// FGEventInput.hxx -- handle event driven input devices // // Written by Torsten Dreyer, started July 2009 // // Copyright (C) 2009 Torsten Dreyer, Torsten (at) t3r _dot_ de // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // // $Id$ #ifndef __FGEVENTINPUT_HXX #define __FGEVENTINPUT_HXX #include "FGCommonInput.hxx" #include "FGButton.hxx" #include "FGDeviceConfigurationMap.hxx" #include /* * A base class for event data. */ struct FGEventData { FGEventData( double aValue, double aDt ) : value(aValue), dt(aDt) {} double value; double dt; }; /* * A wrapper class for a configured event. * * * Change the view pitch * rel-x-rotate * * property-adjust * sim/current-view/pitch-offset-deg * 0.01 * -90.0 * 90.0 * false * * */ class FGInputEvent : public SGReferenced,FGCommonInput { public: /* * Constructor for the class. The arg node shall point * to the property corresponding to the node */ FGInputEvent( SGPropertyNode_ptr node ); virtual ~FGInputEvent(); /* * dispatch the event value through all bindings */ virtual void fire( FGEventData & eventData ); /* * access for the name property */ string GetName() const { return name; } /* * access for the description property */ string GetDescription() const { return desc; } static FGInputEvent * NewObject( SGPropertyNode_ptr node ); protected: /* A more or less meaningfull description of the event */ string desc; /* One of the predefined names of the event */ string name; /* A list of SGBinding objects */ binding_list_t bindings[KEYMOD_MAX]; double lastDt; double intervalSec; }; class FGButtonEvent : public FGInputEvent { public: FGButtonEvent( SGPropertyNode_ptr node ); virtual void fire( FGEventData & eventData ); }; class FGAxisEvent : public FGInputEvent { public: FGAxisEvent( SGPropertyNode_ptr node ); protected: virtual void fire( FGEventData & eventData ); double tolerance; double minRange; double maxRange; double center; double deadband; double lowThreshold; double highThreshold; double lastValue; }; typedef class SGSharedPtr FGInputEvent_ptr; /* * A abstract class implementing basic functionality of input devices for * all operating systems. This is the base class for the O/S-specific * implementation of input device handlers */ class FGInputDevice : public SGReferenced { public: FGInputDevice() {} FGInputDevice( string aName ) : name(aName) {} virtual ~FGInputDevice(); virtual void Open() = 0; virtual void Close() = 0; virtual const char * TranslateEventName( FGEventData & eventData ) = 0; void SetName( string name ); string & GetName() { return name; } void HandleEvent( FGEventData & eventData ); void AddHandledEvent( FGInputEvent_ptr handledEvent ) { if( handledEvents.count( handledEvent->GetName() ) == 0 ) handledEvents[handledEvent->GetName()] = handledEvent; } private: map handledEvents; string name; }; typedef SGSharedPtr FGInputDevice_ptr; /* * The Subsystem for the event input device */ class FGEventInput : public SGSubsystem,FGCommonInput { public: FGEventInput(); virtual ~FGEventInput(); virtual void init(); virtual void postinit(); protected: static const char * PROPERTY_ROOT; void AddDevice( FGInputDevice * inputDevice ); map input_devices; FGDeviceConfigurationMap configMap; }; #endif