#include "PrivateAccessorFDM.hxx" #include <FDM/AIWake/AIWakeGroup.hxx> #include <FDM/AIWake/AircraftMesh.hxx> #include <FDM/AIWake/WakeMesh.hxx> #include <FDM/YASim/Atmosphere.hpp> // Access variables from src/FDM/AIWake/AIWakeGroup.hxx. WakeMesh* FGTestApi::PrivateAccessor::FDM::Accessor::read_FDM_AIWake_AIWakeGroup_aiWakeData(AIWakeGroup* instance, int i) { return instance->_aiWakeData[i].mesh; } // Access variables from src/FDM/AIWake/AircraftMesh.hxx. const std::vector<SGVec3d> FGTestApi::PrivateAccessor::FDM::Accessor::read_FDM_AIWake_AircraftMesh_collPt(AircraftMesh* instance) const { return instance->collPt; } const std::vector<SGVec3d> FGTestApi::PrivateAccessor::FDM::Accessor::read_FDM_AIWake_AircraftMesh_midPt(AircraftMesh* instance) const { return instance->midPt; } // Access variables from src/FDM/AIWake/WakeMesh.hxx. const std::vector<AeroElement_ptr> FGTestApi::PrivateAccessor::FDM::Accessor::read_FDM_AIWake_WakeMesh_elements(WakeMesh* instance) const { return instance->elements; } int FGTestApi::PrivateAccessor::FDM::Accessor::read_FDM_AIWake_WakeMesh_nelm(WakeMesh* instance) const { return instance->nelm; } double ** FGTestApi::PrivateAccessor::FDM::Accessor::read_FDM_AIWake_WakeMesh_Gamma(WakeMesh* instance) const { return instance->Gamma; } // Access variables from src/FDM/YASim/Atmosphere.hxx. float FGTestApi::PrivateAccessor::FDM::Accessor::read_FDM_YASim_Atmosphere_numColumns(std::unique_ptr<yasim::Atmosphere> &instance) const { return instance->numColumns; } float FGTestApi::PrivateAccessor::FDM::Accessor::read_FDM_YASim_Atmosphere_data(std::unique_ptr<yasim::Atmosphere> &instance, int i, int j) const { return instance->data[i][j]; }