// dialog.cxx: implementation of an XML-configurable dialog box.
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include
#include
#include "dialog.hxx"
#include "new_gui.hxx"
#include "AirportList.hxx"
#include "property_list.hxx"
#include "layout.hxx"
enum format_type { f_INVALID, f_INT, f_LONG, f_FLOAT, f_DOUBLE, f_STRING };
static const int FORMAT_BUFSIZE = 255;
/**
* Makes sure the format matches '%[ -+#]?\d*(\.\d*)?(l?[df]|s)', with
* only one number or string placeholder and otherwise arbitrary prefix
* and postfix containing only quoted percent signs (%%).
*/
static format_type
validate_format(const char *f)
{
bool l = false;
format_type type;
for (; *f; f++) {
if (*f == '%') {
if (f[1] == '%')
f++;
else
break;
}
}
if (*f++ != '%')
return f_INVALID;
while (*f == ' ' || *f == '+' || *f == '-' || *f == '#' || *f == '0')
f++;
while (*f && isdigit(*f))
f++;
if (*f == '.') {
f++;
while (*f && isdigit(*f))
f++;
}
if (*f == 'l')
l = true, f++;
if (*f == 'd') {
type = l ? f_LONG : f_INT;
} else if (*f == 'f')
type = l ? f_DOUBLE : f_FLOAT;
else if (*f == 's') {
if (l)
return f_INVALID;
type = f_STRING;
} else
return f_INVALID;
for (++f; *f; f++) {
if (*f == '%') {
if (f[1] == '%')
f++;
else
return f_INVALID;
}
}
return type;
}
////////////////////////////////////////////////////////////////////////
// Implementation of GUIInfo.
////////////////////////////////////////////////////////////////////////
/**
* User data for a GUI object.
*/
struct GUIInfo
{
GUIInfo(FGDialog * d);
virtual ~GUIInfo();
char *format(SGPropertyNode *);
FGDialog * dialog;
vector bindings;
int key;
char *text;
char *fmt_string;
format_type fmt_type;
};
GUIInfo::GUIInfo (FGDialog * d)
: dialog(d),
key(-1),
text(0),
fmt_string(0),
fmt_type(f_INVALID)
{
}
GUIInfo::~GUIInfo ()
{
for (unsigned int i = 0; i < bindings.size(); i++) {
delete bindings[i];
bindings[i] = 0;
}
delete [] text;
delete [] fmt_string;
}
char *GUIInfo::format(SGPropertyNode *n)
{
if (fmt_type == f_INT)
snprintf(text, FORMAT_BUFSIZE, fmt_string, n->getIntValue());
else if (fmt_type == f_LONG)
snprintf(text, FORMAT_BUFSIZE, fmt_string, n->getLongValue());
else if (fmt_type == f_FLOAT)
snprintf(text, FORMAT_BUFSIZE, fmt_string, n->getFloatValue());
else if (fmt_type == f_DOUBLE)
snprintf(text, FORMAT_BUFSIZE, fmt_string, n->getDoubleValue());
else
snprintf(text, FORMAT_BUFSIZE, fmt_string, n->getStringValue());
text[FORMAT_BUFSIZE] = '\0';
return text;
}
/**
* Key handler.
*/
int fgPopup::checkKey(int key, int updown)
{
if (updown == PU_UP || !isVisible() || !isActive() || window != puGetWindow())
return false;
puObject *input = getActiveInputField(this);
if (input)
return input->checkKey(key, updown);
puObject *object = getKeyObject(this, key);
if (!object)
return puPopup::checkKey(key, updown);
// invokeCallback() isn't enough; we need to simulate a mouse button press
object->checkHit(PU_LEFT_BUTTON, PU_DOWN,
(object->getABox()->min[0] + object->getABox()->max[0]) / 2,
(object->getABox()->min[1] + object->getABox()->max[1]) / 2);
object->checkHit(PU_LEFT_BUTTON, PU_UP,
(object->getABox()->min[0] + object->getABox()->max[0]) / 2,
(object->getABox()->min[1] + object->getABox()->max[1]) / 2);
return true;
}
puObject *fgPopup::getKeyObject(puObject *object, int key)
{
puObject *ret;
if (object->getType() & PUCLASS_GROUP)
for (puObject *obj = ((puGroup *)object)->getFirstChild();
obj; obj = obj->getNextObject())
if ((ret = getKeyObject(obj, key)))
return ret;
GUIInfo *info = (GUIInfo *)object->getUserData();
if (info && info->key == key)
return object;
return 0;
}
puObject *fgPopup::getActiveInputField(puObject *object)
{
puObject *ret;
if (object->getType() & PUCLASS_GROUP)
for (puObject *obj = ((puGroup *)object)->getFirstChild();
obj; obj = obj->getNextObject())
if ((ret = getActiveInputField(obj)))
return ret;
if (object->getType() & PUCLASS_INPUT && ((puInput *)object)->isAcceptingInput())
return object;
return 0;
}
/**
* Mouse handler.
*/
int fgPopup::checkHit(int button, int updown, int x, int y)
{
int result = puPopup::checkHit(button, updown, x, y);
if (!_draggable)
return result;
// This is annoying. We would really want a true result from the
// superclass to indicate "handled by child object", but all it
// tells us is that the pointer is inside the dialog. So do the
// intersection test (again) to make sure we don't start a drag
// when inside controls.
if (updown == PU_DOWN && !_dragging) {
if (!result)
return 0;
int hit = getHitObjects(this, x, y);
if (hit & (PUCLASS_BUTTON|PUCLASS_ONESHOT|PUCLASS_INPUT))
return result;
int px, py;
getPosition(&px, &py);
_dragging = true;
_dX = px - x;
_dY = py - y;
} else if (updown == PU_DRAG && _dragging) {
setPosition(x + _dX, y + _dY);
} else {
_dragging = false;
}
return result;
}
int fgPopup::getHitObjects(puObject *object, int x, int y)
{
if (!object->isVisible())
return 0;
int type = 0;
if (object->getType() & PUCLASS_GROUP)
for (puObject *obj = ((puGroup *)object)->getFirstChild();
obj; obj = obj->getNextObject())
type |= getHitObjects(obj, x, y);
int cx, cy, cw, ch;
object->getAbsolutePosition(&cx, &cy);
object->getSize(&cw, &ch);
if (x >= cx && x < cx + cw && y >= cy && y < cy + ch)
type |= object->getType();
return type;
}
////////////////////////////////////////////////////////////////////////
// Callbacks.
////////////////////////////////////////////////////////////////////////
/**
* Action callback.
*/
static void
action_callback (puObject * object)
{
GUIInfo * info = (GUIInfo *)object->getUserData();
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
gui->setActiveDialog(info->dialog);
int nBindings = info->bindings.size();
for (int i = 0; i < nBindings; i++) {
info->bindings[i]->fire();
if (gui->getActiveDialog() == 0)
break;
}
gui->setActiveDialog(0);
}
////////////////////////////////////////////////////////////////////////
// Static helper functions.
////////////////////////////////////////////////////////////////////////
/**
* Copy a property value to a PUI object.
*/
static void
copy_to_pui (SGPropertyNode * node, puObject * object)
{
// Treat puText objects specially, so their "values" can be set
// from properties.
if (object->getType() & PUCLASS_TEXT) {
GUIInfo *info = (GUIInfo *)object->getUserData();
if (info && info->fmt_string)
object->setLabel(info->format(node));
else
object->setLabel(node->getStringValue());
return;
}
switch (node->getType()) {
case SGPropertyNode::BOOL:
case SGPropertyNode::INT:
case SGPropertyNode::LONG:
object->setValue(node->getIntValue());
break;
case SGPropertyNode::FLOAT:
case SGPropertyNode::DOUBLE:
object->setValue(node->getFloatValue());
break;
default:
object->setValue(node->getStringValue());
break;
}
}
static void
copy_from_pui (puObject * object, SGPropertyNode * node)
{
// puText objects are immutable, so should not be copied out
if (object->getType() & PUCLASS_TEXT)
return;
switch (node->getType()) {
case SGPropertyNode::BOOL:
case SGPropertyNode::INT:
case SGPropertyNode::LONG:
node->setIntValue(object->getIntegerValue());
break;
case SGPropertyNode::FLOAT:
case SGPropertyNode::DOUBLE:
node->setFloatValue(object->getFloatValue());
break;
default:
const char *s = object->getStringValue();
if (s)
node->setStringValue(s);
break;
}
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGDialog.
////////////////////////////////////////////////////////////////////////
FGDialog::FGDialog (SGPropertyNode * props)
: _object(0),
_gui((NewGUI *)globals->get_subsystem("gui")),
_props(props)
{
_module = string("__dlg:") + props->getStringValue("name", "[unnamed]");
SGPropertyNode *nasal = props->getNode("nasal");
if (nasal) {
_nasal_close = nasal->getNode("close");
SGPropertyNode *open = nasal->getNode("open");
if (open) {
const char *s = open->getStringValue();
FGNasalSys *nas = (FGNasalSys *)globals->get_subsystem("nasal");
nas->createModule(_module.c_str(), _module.c_str(), s, strlen(s), props);
}
}
display(props);
}
FGDialog::~FGDialog ()
{
int x, y;
_object->getAbsolutePosition(&x, &y);
_props->setIntValue("lastx", x);
_props->setIntValue("lasty", y);
FGNasalSys *nas = (FGNasalSys *)globals->get_subsystem("nasal");
if (_nasal_close) {
const char *s = _nasal_close->getStringValue();
nas->createModule(_module.c_str(), _module.c_str(), s, strlen(s), _props);
}
nas->deleteModule(_module.c_str());
puDeleteObject(_object);
unsigned int i;
// Delete all the info objects we
// were forced to keep around because
// PUI cannot delete its own user data.
for (i = 0; i < _info.size(); i++) {
delete (GUIInfo *)_info[i];
_info[i] = 0;
}
// Finally, delete the property links.
for (i = 0; i < _propertyObjects.size(); i++) {
delete _propertyObjects[i];
_propertyObjects[i] = 0;
}
}
void
FGDialog::updateValues (const char * objectName)
{
if (objectName && !objectName[0])
objectName = 0;
for (unsigned int i = 0; i < _propertyObjects.size(); i++) {
const string &name = _propertyObjects[i]->name;
if (objectName && name != objectName)
continue;
puObject *obj = _propertyObjects[i]->object;
if ((obj->getType() & PUCLASS_LIST) && (dynamic_cast(obj)->id & FGCLASS_LIST)) {
fgList *pl = static_cast(obj);
pl->update();
} else
copy_to_pui(_propertyObjects[i]->node, obj);
}
}
void
FGDialog::applyValues (const char * objectName)
{
if (objectName && !objectName[0])
objectName = 0;
for (unsigned int i = 0; i < _propertyObjects.size(); i++) {
const string &name = _propertyObjects[i]->name;
if (objectName && name != objectName)
continue;
copy_from_pui(_propertyObjects[i]->object,
_propertyObjects[i]->node);
}
}
void
FGDialog::update ()
{
for (unsigned int i = 0; i < _liveObjects.size(); i++) {
puObject *obj = _liveObjects[i]->object;
if (obj->getType() & PUCLASS_INPUT && ((puInput *)obj)->isAcceptingInput())
continue;
copy_to_pui(_liveObjects[i]->node, obj);
}
}
void
FGDialog::display (SGPropertyNode * props)
{
if (_object != 0) {
SG_LOG(SG_GENERAL, SG_ALERT, "This widget is already active");
return;
}
int screenw = globals->get_props()->getIntValue("/sim/startup/xsize");
int screenh = globals->get_props()->getIntValue("/sim/startup/ysize");
bool userx = props->hasValue("x");
bool usery = props->hasValue("y");
bool userw = props->hasValue("width");
bool userh = props->hasValue("height");
// Let the layout widget work in the same property subtree.
LayoutWidget wid(props);
SGPropertyNode *fontnode = props->getNode("font");
if (fontnode) {
FGFontCache *fc = globals->get_fontcache();
_font = fc->get(fontnode);
} else {
_font = _gui->getDefaultFont();
}
wid.setDefaultFont(_font, int(_font->getPointSize()));
int pw=0, ph=0;
int px, py, savex, savey;
if(!userw || !userh)
wid.calcPrefSize(&pw, &ph);
pw = props->getIntValue("width", pw);
ph = props->getIntValue("height", ph);
px = savex = props->getIntValue("x", (screenw - pw) / 2);
py = savey = props->getIntValue("y", (screenh - ph) / 2);
// Negative x/y coordinates are interpreted as distance from the top/right
// corner rather than bottom/left.
if (userx && px < 0)
px = screenw - pw + px;
if (usery && py < 0)
py = screenh - ph + py;
// Define "x", "y", "width" and/or "height" in the property tree if they
// are not specified in the configuration file.
wid.layout(px, py, pw, ph);
// Use the dimension and location properties as specified in the
// configuration file or from the layout widget.
_object = makeObject(props, screenw, screenh);
// Remove automatically generated properties, so the layout looks
// the same next time around, or restore x and y to preserve negative coords.
if(userx)
props->setIntValue("x", savex);
else
props->removeChild("x");
if(usery)
props->setIntValue("y", savey);
else
props->removeChild("y");
if(!userw) props->removeChild("width");
if(!userh) props->removeChild("height");
if (_object != 0) {
_object->reveal();
} else {
SG_LOG(SG_GENERAL, SG_ALERT, "Widget "
<< props->getStringValue("name", "[unnamed]")
<< " does not contain a proper GUI definition");
}
}
puObject *
FGDialog::makeObject (SGPropertyNode * props, int parentWidth, int parentHeight)
{
if (props->getBoolValue("hide"))
return 0;
bool presetSize = props->hasValue("width") && props->hasValue("height");
int width = props->getIntValue("width", parentWidth);
int height = props->getIntValue("height", parentHeight);
int x = props->getIntValue("x", (parentWidth - width) / 2);
int y = props->getIntValue("y", (parentHeight - height) / 2);
string type = props->getName();
if (type.empty())
type = "dialog";
if (type == "dialog") {
puPopup * obj;
bool draggable = props->getBoolValue("draggable", true);
if (props->getBoolValue("modal", false))
obj = new puDialogBox(x, y);
else
obj = new fgPopup(x, y, draggable);
setupGroup(obj, props, width, height, true);
setColor(obj, props);
return obj;
} else if (type == "group") {
puGroup * obj = new puGroup(x, y);
setupGroup(obj, props, width, height, false);
setColor(obj, props);
return obj;
} else if (type == "frame") {
puGroup * obj = new puGroup(x, y);
setupGroup(obj, props, width, height, true);
setColor(obj, props);
return obj;
} else if (type == "hrule" || type == "vrule") {
puFrame * obj = new puFrame(x, y, x + width, y + height);
obj->setBorderThickness(0);
setColor(obj, props, BACKGROUND|FOREGROUND|HIGHLIGHT);
return obj;
} else if (type == "list") {
int slider_width = props->getIntValue("slider", 20);
fgList * obj = new fgList(x, y, x + width, y + height, props, slider_width);
if (presetSize)
obj->setSize(width, height);
setupObject(obj, props);
setColor(obj, props);
return obj;
} else if (type == "airport-list") {
AirportList * obj = new AirportList(x, y, x + width, y + height);
if (presetSize)
obj->setSize(width, height);
setupObject(obj, props);
setColor(obj, props);
return obj;
} else if (type == "property-list") {
PropertyList * obj = new PropertyList(x, y, x + width, y + height, globals->get_props());
if (presetSize)
obj->setSize(width, height);
setupObject(obj, props);
setColor(obj, props);
return obj;
} else if (type == "input") {
puInput * obj = new puInput(x, y, x + width, y + height);
setupObject(obj, props);
setColor(obj, props, FOREGROUND|LABEL);
return obj;
} else if (type == "text") {
puText * obj = new puText(x, y);
setupObject(obj, props);
// Layed-out objects need their size set, and non-layout ones
// get a different placement.
if (presetSize)
obj->setSize(width, height);
else
obj->setLabelPlace(PUPLACE_LABEL_DEFAULT);
setColor(obj, props, LABEL);
return obj;
} else if (type == "checkbox") {
puButton * obj;
obj = new puButton(x, y, x + width, y + height, PUBUTTON_XCHECK);
setupObject(obj, props);
setColor(obj, props, FOREGROUND|LABEL);
return obj;
} else if (type == "radio") {
puButton * obj;
obj = new puButton(x, y, x + width, y + height, PUBUTTON_CIRCLE);
setupObject(obj, props);
setColor(obj, props, FOREGROUND|LABEL);
return obj;
} else if (type == "button") {
puButton * obj;
const char * legend = props->getStringValue("legend", "[none]");
if (props->getBoolValue("one-shot", true))
obj = new puOneShot(x, y, legend);
else
obj = new puButton(x, y, legend);
if (presetSize)
obj->setSize(width, height);
setupObject(obj, props);
setColor(obj, props);
return obj;
} else if (type == "combo") {
fgComboBox * obj = new fgComboBox(x, y, x + width, y + height, props,
props->getBoolValue("editable", false));
setupObject(obj, props);
setColor(obj, props, EDITFIELD);
return obj;
} else if (type == "slider") {
bool vertical = props->getBoolValue("vertical", false);
puSlider * obj = new puSlider(x, y, (vertical ? height : width));
obj->setMinValue(props->getFloatValue("min", 0.0));
obj->setMaxValue(props->getFloatValue("max", 1.0));
setupObject(obj, props);
if (presetSize)
obj->setSize(width, height);
setColor(obj, props, FOREGROUND|LABEL);
return obj;
} else if (type == "dial") {
puDial * obj = new puDial(x, y, width);
obj->setMinValue(props->getFloatValue("min", 0.0));
obj->setMaxValue(props->getFloatValue("max", 1.0));
obj->setWrap(props->getBoolValue("wrap", true));
setupObject(obj, props);
setColor(obj, props, FOREGROUND|LABEL);
return obj;
} else if (type == "textbox") {
int slider_width = props->getIntValue("slider", 20);
int wrap = props->getBoolValue("wrap", true);
puaLargeInput * obj = new puaLargeInput(x, y,
x+width, x+height, 2, slider_width, wrap);
if (props->hasValue("editable")) {
if (props->getBoolValue("editable")==false)
obj->disableInput();
else
obj->enableInput();
}
if (presetSize)
obj->setSize(width, height);
setupObject(obj, props);
setColor(obj, props, FOREGROUND|LABEL);
return obj;
} else if (type == "select") {
fgSelectBox * obj = new fgSelectBox(x, y, x + width, y + height, props);
setupObject(obj, props);
setColor(obj, props, EDITFIELD);
return obj;
} else {
return 0;
}
}
void
FGDialog::setupObject (puObject * object, SGPropertyNode * props)
{
string type = props->getName();
object->setLabelPlace(PUPLACE_CENTERED_RIGHT);
if (props->hasValue("legend"))
object->setLegend(props->getStringValue("legend"));
if (props->hasValue("label"))
object->setLabel(props->getStringValue("label"));
if (props->hasValue("border"))
object->setBorderThickness( props->getIntValue("border", 2) );
if ( SGPropertyNode *nft = props->getNode("font", false) ) {
FGFontCache *fc = globals->get_fontcache();
puFont *lfnt = fc->get(nft);
object->setLabelFont(*lfnt);
} else {
object->setLabelFont(*_font);
}
if (props->hasValue("property")) {
const char * name = props->getStringValue("name");
if (name == 0)
name = "";
const char * propname = props->getStringValue("property");
SGPropertyNode_ptr node = fgGetNode(propname, true);
copy_to_pui(node, object);
PropertyObject* po = new PropertyObject(name, object, node);
_propertyObjects.push_back(po);
if (props->getBoolValue("live"))
_liveObjects.push_back(po);
}
SGPropertyNode * dest = fgGetNode("/sim/bindings/gui", true);
vector bindings = props->getChildren("binding");
if (type == "text" || bindings.size() > 0) {
GUIInfo * info = new GUIInfo(this);
info->key = props->getIntValue("keynum", -1);
if (props->hasValue("key"))
info->key = getKeyCode(props->getStringValue("key", ""));
for (unsigned int i = 0; i < bindings.size(); i++) {
unsigned int j = 0;
SGPropertyNode_ptr binding;
while (dest->getChild("binding", j))
j++;
const char *cmd = bindings[i]->getStringValue("command");
if (!strcmp(cmd, "nasal"))
bindings[i]->setStringValue("module", _module.c_str());
binding = dest->getChild("binding", j, true);
copyProperties(bindings[i], binding);
info->bindings.push_back(new SGBinding(binding, globals->get_props()));
}
object->setCallback(action_callback);
if (type == "input" && props->getBoolValue("live"))
object->setDownCallback(action_callback);
if (type == "text") {
const char *format = props->getStringValue("format", 0);
if (format) {
info->fmt_type = validate_format(props->getStringValue("format", 0));
if (info->fmt_type != f_INVALID) {
info->text = new char[FORMAT_BUFSIZE + 1];
info->fmt_string = new char[strlen(format) + 1];
strcpy(info->fmt_string, format);
} else {
SG_LOG(SG_GENERAL, SG_ALERT, "DIALOG: invalid '"
<< format << '\'');
}
}
}
object->setUserData(info);
_info.push_back(info);
}
object->makeReturnDefault(props->getBoolValue("default"));
}
void
FGDialog::setupGroup (puGroup * group, SGPropertyNode * props,
int width, int height, bool makeFrame)
{
setupObject(group, props);
if (makeFrame) {
puFrame* f = new puFrame(0, 0, width, height);
setColor(f, props);
}
int nChildren = props->nChildren();
for (int i = 0; i < nChildren; i++)
makeObject(props->getChild(i), width, height);
group->close();
}
void
FGDialog::setColor(puObject * object, SGPropertyNode * props, int which)
{
string type = props->getName();
if (type.empty())
type = "dialog";
if (type == "textbox" && props->getBoolValue("editable"))
type += "-editable";
FGColor c(_gui->getColor("background"));
c.merge(_gui->getColor(type));
c.merge(props->getNode("color"));
if (c.isValid())
object->setColourScheme(c.red(), c.green(), c.blue(), c.alpha());
const struct {
int mask;
int id;
const char *name;
const char *cname;
} pucol[] = {
{ BACKGROUND, PUCOL_BACKGROUND, "background", "color-background" },
{ FOREGROUND, PUCOL_FOREGROUND, "foreground", "color-foreground" },
{ HIGHLIGHT, PUCOL_HIGHLIGHT, "highlight", "color-highlight" },
{ LABEL, PUCOL_LABEL, "label", "color-label" },
{ LEGEND, PUCOL_LEGEND, "legend", "color-legend" },
{ MISC, PUCOL_MISC, "misc", "color-misc" },
{ EDITFIELD, PUCOL_EDITFIELD, "editfield", "color-editfield" },
};
const int numcol = sizeof(pucol) / sizeof(pucol[0]);
for (int i = 0; i < numcol; i++) {
bool dirty = false;
c.clear();
c.setAlpha(1.0);
dirty |= c.merge(_gui->getColor(type + '-' + pucol[i].name));
if (which & pucol[i].mask)
dirty |= c.merge(props->getNode("color"));
if ((pucol[i].mask == LABEL) && !c.isValid())
dirty |= c.merge(_gui->getColor("label"));
dirty |= c.merge(props->getNode(pucol[i].cname));
if (c.isValid() && dirty)
object->setColor(pucol[i].id, c.red(), c.green(), c.blue(), c.alpha());
}
}
static struct {
const char *name;
int key;
} keymap[] = {
{"backspace", 8},
{"tab", 9},
{"return", 13},
{"enter", 13},
{"esc", 27},
{"escape", 27},
{"space", ' '},
{"&", '&'},
{"and", '&'},
{"<", '<'},
{">", '>'},
{"f1", PU_KEY_F1},
{"f2", PU_KEY_F2},
{"f3", PU_KEY_F3},
{"f4", PU_KEY_F4},
{"f5", PU_KEY_F5},
{"f6", PU_KEY_F6},
{"f7", PU_KEY_F7},
{"f8", PU_KEY_F8},
{"f9", PU_KEY_F9},
{"f10", PU_KEY_F10},
{"f11", PU_KEY_F11},
{"f12", PU_KEY_F12},
{"left", PU_KEY_LEFT},
{"up", PU_KEY_UP},
{"right", PU_KEY_RIGHT},
{"down", PU_KEY_DOWN},
{"pageup", PU_KEY_PAGE_UP},
{"pagedn", PU_KEY_PAGE_DOWN},
{"home", PU_KEY_HOME},
{"end", PU_KEY_END},
{"insert", PU_KEY_INSERT},
{0, -1},
};
int
FGDialog::getKeyCode(const char *str)
{
enum {
CTRL = 0x1,
SHIFT = 0x2,
ALT = 0x4,
};
while (*str == ' ')
str++;
char *buf = new char[strlen(str) + 1];
strcpy(buf, str);
char *s = buf + strlen(buf);
while (s > str && s[-1] == ' ')
s--;
*s = 0;
s = buf;
int mod = 0;
while (1) {
if (!strncmp(s, "Ctrl-", 5) || !strncmp(s, "CTRL-", 5))
s += 5, mod |= CTRL;
else if (!strncmp(s, "Shift-", 6) || !strncmp(s, "SHIFT-", 6))
s += 6, mod |= SHIFT;
else if (!strncmp(s, "Alt-", 4) || !strncmp(s, "ALT-", 4))
s += 4, mod |= ALT;
else
break;
}
int key = -1;
if (strlen(s) == 1 && isascii(*s)) {
key = *s;
if (mod & SHIFT)
key = toupper(key);
if (mod & CTRL)
key = toupper(key) - 64;
if (mod & ALT)
; // Alt not propagated to the gui
} else {
for (char *t = s; *t; t++)
*t = tolower(*t);
for (int i = 0; keymap[i].name; i++) {
if (!strcmp(s, keymap[i].name)) {
key = keymap[i].key;
break;
}
}
}
delete[] buf;
return key;
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGDialog::PropertyObject.
////////////////////////////////////////////////////////////////////////
FGDialog::PropertyObject::PropertyObject (const char * n,
puObject * o,
SGPropertyNode_ptr p)
: name(n),
object(o),
node(p)
{
}
////////////////////////////////////////////////////////////////////////
// Implementation of fgValueList and derived pui widgets
////////////////////////////////////////////////////////////////////////
fgValueList::fgValueList(SGPropertyNode *p) :
_props(p)
{
make_list();
}
void
fgValueList::update()
{
destroy_list();
make_list();
}
fgValueList::~fgValueList()
{
destroy_list();
}
void
fgValueList::make_list()
{
vector value_nodes = _props->getChildren("value");
_list = new char *[value_nodes.size() + 1];
unsigned int i;
for (i = 0; i < value_nodes.size(); i++)
_list[i] = strdup((char *)value_nodes[i]->getStringValue());
_list[i] = 0;
}
void
fgValueList::destroy_list()
{
for (int i = 0; _list[i] != 0; i++)
if (_list[i])
free(_list[i]);
delete[] _list;
}
void
fgList::update()
{
fgValueList::update();
int top = getTopItem();
newList(_list);
setTopItem(top);
}
// end of dialog.cxx