// triangle.hxx -- "Triangle" interface class // // Written by Curtis Olson, started March 1999. // // Copyright (C) 1999 Curtis L. Olson - curt@flightgear.org // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // $Id$ #ifndef _TRIANGLE_HXX #define _TRIANGLE_HXX #ifndef __cplusplus # error This library requires C++ #endif #include #include #include #include
#include #include #define REAL double extern "C" { #include } #include "polygon.hxx" #include "trieles.hxx" #include "trinodes.hxx" #include "trisegs.hxx" class FGTriangle { private: // list of nodes FGTriNodes in_nodes; FGTriNodes out_nodes; // list of segments FGTriSegments in_segs; FGTriSegments out_segs; // polygon list poly_list polylist[FG_MAX_AREA_TYPES]; // triangle list triele_list elelist; public: // Constructor and destructor FGTriangle( void ); ~FGTriangle( void ); // add nodes from the dem fit int add_nodes(); // populate this class based on the specified gpc_polys list int build( const point_list& corner_list, const point_list& fit_list, const FGPolyList& gpc_polys ); // populate this class based on the specified gpc_polys list int rebuild( FGConstruct& c ); // Front end triangulator for polygon list. Allocates and builds // up all the needed structures for the triangulator, runs it, // copies the results, and frees all the data structures used by // the triangulator. "pass" can be 1 or 2. 1 = first pass which // generates extra nodes for a better triangulation. 2 = second // pass after split/reassem where we don't want any extra nodes // generated. int run_triangulate( const string& angle, const int pass ); inline FGTriNodes get_out_nodes() const { return out_nodes; } inline size_t get_out_nodes_size() const { return out_nodes.size(); } inline triele_list get_elelist() const { return elelist; } inline FGTriSegments get_out_segs() const { return out_segs; } }; #endif // _TRIANGLE_HXX