#ifndef __LAYOUT_HXX #define __LAYOUT_HXX #include class puFont; // For the purposes of doing layout management, widgets have a type, // zero or more children, and string-indexed "fields" which can be // constraints, parameters or x/y/width/height geometry values. It // can provide a "preferred" width and height to its parent, and is // capable of laying itself out into a specified x/y/w/h box. The // widget "type" is not a field for historical reasons having to do // with the way the dialog property format works. // // Note that this is a simple wrapper around an SGPropertyNode // pointer. The intent is that these objects will be created on the // stack as needed and passed by value. All persistent data is stored // in the wrapped properties. class LayoutWidget { public: static void setDefaultFont(puFont* font, int pixels); LayoutWidget() { _prop = 0; } LayoutWidget(SGPropertyNode* p) { _prop = p; } const char* type(); bool hasParent(); LayoutWidget parent(); int nChildren(); LayoutWidget getChild(int i); bool hasField(const char* f); int getNum(const char* f); bool getBool(const char* f, bool dflt = false); const char* getStr(const char* f); void setNum(const char* f, int num); void calcPrefSize(int* w, int* h); void layout(int x, int y, int w, int h); private: static int UNIT; static puFont FONT; static bool eq(const char* a, const char* b); bool isType(const char* t) { return eq(t, type()); } int padding(); int stringLength(const char* s); // must handle null argument void doHVBox(bool doLayout, bool vertical, int* w=0, int* h=0); void doTable(bool doLayout, int* w=0, int* h=0); SGPropertyNode_ptr _prop; }; #endif // __LAYOUT_HXX