/************************************************************************** * astro.c * * Written by Durk Talsma. Started November 1997, for use with the flight * gear project. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * * $Id$ * (Log is kept at end of this file) **************************************************************************/ #include #include #include #include #include #include "../XGL/xgl.h" #include "astro.h" #include "moon.h" #include "orbits.h" #include "planets.h" #include "stars.h" #include "sun.h" #include "../Include/constants.h" #include "../Include/general.h" #include "../Main/views.h" #include "../Aircraft/aircraft.h" #include "../Time/fg_time.h" static double prevUpdate = 0; /* Initialize Astronomical Objects */ void fgAstroInit() { struct fgTIME *t; t = &cur_time_params; /* Initialize the orbital elements of sun, moon and mayor planets */ fgSolarSystemInit(*t); /* Initialize the Stars subsystem */ fgStarsInit(); /* Initialize the sun's position */ fgSunInit(); /* Intialize the moon's position */ fgMoonInit(); } /* Render Astronomical Objects */ void fgAstroRender() { struct fgFLIGHT *f; struct fgLIGHT *l; struct fgVIEW *v; struct fgTIME *t; double angle; f = ¤t_aircraft.flight; l = &cur_light_params; t = &cur_time_params; v = ¤t_view; /* a hack: Force sun and moon position to be updated on an hourly basis */ if (((t->gst - prevUpdate) > 1) || (t->gst < prevUpdate)) { prevUpdate = t->gst; fgSunInit(); fgMoonInit(); } /* set the sun position */ /* xglLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec_inv ); */ xglPushMatrix(); /* Translate to view position */ xglTranslatef( v->view_pos.x, v->view_pos.y, v->view_pos.z ); /* Rotate based on gst (side real time) */ angle = t->gst * 15.041085; /* should be 15.041085, Curt thought it was 15*/ #ifdef DEBUG printf("Rotating astro objects by %.2f degrees\n",angle); #endif xglRotatef( angle, 0.0, 0.0, -1.0 ); /* render the moon */ fgMoonRender(); /* render the stars */ fgStarsRender(); /* render the sun */ fgSunRender(); xglPopMatrix(); } /* $Log$ /* Revision 1.10 1997/12/19 16:45:01 curt /* Working on scene rendering order and options. /* * Revision 1.9 1997/12/18 23:32:35 curt * First stab at sky dome actually starting to look reasonable. :-) * * Revision 1.8 1997/12/15 23:54:57 curt * Add xgl wrappers for debugging. * Generate terrain normals on the fly. * * Revision 1.7 1997/12/15 20:59:09 curt * Misc. tweaks. * * Revision 1.6 1997/12/12 21:41:27 curt * More light/material property tweaking ... still a ways off. * * Revision 1.5 1997/12/12 19:52:54 curt * Working on lightling and material properties. * * Revision 1.4 1997/12/11 04:43:56 curt * Fixed sun vector and lighting problems. I thing the moon is now lit * correctly. * * Revision 1.3 1997/12/10 22:37:49 curt * Prepended "fg" on the name of all global structures that didn't have it yet. * i.e. "struct WEATHER {}" became "struct fgWEATHER {}" * * Revision 1.2 1997/12/09 04:25:33 curt * Working on adding a global lighting params structure. * * Revision 1.1 1997/11/25 23:20:22 curt * Initial revision. * */