// FGAIAircraft - FGAIBase-derived class creates an AI airplane // // Written by David Culp, started October 2003. // // Copyright (C) 2003 David P. Culp - davidculp2@comcast.net // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #ifdef HAVE_CONFIG_H # include #endif #include #include
#include
#include #include #include SG_USING_STD(string); #include "AIAircraft.hxx" // // accel, decel, climb_rate, descent_rate, takeoff_speed, climb_speed, // cruise_speed, descent_speed, land_speed // const FGAIAircraft::PERF_STRUCT FGAIAircraft::settings[] = { // light aircraft {2.0, 2.0, 450.0, 1000.0, 70.0, 80.0, 100.0, 80.0, 60.0}, // ww2_fighter {4.0, 2.0, 3000.0, 1500.0, 110.0, 180.0, 250.0, 200.0, 100.0}, // jet_transport {5.0, 2.0, 3000.0, 1500.0, 140.0, 300.0, 430.0, 300.0, 130.0}, // jet_fighter {7.0, 3.0, 4000.0, 2000.0, 150.0, 350.0, 500.0, 350.0, 150.0} }; FGAIAircraft::FGAIAircraft(FGAIManager* mgr) { manager = mgr; _type_str = "aircraft"; _otype = otAircraft; fp = 0; dt_count = 0; use_perf_vs = true; // set heading and altitude locks hdg_lock = false; alt_lock = false; } FGAIAircraft::~FGAIAircraft() { } bool FGAIAircraft::init() { return FGAIBase::init(); } void FGAIAircraft::bind() { FGAIBase::bind(); /* props->tie("controls/gear/gear-down", SGRawValueFunctions(FGAIAircraft::_getGearDown)); props->getNode("controls/lighting/landing-lights", true) ->alias("controls/gear/gear-down"); */ } void FGAIAircraft::unbind() { FGAIBase::unbind(); // props->untie("controls/gear/gear-down"); // props->getNode("controls/lighting/landing-lights")->unalias(); } void FGAIAircraft::update(double dt) { Run(dt); Transform(); FGAIBase::update(dt); } void FGAIAircraft::SetPerformance(const PERF_STRUCT *ps) { performance = ps; } void FGAIAircraft::Run(double dt) { FGAIAircraft::dt = dt; if (fp) ProcessFlightPlan(dt); double turn_radius_ft; double turn_circum_ft; double speed_north_deg_sec; double speed_east_deg_sec; double ft_per_deg_lon; double ft_per_deg_lat; double dist_covered_ft; double alpha; // get size of a degree at this latitude ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.lat()/SG_RADIANS_TO_DEGREES); ft_per_deg_lon = 365228.16 * cos(pos.lat() / SG_RADIANS_TO_DEGREES); // adjust speed double speed_diff = tgt_speed - speed; if (fabs(speed_diff) > 0.2) { if (speed_diff > 0.0) speed += performance->accel * dt; if (speed_diff < 0.0) { if (!no_roll) { speed -= performance->decel * dt * 3; } else { speed -= performance->decel * dt; } } } // convert speed to degrees per second speed_north_deg_sec = cos( hdg / SG_RADIANS_TO_DEGREES ) * speed * 1.686 / ft_per_deg_lat; speed_east_deg_sec = sin( hdg / SG_RADIANS_TO_DEGREES ) * speed * 1.686 / ft_per_deg_lon; // set new position pos.setlat( pos.lat() + speed_north_deg_sec * dt); pos.setlon( pos.lon() + speed_east_deg_sec * dt); // adjust heading based on current bank angle if (roll != 0.0) { turn_radius_ft = 0.088362 * speed * speed / tan( fabs(roll) / SG_RADIANS_TO_DEGREES ); turn_circum_ft = SGD_2PI * turn_radius_ft; dist_covered_ft = speed * 1.686 * dt; alpha = dist_covered_ft / turn_circum_ft * 360.0; hdg += alpha * sign( roll ); if ( hdg > 360.0 ) hdg -= 360.0; if ( hdg < 0.0) hdg += 360.0; } // adjust target bank angle if heading lock engaged if (hdg_lock) { double bank_sense = 0.0; double diff = fabs(hdg - tgt_heading); if (diff > 180) diff = fabs(diff - 360); double sum = hdg + diff; if (sum > 360.0) sum -= 360.0; if (fabs(sum - tgt_heading) < 1.0) { bank_sense = 1.0; // right turn } else { bank_sense = -1.0; // left turn } if (diff < 30) { tgt_roll = diff * bank_sense; } else { tgt_roll = 30.0 * bank_sense; } } // adjust bank angle, use 9 degrees per second double bank_diff = tgt_roll - roll; if (fabs(bank_diff) > 0.2) { if (bank_diff > 0.0) roll += 9.0 * dt; if (bank_diff < 0.0) roll -= 9.0 * dt; } // adjust altitude (meters) based on current vertical speed (fpm) altitude += vs / 60.0 * dt; pos.setelev(altitude * SG_FEET_TO_METER); double altitude_ft = altitude; // find target vertical speed if altitude lock engaged if (alt_lock && use_perf_vs) { if (altitude_ft < tgt_altitude) { tgt_vs = tgt_altitude - altitude_ft; if (tgt_vs > performance->climb_rate) tgt_vs = performance->climb_rate; } else { tgt_vs = tgt_altitude - altitude_ft; if (tgt_vs < (-performance->descent_rate)) tgt_vs = -performance->descent_rate; } } if (alt_lock && !use_perf_vs) { double max_vs = 4*(tgt_altitude - altitude); double min_vs = 100; if (tgt_altitude < altitude) min_vs = -100.0; if ((fabs(tgt_altitude - altitude) < 1500.0) && (fabs(max_vs) < fabs(tgt_vs))) tgt_vs = max_vs; if (fabs(tgt_vs) < fabs(min_vs)) tgt_vs = min_vs; } // adjust vertical speed double vs_diff = tgt_vs - vs; if (fabs(vs_diff) > 10.0) { if (vs_diff > 0.0) { vs += 900.0 * dt; if (vs > tgt_vs) vs = tgt_vs; } else { vs -= 400.0 * dt; if (vs < tgt_vs) vs = tgt_vs; } } // match pitch angle to vertical speed if (vs > 0){ pitch = vs * 0.005; } else { pitch = vs * 0.002; } //###########################// // do calculations for radar // //###########################// // copy values from the AIManager double user_latitude = manager->get_user_latitude(); double user_longitude = manager->get_user_longitude(); double user_altitude = manager->get_user_altitude(); double user_heading = manager->get_user_heading(); double user_pitch = manager->get_user_pitch(); double user_yaw = manager->get_user_yaw(); double user_speed = manager->get_user_speed(); // calculate range to target in feet and nautical miles double lat_range = fabs(pos.lat() - user_latitude) * ft_per_deg_lat; double lon_range = fabs(pos.lon() - user_longitude) * ft_per_deg_lon; double range_ft = sqrt( lat_range*lat_range + lon_range*lon_range ); range = range_ft / 6076.11549; // calculate bearing to target if (pos.lat() >= user_latitude) { bearing = atan2(lat_range, lon_range) * SG_RADIANS_TO_DEGREES; if (pos.lon() >= user_longitude) { bearing = 90.0 - bearing; } else { bearing = 270.0 + bearing; } } else { bearing = atan2(lon_range, lat_range) * SG_RADIANS_TO_DEGREES; if (pos.lon() >= user_longitude) { bearing = 180.0 - bearing; } else { bearing = 180.0 + bearing; } } // calculate look left/right to target, without yaw correction horiz_offset = bearing - user_heading; if (horiz_offset > 180.0) horiz_offset -= 360.0; if (horiz_offset < -180.0) horiz_offset += 360.0; // calculate elevation to target elevation = atan2( altitude_ft - user_altitude, range_ft ) * SG_RADIANS_TO_DEGREES; // calculate look up/down to target vert_offset = elevation + user_pitch; /* this calculation needs to be fixed, but it isn't important anyway // calculate range rate double recip_bearing = bearing + 180.0; if (recip_bearing > 360.0) recip_bearing -= 360.0; double my_horiz_offset = recip_bearing - hdg; if (my_horiz_offset > 180.0) my_horiz_offset -= 360.0; if (my_horiz_offset < -180.0) my_horiz_offset += 360.0; rdot = (-user_speed * cos( horiz_offset * SG_DEGREES_TO_RADIANS )) + (-speed * 1.686 * cos( my_horiz_offset * SG_DEGREES_TO_RADIANS )); */ // now correct look left/right for yaw horiz_offset += user_yaw; // calculate values for radar display y_shift = range * cos( horiz_offset * SG_DEGREES_TO_RADIANS); x_shift = range * sin( horiz_offset * SG_DEGREES_TO_RADIANS); rotation = hdg - user_heading; if (rotation < 0.0) rotation += 360.0; } void FGAIAircraft::AccelTo(double speed) { tgt_speed = speed; } void FGAIAircraft::PitchTo(double angle) { tgt_pitch = angle; alt_lock = false; } void FGAIAircraft::RollTo(double angle) { tgt_roll = angle; hdg_lock = false; } void FGAIAircraft::YawTo(double angle) { tgt_yaw = angle; } void FGAIAircraft::ClimbTo(double altitude) { tgt_altitude = altitude; alt_lock = true; } void FGAIAircraft::TurnTo(double heading) { tgt_heading = heading; hdg_lock = true; } double FGAIAircraft::sign(double x) { if ( x < 0.0 ) { return -1.0; } else { return 1.0; } } void FGAIAircraft::SetFlightPlan(FGAIFlightPlan *f) { fp = f; } void FGAIAircraft::ProcessFlightPlan( double dt ) { FGAIFlightPlan::waypoint* prev = 0; // the one behind you FGAIFlightPlan::waypoint* curr = 0; // the one ahead FGAIFlightPlan::waypoint* next = 0; // the next plus 1 prev = fp->getPreviousWaypoint(); curr = fp->getCurrentWaypoint(); next = fp->getNextWaypoint(); dt_count += dt; if (!prev) { //beginning of flightplan, do this initialization once fp->IncrementWaypoint(); prev = fp->getPreviousWaypoint(); //first waypoint curr = fp->getCurrentWaypoint(); //second waypoint next = fp->getNextWaypoint(); //third waypoint (might not exist!) setLatitude(prev->latitude); setLongitude(prev->longitude); setSpeed(prev->speed); setAltitude(prev->altitude); setHeading(fp->getBearing(prev->latitude, prev->longitude, curr)); if (next) fp->setLeadDistance(speed, hdg, curr, next); if (curr->crossat > -1000.0) { //use a calculated descent/climb rate use_perf_vs = false; tgt_vs = (curr->crossat - prev->altitude)/ (fp->getDistanceToGo(pos.lat(), pos.lon(), curr)/ 6076.0/prev->speed*60.0); tgt_altitude = curr->crossat; } else { use_perf_vs = true; tgt_altitude = prev->altitude; } alt_lock = hdg_lock = true; no_roll = prev->on_ground; //cout << "First waypoint: " << prev->name << endl; //cout << " Target speed: " << tgt_speed << endl; //cout << " Target altitude: " << tgt_altitude << endl; //cout << " Target heading: " << tgt_heading << endl << endl; return; } // end of initialization // let's only process the flight plan every 100 ms. if (dt_count < 0.1) { return; } else { dt_count = 0; // check to see if we've reached the lead point for our next turn double dist_to_go = fp->getDistanceToGo(pos.lat(), pos.lon(), curr); double lead_dist = fp->getLeadDistance(); if (lead_dist < (2*speed)) lead_dist = 2*speed; //don't skip over the waypoint //cout << "dist_to_go: " << dist_to_go << ", lead_dist: " << lead_dist << endl; if ( dist_to_go < lead_dist ) { if (curr->finished) { //end of the flight plan, so terminate setDie(true); return; } // we've reached the lead-point for the waypoint ahead if (next) tgt_heading = fp->getBearing(curr, next); fp->IncrementWaypoint(); prev = fp->getPreviousWaypoint(); curr = fp->getCurrentWaypoint(); next = fp->getNextWaypoint(); if (next) fp->setLeadDistance(speed, tgt_heading, curr, next); if (curr->crossat > -1000.0) { use_perf_vs = false; tgt_vs = (curr->crossat - altitude)/ (fp->getDistanceToGo(pos.lat(), pos.lon(), curr)/6076.0/speed*60.0); tgt_altitude = curr->crossat; } else { use_perf_vs = true; tgt_altitude = prev->altitude; } tgt_speed = prev->speed; hdg_lock = alt_lock = true; no_roll = prev->on_ground; //cout << "Crossing waypoint: " << prev->name << endl; //cout << " Target speed: " << tgt_speed << endl; //cout << " Target altitude: " << tgt_altitude << endl; //cout << " Target heading: " << tgt_heading << endl << endl; } else { double calc_bearing = fp->getBearing(pos.lat(), pos.lon(), curr); double hdg_error = calc_bearing - tgt_heading; if (fabs(hdg_error) > 1.0) { TurnTo( calc_bearing ); } } } }