/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Header: FGGroundReactions.h Author: Jon S. Berndt Date started: 09/13/00 ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. HISTORY -------------------------------------------------------------------------------- 09/13/00 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% COMMENTS, REFERENCES, and NOTES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SENTRY %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifndef FGGROUNDREACTIONS_H #define FGGROUNDREACTIONS_H /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #ifdef FGFS # include # ifdef SG_HAVE_STD_INCLUDES # include # else # include # endif #else # include #endif #include "FGModel.h" #include "FGConfigFile.h" #include "FGLGear.h" #include "FGInertial.h" #include "FGMatrix33.h" #define ID_GROUNDREACTIONS "$Id$" /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS DECLARATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ class FGGroundReactions : public FGModel { public: FGGroundReactions(FGFDMExec*); ~FGGroundReactions(void); bool Run(void); bool Load(FGConfigFile* AC_cfg); FGColumnVector3& GetForces(void) {return vForces;} double GetForces(int idx) const {return vForces(idx);} FGColumnVector3& GetMoments(void) {return vMoments;} double GetMoments(int idx) const {return vMoments(idx);} string GetGroundReactionStrings(void); string GetGroundReactionValues(void); inline int GetNumGearUnits(void) const { return lGear.size(); } /** Gets a gear instance @param gear index of gear instance @return a pointer to the FGLGear instance of the gear unit requested */ inline FGLGear* GetGearUnit(int gear) { return &(lGear[gear]); } void bind(void); void unbind(void); private: vector lGear; FGColumnVector3 vForces; FGColumnVector3 vMoments; FGColumnVector3 vMaxStaticGrip; FGColumnVector3 vMaxMomentResist; void Debug(int from); }; //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% #endif