// tripoly.hxx -- "Triangle" polygon management class // // Written by Curtis Olson, started March 1999. // // Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ // (Log is kept at end of this file) #ifndef _TRIPOLY_HXX #define _TRIPOLY_HXX #ifndef __cplusplus # error This library requires C++ #endif #include #include #include "trinodes.hxx" FG_USING_STD(vector); typedef vector < int > tripoly; typedef tripoly::iterator tripoly_iterator; typedef tripoly::const_iterator const_tripoly_iterator; class FGTriPoly { private: tripoly poly; Point3D inside; public: // Constructor and destructor FGTriPoly( void ); ~FGTriPoly( void ); // Add the specified node (index) to the polygon inline void add_node( int index ) { poly.push_back( index ); } // return size inline int size() const { return poly.size(); } // return the ith polygon point index inline int get_pt_index( int i ) const { return poly[i]; } // calculate an "arbitrary" point inside this polygon for // assigning attribute areas void calc_point_inside( const FGTriNodes& trinodes ); inline Point3D get_point_inside() const { return inside; } inline void erase() { poly.erase( poly.begin(), poly.end() ); } }; #endif // _TRIPOLY_HXX // $Log$ // Revision 1.3 1999/03/21 14:02:07 curt // Added a mechanism to dump out the triangle structures for viewing. // Fixed a couple bugs in first pass at triangulation. // - needed to explicitely initialize the polygon accumulator in triangle.cxx // before each polygon rather than depending on the default behavior. // - Fixed a problem with region attribute propagation where I wasn't generating // the hole points correctly. // // Revision 1.2 1999/03/20 20:32:58 curt // First mostly successful tile triangulation works. There's plenty of tweaking // to do, but we are marching in the right direction. // // Revision 1.1 1999/03/20 13:21:36 curt // Initial revision. //