// trinodes.hxx -- "Triangle" nodes management class // // Written by Curtis Olson, started March 1999. // // Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifndef _TRINODES_HXX #define _TRINODES_HXX #ifndef __cplusplus # error This library requires C++ #endif #include #include #include FG_USING_STD(vector); #define FG_PROXIMITY_EPSILON 0.000001 typedef vector < Point3D > point_list; typedef point_list::iterator point_list_iterator; typedef point_list::const_iterator const_point_list_iterator; class FGTriNodes { private: point_list node_list; // return true of the two points are "close enough" as defined by // FG_PROXIMITY_EPSILON bool close_enough( const Point3D& p, const Point3D& p ); public: // Constructor and destructor FGTriNodes( void ); ~FGTriNodes( void ); // Add a point to the point list if it doesn't already exist. // Returns the index (starting at zero) of the point in the list. int unique_add( const Point3D& p ); // Add the point with no uniqueness checking int simple_add( const Point3D& p ); // return the master node list inline point_list get_node_list() const { return node_list; } // return the ith point inline Point3D get_node( int i ) const { return node_list[i]; } }; #endif // _TRINODES_HXX // $Log$ // Revision 1.5 1999/03/23 22:02:55 curt // Refinements in naming and organization. // // Revision 1.4 1999/03/22 23:49:05 curt // Modifications to facilitate conversion to output format. // // Revision 1.3 1999/03/20 02:21:55 curt // Continue shaping the code towards triangulation bliss. Added code to // calculate some point guaranteed to be inside a polygon. // // Revision 1.2 1999/03/19 22:29:06 curt // Working on preparationsn for triangulation. // // Revision 1.1 1999/03/17 23:52:00 curt // Initial revision. //