; if ( item == '<' ) { material = "ArrowL.rgb"; } else if ( item == '>' ) { material = "ArrowR.rgb"; } else if ( item >= 'A' && item <= 'Z' ) { material = "Letter"; material += item; material += ".rgb"; } else if ( item >= 'a' && item <= 'z' ) { int tmp = item - 'a'; char c = 'A' + tmp; material = "Black"; material += c; material += ".rgb"; } else { cout << "Unknown taxi sign code = '" << item << "' !!!!" << endl; return NULL; } point_list nodes; nodes.clear(); point_list normals; normals.clear(); point_list texcoords; texcoords.clear(); int_list vertex_index; vertex_index.clear(); int_list tex_index; tex_index.clear(); nodes.push_back( Point3D( -offset + i, 0, 0.25 ) ); nodes.push_back( Point3D( -offset + i + 1, 0, 0.25 ) ); nodes.push_back( Point3D( -offset + i, 0, 1.25 ) ); nodes.push_back( Point3D( -offset + i + 1, 0, 1.25 ) ); normals.push_back( Point3D( 0, -1, 0 ) ); normals.push_back( Point3D( 0, -1, 0 ) ); normals.push_back( Point3D( 0, -1, 0 ) ); normals.push_back( Point3D( 0, -1, 0 ) ); texcoords.push_back( Point3D( 0, 0, 0 ) ); texcoords.push_back( Point3D( 1, 0, 0 ) ); texcoords.push_back( Point3D( 0, 1, 0 ) ); texcoords.push_back( Point3D( 1, 1, 0 ) ); vertex_index.push_back( 0 ); vertex_index.push_back( 1 ); vertex_index.push_back( 2 ); vertex_index.push_back( 3 ); tex_index.push_back( 0 ); tex_index.push_back( 1 ); tex_index.push_back( 2 ); tex_index.push_back( 3 ); ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_STRIP, material, nodes, normals, texcoords, vertex_index, tex_index, false, NULL ); object->addKid( leaf ); } return object; } ssgBranch *gen_runway_sign( const string path, const string name ) { // for demo purposes we assume each element (letter) is 1x1 meter. // Sign is placed 0.25 meters above the ground ssgBranch *object = new ssgBranch(); object->setName( (char *)name.c_str() ); double width = name.length() / 3.0; string material = name + ".rgb"; point_list nodes; nodes.clear(); point_list normals; normals.clear(); point_list texcoords; texcoords.clear(); int_list vertex_index; vertex_index.clear(); int_list tex_index; tex_index.clear(); nodes.push_back( Point3D( -width, 0, 0.25 ) ); nodes.push_back( Point3D( width + 1, 0, 0.25 ) ); nodes.push_back( Point3D( -width, 0, 1.25 ) ); nodes.push_back( Point3D( width + 1, 0, 1.25 ) ); normals.push_back( Point3D( 0, -1, 0 ) ); normals.push_back( Point3D( 0, -1, 0 ) ); normals.push_back( Point3D( 0, -1, 0 ) ); normals.push_back( Point3D( 0, -1, 0 ) ); texcoords.push_back( Point3D( 0, 0, 0 ) ); texcoords.push_back( Point3D( 1, 0, 0 ) ); texcoords.push_back( Point3D( 0, 1, 0 ) ); texcoords.push_back( Point3D( 1, 1, 0 ) ); vertex_index.push_back( 0 ); vertex_index.push_back( 1 ); vertex_index.push_back( 2 ); vertex_index.push_back( 3 ); tex_index.push_back( 0 ); tex_index.push_back( 1 ); tex_index.push_back( 2 ); tex_index.push_back( 3 ); ssgLeaf *leaf = gen_leaf( path, GL_TRIANGLE_STRIP, material, nodes, normals, texcoords, vertex_index, tex_index, false, NULL ); object->addKid( leaf ); return object; }