// jsinput.h -- wait for and identify input from joystick // // Written by Tony Peden, started May 2001 // // Copyright (C) 2001 Tony Peden (apeden@earthlink.net) // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #ifndef _JSINPUT_H #define _JSINPUT_H #include class jsInput { private: jsSuper *jss; bool pretty_display; float axes[_JS_MAX_AXES]; float axes_iv[MAX_JOYSTICKS][_JS_MAX_AXES]; int button_iv[MAX_JOYSTICKS]; int joystick,axis,button; float axis_threshold; public: jsInput(jsSuper *jss); ~jsInput(void); inline void displayValues(bool bb) { pretty_display=bb; } int getInput(void); inline int getInputJoystick(void) { return joystick; } inline int getInputAxis(void) { return axis; } inline int getInputButton(void) { return button; } inline float getReturnThreshold(void) { return axis_threshold; } inline void setReturnThreshold(float ff) { if(fabs(ff) <= 1.0) axis_threshold=ff; } }; #endif