A very special thanks is due to the following people and groups.

Note, as hard as I've tried, I've found it impossible to perfectly
maintain this file.  If you are aware of someone who you think might
be included here, PLEASE let me know.  Projects like this are made
possible only by the help and hard work of others.  I want to properly
credit everyone who has contributed to this project.


Michele America <nomimarketing@mail.telepac.pt>
  Contributed to the HUD code.


Steve Baker <sbaker@link.com>
  - Author of PUI (a graphical interface written entirely on top of
    OpenGL/GLUT)
  - Contributed significantly to the basic Audio library.
  - Steve has provided an immense amount of coaching and tutelage,
    both on the subjects of flight simulation and OpenGL.  It has been
    his comments and thoughts that have prompted the implementation of
    most of the more sophisticated features of Flight Gear.


Paul Bleisch <pbleisch@acm.org>
  Paul redid the "debug" system so that it would be much more
  flexible, so it could be easily disabled for production system, and
  so that messages for certain subsystems could be selectively
  enabled.

  Also contributed a first stab at a config file/command line parsing
  system.


Gene Buckle <geneb@nwlink.com>
  Gene has done a lot of work getting FG to compile with the MSVC++
  compiler.  Also, he has pushed, proded, and bugged me endlessly to
  do my stuff right.  (I mean that in a good way, because sometimes
  when the little nudge in the right direction isn't working, I need
  a good hard shove.) :-)


Didier Chauveau <chauveau@math.univ-mlv.fr>
  Provided some initial code to parse the 30 arcsec DEM files found at:
  http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html


Francine Evans <evans@cs.sunysb.edu>
  http://www.cs.sunysb.edu/~evans/stripe.html
  Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)


Jean-loup Gailly and Mark Adler <zlib@quest.jpl.nasa.gov>
  Authors of the zlib library.  Used for on-the-fly compression and
  decompression routines.
  http://www.cdrom.com/pub/infozip/zlib/


Jeff Goeke-Smith <jgoeke@voyager.net>
  Contributed our first autopilot.  (Heading Hold)


Michael I. Gold <gold@puck.asd.sgi.com> -- Patiently answered my endless
  "newbie" OpenGL questions.  His effort alone has made me a great SGI
  fan.


Charlie Hotchkiss <chotchkiss@namg.us.anritsu.com> -- Worked on improving
  and enhancing the HUD code.  Lots of code style tips and code tweaks ...


Bruce Jackson <e.b.jackson@larc.nasa.gov> 
  http://agcbwww.larc.nasa.gov/People/ebj.html -- Developed the
  LaRCsim code which we use to provide the flight model.  Also
  patiently answered my many, many questions.


Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
  Helped me get on track with setting up fog effects.


Bob Kuehne <rpk@sgi.com>
  Redid the Makefile system so it is simpler and more robust.


Eric Mitchell <mitchell@mars.ark.com>
  Contributed some topnotch scenery textures.


Anders Morken <amrken@online.no>
  Maintains the European mirror of the FG web pages.


Alan Murta <amurta@cs.man.ac.uk>
  http://www.cs.man.ac.uk/aig/staff/alan/software/
  Created the Generic Polygon Clipping library


Oscar <bigoc@premier.net>
  Created single engine piston engine sounds as part of an F4U package
  for FS98.  They are pretty cool and Oscar was happy to contribute
  them to our little project.


Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
  Author of the Triangle program.  Triangle is used to calculate the
  Delauney triangulation of our irregular terrain.


U.S. Geological Survey - http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
  Provided geographic data used by this project


Petter Reinholdtsen <pere@games.no>
  Incorporated the Gnu automake/autoconf system (with libtool).
  This should streamline and standardize the build process for all
  Unix-like platforms.  It should have little effect on IDE type 
  environments since the don't use the Unix make system.


Chris Schoeneman <crs@millpond.engr.sgi.com>
  Contributed some 3d sound playing code for Irix, Win32, and Linux
  It is unclear if this code will be used directly, but it certainly
  will have an influence on the development of our own audio library.


Durk Talsma <pn_talsma@macmail.psy.uva.nl>
  Accurate Sun, Moon, and Planets.  Sun changes color based on
  position in sky.  Moon has correct phase and blends well into the
  sky.  Planets are correctly positioned and have proper magnitude.


Carmelo Volpe <carmelo.volpe@csb.ki.se>
  Porting Flight Gear to the Metro Works development environment (PC/Mac)


Robert Allan Zeh <raz@cmg.FCNBD.COM>
  Helped me tremendously in figuring out the Cygnus win32 compiler and
  how to link with .dll's.  With out him the first runable win32
  version of FG would have been impossible.