// panel.hxx -- instrument panel defines and prototypes // // Written by Friedemann Reinhard, started June 1998. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #define LETTER_OFFSET 0.03515625 #ifndef _PANEL_HXX #define _PANEL_HXX #ifndef __cplusplus # error This library requires C++ #endif #ifdef HAVE_CONFIG_H # include #endif #ifdef HAVE_WINDOWS_H # include #endif #include #include class FGInstrument; class FGPanel{ private: int height, width; GLuint FontList; GLubyte *background; // FGInstrument **instr_list; FGInstrument *test_instr[7]; void GetData(void); public: static FGPanel *OurPanel; FGPanel(void); float get_height(void){ return height; } void ReInit( int x, int y, int finx, int finy); void Update(void); void DrawLetter(void){ glBegin(GL_POLYGON); glTexCoord2f(0.0, 0.0); glVertex2f(0.0, 0.0); glTexCoord2f(LETTER_OFFSET + 0.004, 0.0); glVertex2f(7.0, 0.0); glTexCoord2f(LETTER_OFFSET + 0.004, 0.0390625); glVertex2f(7.0, 9.0); glTexCoord2f(0.0, 0.0390625); glVertex2f(0.0, 9.0); glEnd(); } void DrawTestLetter(float X, float Y); void InitLists(void); void TexString(char *s, float XPos, float YPos, float size); }; class FGInstrument{ friend class FGPanel; protected: float XPos, YPos; public: FGInstrument(void){ } virtual ~FGInstrument(void){} virtual void Init(void) = 0; virtual void Render(void) = 0; }; class FGHorizon : public FGInstrument { private: float texXPos; float texYPos; float radius; float bottom; // tell the program the offset between midpoint and bottom float top; // guess what ;-) float vertices[180][2]; float normals[180][3]; float texCoord[180][2]; public: FGHorizon(void){ XPos = 0.0; YPos = 0.0; Init(); } FGHorizon(float inXPos, float inYPos){ XPos = inXPos; YPos = inYPos; Init(); } virtual void Init(void); virtual void Render(void); }; class FGTurnCoordinator : public FGInstrument { private: float PlaneTexXPos; float PlaneTexYPos; float alpha; float PlaneAlpha; float alphahist[2]; float rollhist[2]; float BallXPos; float BallYPos; float BallTexXPos; float BallTexYPos; float BallRadius; GLfloat vertices[72]; public: FGTurnCoordinator(void){ XPos = 0.0; YPos = 0.0; Init(); } FGTurnCoordinator(float inXPos, float inYPos){ XPos = inXPos; YPos = inYPos; Init(); } virtual void Init (void); virtual void Render(void); }; class FGRpmGauge : public FGInstrument { private: GLuint list; public: FGRpmGauge(void){ XPos = 0.0; YPos = 0.0; Init(); } FGRpmGauge(float inXPos, float inYPos){ XPos = inXPos; YPos = inYPos; Init(); } virtual void Init(void); virtual void Render(void); }; // temporary class until I get the software-only routines for the // instruments run class FGTexInstrument : public FGInstrument { private: float radius; float length; float width; float angle; float tape[2]; float value1; float value2; float alpha1; float alpha2; float teXpos; float texYpos; int variable; GLfloat vertices[20]; public: FGTexInstrument(void){ XPos = 0.0; YPos = 0.0; Init(); } FGTexInstrument(float inXPos, float inYPos, float inradius, float inlength, float inwidth, float inangle, float invalue1, float invalue2, float inalpha1, float inalpha2, float intexXPos, float intexYPos, int invariable){ XPos = inXPos; YPos = inYPos; radius = inradius; angle = inangle; length = inlength; width = inwidth; value1 = invalue1; value2 = invalue2; alpha1 = inalpha1; alpha2 = inalpha2; teXpos = intexXPos; texYpos = intexYPos; variable = invariable; Init(); } void CreatePointer(void); void UpdatePointer(void); void Init(void); void Render(void); }; typedef struct{ float XPos; float YPos; float radius; float length; float width; float angle; float tape[2]; float value1; float value2; float alpha1; float alpha2; float teXpos; float texYpos; int variable; GLfloat vertices[20]; }Pointer; void fgEraseArea(GLfloat *array, int NumVerti, GLfloat texXPos, GLfloat texYPos, GLfloat XPos, GLfloat YPos, int Texid, float ScaleFactor); void DrawScale(float XPos, float YPos, float InnerRadius, float OuterRadius, float alpha1, float alpha2, int steps, float LineWidth, float red, float green, float blue, bool filled); void DrawBeechcraftLogo(float XPos, float YPos, float Width, float Height); void PrintMatrix( void); #endif // _PANEL_HXX