#ifndef FG_GUI_COLOR_HXX #define FG_GUI_COLOR_HXX // forward decls class SGPropertyNode; class FGColor { public: FGColor() { clear(); } FGColor(float r, float g, float b, float a = 1.0f) { set(r, g, b, a); } FGColor(const SGPropertyNode *prop) { set(prop); } FGColor(FGColor *c) { if (c) set(c->_red, c->_green, c->_blue, c->_alpha); } inline void clear() { _red = _green = _blue = _alpha = -1.0f; } // merges in non-negative components from property with children etc. bool merge(const SGPropertyNode *prop); bool merge(const FGColor *color); bool set(const SGPropertyNode *prop) { clear(); return merge(prop); }; bool set(const FGColor *color) { clear(); return merge(color); } bool set(float r, float g, float b, float a = 1.0f) { _red = r, _green = g, _blue = b, _alpha = a; return true; } bool isValid() const { return _red >= 0.0 && _green >= 0.0 && _blue >= 0.0; } void print() const; inline void setRed(float red) { _red = red; } inline void setGreen(float green) { _green = green; } inline void setBlue(float blue) { _blue = blue; } inline void setAlpha(float alpha) { _alpha = alpha; } inline float red() const { return clamp(_red); } inline float green() const { return clamp(_green); } inline float blue() const { return clamp(_blue); } inline float alpha() const { return _alpha < 0.0 ? 1.0f : clamp(_alpha); } protected: float _red, _green, _blue, _alpha; private: float clamp(float f) const { return f < 0.0 ? 0.0f : f > 1.0 ? 1.0f : f; } }; #endif