/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGInertial.cpp Author: Jon S. Berndt Date started: 09/13/00 Purpose: Encapsulates the inertial frame forces (coriolis and centrifugal) ------------- Copyright (C) 2000 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- HISTORY -------------------------------------------------------------------------------- 09/13/00 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include "FGInertial.h" #include "FGPosition.h" #include "FGMassBalance.h" static const char *IdSrc = "$Id$"; static const char *IdHdr = ID_INERTIAL; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGInertial::FGInertial(FGFDMExec* fgex) : FGModel(fgex), vForces(3), vOmegaLocal(3), vRadius(3), vGravity(3) { Name = "FGInertial"; vRadius.InitMatrix(); // Defaults RotationRate = 0.00007272205217; GM = 14.06252720E15; RadiusReference = 20925650.00; gAccelReference = GM/(RadiusReference*RadiusReference); gAccel = GM/(RadiusReference*RadiusReference); if (debug_lvl & 2) cout << "Instantiated: FGInertial" << endl; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGInertial::~FGInertial(void) { if (debug_lvl & 2) cout << "Destroyed: FGInertial" << endl; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGInertial::Run(void) { float stht, ctht, sphi, cphi; if (!FGModel::Run()) { gAccel = GM / (Position->GetRadius()*Position->GetRadius()); stht = sin(Rotation->GetEuler(eTht)); ctht = cos(Rotation->GetEuler(eTht)); sphi = sin(Rotation->GetEuler(ePhi)); cphi = cos(Rotation->GetEuler(ePhi)); vGravity(eX) = vForces(eX) = -gravity()*stht; vGravity(eY) = vForces(eY) = gravity()*sphi*ctht; vGravity(eZ) = vForces(eZ) = gravity()*cphi*ctht; // The following equation for vOmegaLocal terms shows the angular velocity // calculation _for_the_local_frame_ given the earth's rotation (first set) // at the current latitude, and also the component due to the aircraft // motion over the curved surface of the earth (second set). vOmegaLocal(eX) = omega() * cos(Position->GetLatitude()); vOmegaLocal(eY) = 0.0; vOmegaLocal(eZ) = omega() * -sin(Position->GetLatitude()); vOmegaLocal(eX) += Position->GetVe() / Position->GetRadius(); vOmegaLocal(eY) += -Position->GetVn() / Position->GetRadius(); vOmegaLocal(eZ) += 0.00; // vForces = State->GetTl2b()*(-2.0*vOmegaLocal * Position->GetVel()); vRadius(3) = Position->GetRadius(); vForces += State->GetTl2b()*(vOmegaLocal * (vOmegaLocal * vRadius)); vForces *= MassBalance->GetMass(); // IMPORTANT !!!!!!!!!!!!!!!!!!!!!!!!!!!! return false; } else { return true; } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGInertial::LoadInertial(FGConfigFile* AC_cfg) { return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGInertial::Debug(void) { //TODO: Add your source code here }