#include #include #include #include #include #include #include #include #include #include
#include "NasalSys.hxx" // Read and return file contents in a single buffer. Note use of // stat() to get the file size. This is a win32 function, believe it // or not. :) Note the REALLY IMPORTANT use of the "b" flag to fopen. // Text mode brain damage will kill us if we're trying to do bytewise // I/O. static char* readfile(const char* file, int* lenOut) { struct stat data; if(stat(file, &data) != 0) return 0; FILE* f = fopen(file, "rb"); if(!f) return 0; char* buf = new char[data.st_size]; *lenOut = fread(buf, 1, data.st_size, f); fclose(f); if(*lenOut != data.st_size) { // Shouldn't happen, but warn anyway since it represents a // platform bug and not a typical runtime error (missing file, // etc...) SG_LOG(SG_NASAL, SG_ALERT, "ERROR in Nasal initialization: " << "short count returned from fread(). Check your C library!"); delete[] buf; return 0; } return buf; } FGNasalSys::FGNasalSys() { _context = 0; _globals = naNil(); _timerHash = naNil(); _nextTimerHashKey = 0; // Any value will do } FGNasalSys::~FGNasalSys() { // Nasal doesn't have a "destroy context" API yet. :( // Not a problem for a global subsystem that will never be // destroyed. And the context is actually a global, so no memory // is technically leaked (although the GC pool memory obviously // won't be freed). _context = 0; _globals = naNil(); } // Utility. Sets a named key in a hash by C string, rather than nasal // string object. void FGNasalSys::hashset(naRef hash, const char* key, naRef val) { naRef s = naNewString(_context); naStr_fromdata(s, (char*)key, strlen(key)); naHash_set(hash, s, val); } // The get/setprop functions accept a *list* of strings and walk // through the property tree with them to find the appropriate node. // This allows a Nasal object to hold onto a property path and use it // like a node object, e.g. setprop(ObjRoot, "size-parsecs", 2.02). This // is the utility function that walks the property tree. // Future enhancement: support integer arguments to specify array // elements. static SGPropertyNode* findnode(naContext c, naRef vec, int len) { SGPropertyNode* p = globals->get_props(); for(int i=0; igetNode(naStr_data(a)); if(p == 0) return 0; } return p; } // getprop() extension function. Concatenates its string arguments as // property names and returns the value of the specified property. Or // nil if it doesn't exist. static naRef f_getprop(naContext c, naRef args) { const SGPropertyNode* p = findnode(c, args, naVec_size(args)); if(!p) return naNil(); switch(p->getType()) { case SGPropertyNode::BOOL: case SGPropertyNode::INT: case SGPropertyNode::LONG: case SGPropertyNode::FLOAT: case SGPropertyNode::DOUBLE: return naNum(p->getDoubleValue()); case SGPropertyNode::STRING: { naRef nastr = naNewString(c); const char* val = p->getStringValue(); naStr_fromdata(nastr, (char*)val, strlen(val)); return nastr; } default: return naNil(); } } // setprop() extension function. Concatenates its string arguments as // property names and sets the value of the specified property to the // final argument. static naRef f_setprop(naContext c, naRef args) { #define BUFLEN 1024 int argc = naVec_size(args); char buf[BUFLEN + 1]; buf[BUFLEN] = 0; char* p = buf; int buflen = BUFLEN; for(int i=0; i 0) { *p++ = '/'; buflen--; } } SGPropertyNode* props = globals->get_props(); naRef val = naVec_get(args, argc-1); if(naIsString(val)) props->setStringValue(buf, naStr_data(val)); else props->setDoubleValue(buf, naNumValue(val).num); return naNil(); #undef BUFLEN } // print() extension function. Concatenates and prints its arguments // to the FlightGear log. Uses the highest log level (SG_ALERT), to // make sure it appears. Is there better way to do this? static naRef f_print(naContext c, naRef args) { #define BUFLEN 1024 char buf[BUFLEN + 1]; buf[BUFLEN] = 0; // extra nul to handle strncpy brain damage char* p = buf; int buflen = BUFLEN; int n = naVec_size(args); for(int i=0; iget_props()->getNode(naStr_data(props)); if(pnode) globals->get_commands()->execute(naStr_data(cmd), pnode); return naNil(); } // settimer(func, dt, simtime) extension function. Falls through to // FGNasalSys::setTimer(). See there for docs. static naRef f_settimer(naContext c, naRef args) { FGNasalSys* nasal = (FGNasalSys*)globals->get_subsystem("nasal"); nasal->setTimer(args); return naNil(); } // Table of extension functions. Terminate with zeros. static struct { char* name; naCFunction func; } funcs[] = { { "getprop", f_getprop }, { "setprop", f_setprop }, { "print", f_print }, { "fgcommand", f_fgcommand }, { "settimer", f_settimer }, { 0, 0 } }; void FGNasalSys::init() { _context = naNewContext(); // Start with globals. Add it to itself as a recursive // sub-reference under the name "globals". This gives client-code // write access to the namespace if someone wants to do something // fancy. _globals = naStdLib(_context); naSave(_context, _globals); hashset(_globals, "globals", _globals); // Add in the math library under "math" hashset(_globals, "math", naMathLib(_context)); // Add our custom extension functions: for(int i=0; funcs[i].name; i++) hashset(_globals, funcs[i].name, naNewFunc(_context, naNewCCode(_context, funcs[i].func))); // Make a "__timers" hash to hold the settimer() handlers (to // protect them from begin garbage-collected). _timerHash = naNewHash(_context); hashset(_globals, "__timers", _timerHash); // Now load the various source files in the Nasal directory SGPath p(globals->get_fg_root()); p.append("Nasal"); ulDirEnt* dent; ulDir* dir = ulOpenDir(p.c_str()); while(dir && (dent = ulReadDir(dir)) != 0) { SGPath fullpath(p); fullpath.append(dent->d_name); SGPath file(dent->d_name); if(file.extension() != "nas") continue; readScriptFile(fullpath, file.base().c_str()); } } // Logs a runtime error, with stack trace, to the FlightGear log stream void FGNasalSys::logError() { SG_LOG(SG_NASAL, SG_ALERT, "Nasal runtime error: " << naGetError(_context)); SG_LOG(SG_NASAL, SG_ALERT, " at " << naStr_data(naGetSourceFile(_context, 0)) << ", line " << naGetLine(_context, 0)); for(int i=1; igetPath() returns an empty // string. const char* nasal = arg->getStringValue("script"); naRef code = parse("", nasal, strlen(nasal)); if(naIsNil(code)) return false; // FIXME: Cache the just-created code object somewhere, but watch // for changes to the source in the property tree. Maybe store an // integer index into a Nasal vector in the original property // location? // Extract the "value" or "offset" arguments if present naRef locals = naNil(); if(arg->hasValue("value")) { locals = naNewHash(_context); hashset(locals, "value", naNum(arg->getDoubleValue("value"))); } else if(arg->hasValue("offset")) { locals = naNewHash(_context); hashset(locals, "offset", naNum(arg->getDoubleValue("offset"))); } // Call it! naRef result = naCall(_context, code, naNil(), naNil(), locals); if(!naGetError(_context)) return true; logError(); return false; } // settimer(func, dt, simtime) extension function. The first argument // is a Nasal function to call, the second is a delta time (from now), // in seconds. The third, if present, is a boolean value indicating // that "simulator" time (rather than real time) is to be used. // // Implementation note: the FGTimer objects don't live inside the // garbage collector, so the Nasal handler functions have to be // "saved" somehow lest they be inadvertently cleaned. In this case, // they are inserted into a globals._timers hash and removed on // expiration. void FGNasalSys::setTimer(naRef args) { // Extract the handler, delta, and simtime arguments: naRef handler = naVec_get(args, 0); if(!(naIsCode(handler) || naIsCCode(handler) || naIsFunc(handler))) return; naRef delta = naNumValue(naVec_get(args, 1)); if(naIsNil(delta)) return; bool simtime = naTrue(naVec_get(args, 2)) ? true : false; // Generate and register a C++ timer handler NasalTimer* t = new NasalTimer; t->handler = handler; t->hashKey = _nextTimerHashKey++; t->nasal = this; globals->get_event_mgr()->addEvent("NasalTimer", t, &NasalTimer::timerExpired, delta.num, simtime); // Save the handler in the globals.__timers hash to prevent // garbage collection. naHash_set(_timerHash, naNum(t->hashKey), handler); } void FGNasalSys::handleTimer(NasalTimer* t) { naCall(_context, t->handler, naNil(), naNil(), naNil()); naHash_delete(_timerHash, naNum(t->hashKey)); } void FGNasalSys::NasalTimer::timerExpired() { nasal->handleTimer(this); delete this; }