#include "layout.hxx" // This file contains the actual layout engine. It has no dependence // on outside libraries; see layout-props.cxx for the glue code. // Note, property names with leading double-underscores (__bx, etc...) // are debugging information, and can be safely removed. const int DEFAULT_PADDING = 2; int LayoutWidget::UNIT = 5; bool LayoutWidget::eq(const char* a, const char* b) { while(*a && (*a == *b)) { a++; b++; } return *a == *b; } // Normal widgets get a padding of 4 pixels. Layout groups shouldn't // have visible padding by default, except for top-level dialog groups // which need to leave two pixels for the puFrame's border. This // value can, of course, be overriden by the parent groups // property, or per widget with . int LayoutWidget::padding() { int pad = isType("group") ? 0 : 4; if(isType("dialog")) pad = 2; if(hasParent() && parent().hasField("default-padding")) pad = parent().getNum("default-padding"); if(hasField("padding")) pad = getNum("padding"); return pad; } void LayoutWidget::calcPrefSize(int* w, int* h) { *w = *h = 0; // Ask for nothing by default int legw = stringLength(getStr("legend")); int labw = stringLength(getStr("label")); if(isType("dialog") || isType("group")) { if(!hasField("layout")) { // Legacy support for groups without layout managers. if(hasField("width")) *w = getNum("width"); if(hasField("height")) *h = getNum("height"); } else { const char* layout = getStr("layout"); if (eq(layout, "hbox" )) doHVBox(false, false, w, h); else if(eq(layout, "vbox" )) doHVBox(false, true, w, h); else if(eq(layout, "table")) doTable(false, w, h); } } else if (isType("text")) { *w = labw; *h = 4*UNIT; // FIXME: multi line height? } else if (isType("button")) { *w = legw + 6*UNIT + (labw ? labw + UNIT : 0); *h = 6*UNIT; } else if (isType("checkbox") || isType("radio")) { *w = 3*UNIT + (labw ? (3*UNIT + labw) : 0); *h = 3*UNIT; } else if (isType("input") || isType("combo") || isType("select")) { *w = 17*UNIT; *h = 6*UNIT; } else if (isType("slider")) { if(getBool("vertical")) *w = 3*UNIT; else *h = 3*UNIT; } else if (isType("list") || isType("airport-list") || isType("dial")) { *w = *h = 12*UNIT; } // Throw it all out if the user specified a fixed preference if(hasField("pref-width")) *w = getNum("pref-width"); if(hasField("pref-height")) *h = getNum("pref-height"); // And finally correct for cell padding int pad = 2*padding(); *w += pad; *h += pad; // Store what we calculated setNum("__pw", *w); setNum("__ph", *h); } // Set up geometry such that the widget lives "inside" the specified void LayoutWidget::layout(int x, int y, int w, int h) { setNum("__bx", x); setNum("__by", y); setNum("__bw", w); setNum("__bh", h); // Correct for padding. int pad = padding(); x += pad; y += pad; w -= 2*pad; h -= 2*pad; int prefw = 0, prefh = 0; calcPrefSize(&prefw, &prefh); prefw -= 2*pad; prefh -= 2*pad; // "Parent Set" values override widget preferences if(hasField("_psw")) prefw = getNum("_psw"); if(hasField("_psh")) prefh = getNum("_psh"); bool isGroup = isType("dialog") || isType("group"); // Correct our box for alignment. The values above correspond to // a "fill" alignment. const char* halign = isGroup ? "fill" : "center"; if(hasField("halign")) halign = getStr("halign"); if(eq(halign, "left")) { w = prefw; } else if(eq(halign, "right")) { x += w - prefw; w = prefw; } else if(eq(halign, "center")) { x += (w - prefw)/2; w = prefw; } const char* valign = isGroup ? "fill" : "center"; if(hasField("valign")) valign = getStr("valign"); if(eq(valign, "bottom")) { h = prefh; } else if(eq(valign, "top")) { y += h - prefh; h = prefh; } else if(eq(valign, "center")) { y += (h - prefh)/2; h = prefh; } // PUI widgets interpret their size differently depending on // type, so diddle the values as needed to fit the widget into // the x/y/w/h box we have calculated. if (isType("text")) { // puText labels are layed out to the right of the box, so // zero the width. w = 0; } else if (isType("input") || isType("combo") || isType("select")) { // Fix the height to a constant y += (h - 6*UNIT) / 2; h = 6*UNIT; } else if (isType("checkbox") || isType("radio")) { // The PUI dimensions are of the check area only. Center it // on the left side of our box. y += (h - 3*UNIT) / 2; w = h = 3*UNIT; } else if (isType("slider")) { // Fix the thickness to a constant if(getBool("vertical")) { x += (w-3*UNIT)/2; w = 3*UNIT; } else { y += (h-3*UNIT)/2; h = 3*UNIT; } } // Set out output geometry setNum("x", x); setNum("y", y); setNum("width", w); setNum("height", h); // Finally, if we are ourselves a layout object, do the actual layout. if(isGroup && hasField("layout")) { const char* layout = getStr("layout"); if (eq(layout, "hbox" )) doHVBox(true, false); else if(eq(layout, "vbox" )) doHVBox(true, true); else if(eq(layout, "table")) doTable(true); } } // Convention: the "A" cooridinate refers to the major axis of the // container (width, for an hbox), "B" is minor. void LayoutWidget::doHVBox(bool doLayout, bool vertical, int* w, int* h) { int nc = nChildren(); int* prefA = doLayout ? new int[nc] : 0; int i, totalA = 0, maxB = 0, nStretch = 0; int nEq = 0, eqA = 0, eqB = 0, eqTotalA = 0; for(i=0; i maxB) maxB = b; if(child.getBool("stretch")) { nStretch++; } else if(child.getBool("equal")) { int pad = child.padding(); nEq++; eqTotalA += a - 2*pad; if(a-2*pad > eqA) eqA = a - 2*pad; if(b-2*pad > eqB) eqB = b - 2*pad; } } if(nStretch == 0) nStretch = nc; totalA += nEq * eqA - eqTotalA; if(!doLayout) { if(vertical) { *w = maxB; *h = totalA; } else { *w = totalA; *h = maxB; } return; } int currA = 0; int availA = getNum(vertical ? "height" : "width"); int availB = getNum(vertical ? "width" : "height"); bool stretchAll = nStretch == nc ? true : false; int stretch = availA - totalA; if(stretch < 0) stretch = 0; for(i=0; ichild = getChild(i); cell->child.calcPrefSize(&cell->w, &cell->h); cell->row = cell->child.getNum("row"); cell->col = cell->child.getNum("col"); cell->rspan = cell->child.hasField("rowspan") ? cell->child.getNum("rowspan") : 1; cell->cspan = cell->child.hasField("colspan") ? cell->child.getNum("colspan") : 1; if(cell->row + cell->rspan > rows) rows = cell->row + cell->rspan; if(cell->col + cell->cspan > cols) cols = cell->col + cell->cspan; } int* rowSizes = new int[rows]; int* colSizes = new int[cols]; for(i=0; irow = rows - cell->row - cell->rspan; } // Pass 2: get sizes for single-cell children for(i=0; irspan < 2 && cell->h > rowSizes[cell->row]) rowSizes[cell->row] = cell->h; if(cell->cspan < 2 && cell->w > colSizes[cell->col]) colSizes[cell->col] = cell->w; } // Pass 3: multi-cell children, make space as needed for(i=0; irspan > 1) { int total = 0; for(j=0; jrspan; j++) total += rowSizes[cell->row + j]; int extra = total - cell->h; if(extra > 0) { for(j=0; jrspan; j++) { int chunk = extra / (cell->rspan - j); rowSizes[cell->row + j] += chunk; extra -= chunk; } } } if(cell->cspan > 1) { int total = 0; for(j=0; jcspan; j++) total += colSizes[cell->col + j]; int extra = total - cell->w; if(extra > 0) { for(j=0; jcspan; j++) { int chunk = extra / (cell->cspan - j); colSizes[cell->col + j] += chunk; extra -= chunk; } } } } // Calculate our preferred sizes, and return if we aren't doing layout int prefw=0, prefh=0; for(i=0; irspan; j++) h += rowSizes[cell->row + j]; for(j=0; jcspan; j++) w += colSizes[cell->col + j]; int x = colX[cell->col]; int y = rowY[cell->row]; cell->child.layout(x, y, w, h); } // Clean up delete[] children; delete[] rowSizes; delete[] colSizes; delete[] rowY; delete[] colX; }