/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGAuxiliary.cpp Author: Tony Peden, Jon Berndt Date started: 01/26/99 Purpose: Calculates additional parameters needed by the visual system, etc. Called by: FGSimExec ------------- Copyright (C) 1999 Jon S. Berndt (jsb@hal-pc.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- This class calculates various auxiliary parameters. REFERENCES Anderson, John D. "Introduction to Flight", 3rd Edition, McGraw-Hill, 1989 pgs. 112-126 HISTORY -------------------------------------------------------------------------------- 01/26/99 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include "FGAuxiliary.h" #include "FGTranslation.h" #include "FGRotation.h" #include "FGAtmosphere.h" #include "FGState.h" #include "FGFDMExec.h" #include "FGFCS.h" #include "FGAircraft.h" #include "FGPosition.h" #include "FGOutput.h" #include "FGInertial.h" #include "FGMatrix33.h" #include "FGColumnVector3.h" #include "FGColumnVector4.h" static const char *IdSrc = "$Id$"; static const char *IdHdr = ID_AUXILIARY; /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGAuxiliary::FGAuxiliary(FGFDMExec* fdmex) : FGModel(fdmex), vPilotAccel(3), vToEyePt(3) { Name = "FGAuxiliary"; vcas = veas = mach = qbar = pt = 0; psl = rhosl = 1; earthPosAngle = 0.0; if (debug_lvl & 2) cout << "Instantiated: " << Name << endl; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGAuxiliary::~FGAuxiliary() { if (debug_lvl & 2) cout << "Destroyed: FGAuxiliary" << endl; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGAuxiliary::Run() { float A,B,D; if (!FGModel::Run()) { GetState(); if (mach < 1) { //calculate total pressure assuming isentropic flow pt=p*pow((1 + 0.2*mach*mach),3.5); } else { // shock in front of pitot tube, we'll assume its normal and use // the Rayleigh Pitot Tube Formula, i.e. the ratio of total // pressure behind the shock to the static pressure in front B = 5.76*mach*mach/(5.6*mach*mach - 0.8); // The denominator above is zero for Mach ~ 0.38, for which // we'll never be here, so we're safe D = (2.8*mach*mach-0.4)*0.4167; pt = p*pow(B,3.5)*D; } A = pow(((pt-p)/psl+1),0.28571); vcas = sqrt(7*psl/rhosl*(A-1)); veas = sqrt(2*qbar/rhosl); // Pilot sensed accelerations are calculated here. This is used // for the coordinated turn ball instrument. Motion base platforms sometimes // use the derivative of pilot sensed accelerations as the driving parameter, // rather than straight accelerations. // // The theory behind pilot-sensed calculations is presented: // // For purposes of discussion and calculation, assume for a minute that the // pilot is in space and motionless in inertial space. She will feel // no accelerations. If the aircraft begins to accelerate along any axis or // axes (without rotating), the pilot will sense those accelerations. If // any rotational moment is applied, the pilot will sense an acceleration // due to that motion in the amount: // // [wdot X R] + [w X (w X R)] // Term I Term II // // where: // // wdot = omegadot, the rotational acceleration rate vector // w = omega, the rotational rate vector // R = the vector from the aircraft CG to the pilot eyepoint // // The sum total of these two terms plus the acceleration of the aircraft // body axis gives the acceleration the pilot senses in inertial space. // In the presence of a large body such as a planet, a gravity field also // provides an accelerating attraction. This acceleration can be transformed // from the reference frame of the planet so as to be expressed in the frame // of reference of the aircraft. This gravity field accelerating attraction // is felt by the pilot as a force on her tushie as she sits in her aircraft // on the runway awaiting takeoff clearance. // // In JSBSim the acceleration of the body frame in inertial space is given // by the F = ma relation. If the vForces vector is divided by the aircraft // mass, the acceleration vector is calculated. The term wdot is equivalent // to the JSBSim vPQRdot vector, and the w parameter is equivalent to vPQR. // The radius R is calculated below in the vector vToEyePt. vToEyePt = Aircraft->GetXYZep() - MassBalance->GetXYZcg(); vPilotAccel = Aircraft->GetBodyAccel() + Rotation->GetPQRdot() * vToEyePt + Rotation->GetPQR() * (Rotation->GetPQR() * vToEyePt) + Inertial->GetGravity(); earthPosAngle += State->Getdt()*Inertial->omega(); return false; } else { return true; } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% float FGAuxiliary::GetHeadWind(void) { float psiw,vw,psi; psiw = Atmosphere->GetWindPsi(); psi = Rotation->Getpsi(); vw = Atmosphere->GetWindNED().Magnitude(); return vw*cos(psiw - psi); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% float FGAuxiliary::GetCrossWind(void) { float psiw,vw,psi; psiw = Atmosphere->GetWindPsi(); psi = Rotation->Getpsi(); vw = Atmosphere->GetWindNED().Magnitude(); return vw*sin(psiw - psi); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGColumnVector3 FGAuxiliary::GetNpilot(void) { return vPilotAccel/Inertial->gravity(); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% float FGAuxiliary::GetNpilot(int idx) { return (vPilotAccel/Inertial->gravity())(idx); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGAuxiliary::GetState(void) { qbar = Translation->Getqbar(); mach = Translation->GetMach(); p = Atmosphere->GetPressure(); rhosl = Atmosphere->GetDensitySL(); psl = Atmosphere->GetPressureSL(); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGAuxiliary::Debug(void) { //TODO: Add your source code here }