// FGKeyboardInput.hxx -- handle user input from keyboard devices // // Written by Torsten Dreyer, started August 2009 // Based on work from David Megginson, started May 2001. // // Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de // Copyright (C) 2001 David Megginson, david@megginson.com // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifndef _FGKEYBOARDINPUT_HXX #define _FGKEYBOARDINPUT_HXX #ifndef __cplusplus # error This library requires C++ #endif #include "FGCommonInput.hxx" #include "FGButton.hxx" #include #include //////////////////////////////////////////////////////////////////////// // The Keyboard Input Class //////////////////////////////////////////////////////////////////////// class FGKeyboardInput : public SGSubsystem, FGCommonInput { public: FGKeyboardInput(); virtual ~FGKeyboardInput(); // Subsystem API. void bind() override; void init() override; void postinit() override; void unbind() override; void update(double dt) override; // Subsystem identification. static const char* staticSubsystemClassId() { return "input-keyboard"; } static const int MAX_KEYS = 1024; private: const binding_list_t& _find_key_bindings (unsigned int k, int modifiers); void doKey (int k, int modifiers, int x, int y); static void keyHandler(int key, int keymod, int mousex, int mousey); static FGKeyboardInput * keyboardInput; FGButton bindings[MAX_KEYS]; SGPropertyNode_ptr _key_event; int _key_code; int _key_modifiers; bool _key_pressed; bool _key_shift; bool _key_ctrl; bool _key_alt; bool _key_meta; bool _key_super; bool _key_hyper; simgear::TiedPropertyList _tiedProperties; }; #endif