// FGGround - a class to provide ground control at larger airports. // // Written by David Luff, started March 2002. // // Copyright (C) 2002 David C. Luff - david.luff@nottingham.ac.uk // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License as // published by the Free Software Foundation; either version 2 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, but // WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. #ifndef _FG_GROUND_HXX #define _FG_GROUND_HXX #include STL_IOSTREAM #include STL_STRING SG_USING_STD(string); #ifndef SG_HAVE_NATIVE_SGI_COMPILERS SG_USING_STD(ios); #endif #include #include #include #include #include #include #include "ATC.hxx" #include "ATCProjection.hxx" SG_USING_STD(map); SG_USING_STD(vector); SG_USING_STD(list); ////////////////////////////////////////////////////// // Types for the logical network data structure typedef enum arc_type { RUNWAY, TAXIWAY }; typedef enum node_type { GATE, APRON, HOLD, JUNCTION, TJUNCTION }; enum GateType { TRANSPORT_PASSENGER, TRANSPORT_PASSENGER_NARROWBODY, TRANSPORT_PASSENGER_WIDEBODY, TRANSPORT_CARGO, GA_LOCAL, GA_LOCAL_SINGLE, GA_LOCAL_TWIN, GA_TRANSIENT, GA_TRANSIENT_SINGLE, GA_TRANSIENT_TWIN, OTHER // ie. anything goes!! }; typedef enum network_element_type { NODE, ARC }; struct ground_network_element { network_element_type struct_type; }; struct arc : public ground_network_element { int distance; char* name; arc_type type; bool directed; //false if 2-way, true if 1-way. //This is a can of worms since arcs might be one way in different directions under different circumstances unsigned int n1; // The nodeID of the first node unsigned int n2; // The nodeID of the second node // If the arc is directed then flow is normally from n1 to n2. See the above can of worms comment though. }; typedef vector arc_array_type; // This was and may become again a list instead of vector typedef arc_array_type::iterator arc_array_iterator; typedef arc_array_type::const_iterator arc_array_const_iterator; struct node : public ground_network_element { unsigned int nodeID; //each node in an airport needs a unique ID number - this is ZERO-BASED to match array position Point3D pos; Point3D orthoPos; char* name; node_type type; arc_array_type arcs; double max_turn_radius; }; typedef vector node_array_type; typedef node_array_type::iterator node_array_iterator; typedef node_array_type::const_iterator node_array_const_iterator; struct Gate : public node { GateType gateType; int max_weight; //units?? //airline_code airline; //For the future - we don't have any airline codes ATM int id; // The gate number in the logical scheme of things string sid; // The real-world gate letter/number //node* pNode; bool used; double heading; // The direction the parked-up plane should point in degrees }; typedef vector < Gate > gate_vec_type; typedef gate_vec_type::iterator gate_vec_iterator; typedef gate_vec_type::const_iterator gate_vec_const_iterator; // A map of gate vs. the logical (internal FGFS) gate ID typedef map < int, Gate > gate_map_type; typedef gate_map_type::iterator gate_map_iterator; typedef gate_map_type::const_iterator gate_map_const_iterator; // Runways - all the runway stuff is likely to change in the future typedef struct Rwy { int id; //note this is a very simplified scheme for now - R & L are not differentiated //It should work for simple one rwy airports node_array_type exits; //Array of available exits from runway // should probably add an FGRunway structure here as well eventually // Eventually we will also want some encoding of real-life preferred runways // This will get us up and running for single runway airports though. }; typedef vector < Rwy > runway_array_type; typedef runway_array_type::iterator runway_array_iterator; typedef runway_array_type::const_iterator runway_array_const_iterator; // end logical network types /////////////////////////////////////////////////////// /////////////////////////////////////////////////////// // Structures to use the network // A path through the network typedef vector < ground_network_element* > ground_network_path_type; typedef ground_network_path_type::iterator ground_network_path_iterator; typedef ground_network_path_type::const_iterator ground_network_path_const_iterator; ////////////////////////////////////////////////////////////////////////////////////////// // Planes active within the ground network. // somewhere in the ATC/AI system we are going to have defined something like // typedef struct plane_rec // list plane_rec_list_type /* // A more specialist plane rec to include ground information typedef struct ground_rec { plane_rec plane; point current_pos; node destination; node last_clearance; bool cleared; // set true when the plane has been cleared to somewhere bool incoming; //true for arrivals, false for departures // status? // Almost certainly need to add more here }; typedef list ground_rec_list; typedef ground_rec_list::iterator ground_rec_list_itr; typedef ground_rec_list::const_iterator ground_rec_list_const_itr; */ ////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // // FGGround // /////////////////////////////////////////////////////////////////////////////// class FGGround : public FGATC { public: FGGround(); ~FGGround(); void Init(); void Update(); inline char get_type() const { return type; } inline double get_lon() const { return lon; } inline double get_lat() const { return lat; } inline double get_elev() const { return elev; } inline double get_x() const { return x; } inline double get_y() const { return y; } inline double get_z() const { return z; } inline int get_freq() const { return freq; } inline int get_range() const { return range; } inline const char* GetIdent() { return ident.c_str(); } inline string get_trans_ident() { return trans_ident; } inline string get_name() { return name; } inline atc_type GetType() { return GROUND; } inline void SetDisplay() {display = true;} inline void SetNoDisplay() {display = false;} // Its possible that NewArrival and NewDeparture should simply be rolled into Request. // Contact ground control on arrival, assumed to request any gate //void NewArrival(plane_rec plane); // Contact ground control on departure, assumed to request currently active runway. //void NewDeparture(plane_rec plane); // Contact ground control when the calling routine doesn't know if arrival // or departure is appropriate. //void NewContact(plane_rec plane); // Make a request of ground control. //void Request(ground_request request); // Randomly fill some of the available gates and GA parking spots with planes void PopulateGates(); // Return a suitable gate (maybe this should be a list of suitable gates so the plane or controller can choose the closest one) void ReturnGate(Gate &gate, GateType type); //The following two functions have been made public for now but may go private with a higher level accessor at some point // Return the internal ID of a random, suitable, unused gate // For now we are simply implementing as any random unused gate int GetRandomGateID(); // Return a pointer to a node based on the gate ID Gate* GetGateNode(int gateID); // Runway stuff - this might change in the future. // Get a list of exits from a given runway node_array_type GetExits(int rwyID); // Get a path from one node to another ground_network_path_type GetPath(node* A, node* B); private: // Need a data structure to hold details of the various active planes // Need a data structure to hold details of the logical network // including which gates are filled - or possibly another data structure // with the positions of the inactive planes. // Need a data structure to hold outstanding communications from aircraft. // Possibly need a data structure to hold outstanding communications to aircraft. // The logical network // NODES WILL BE STORED IN THE NETWORK IN ORDER OF nodeID NUMBER // ie. NODE 5 WILL BE AT network[5] node_array_type network; // A map of all the gates indexed against internal (FGFS) ID gate_map_type gates; gate_map_iterator gatesItr; // Runway stuff - this might change in the future. //runway_array_type runways; // STL way Rwy runways[36]; // quick hack! FGATCAlignedProjection ortho; // Planes currently active //ground_rec_list ground_traffic; // Find the shortest route through the logical network between two points. //FindShortestRoute(point a, point b); // Project a point in WGS84 lat/lon onto the local gnomonic. //ConvertWGS84ToXY(sgVec3 wgs84, point xy); // Assign a gate or parking location to a new arrival //AssignGate(ground_rec &g); // Generate the next clearance for an airplane //NextClearance(ground_rec &g); char type; double lon, lat; double elev; double x, y, z; int freq; int range; bool display; // Flag to indicate whether we should be outputting to the ATC display. bool displaying; // Flag to indicate whether we are outputting to the ATC display. string ident; // Code of the airport its at. string name; // Name generally used in transmissions. // for failure modeling string trans_ident; // transmitted ident bool ground_failed; // ground failed? friend istream& operator>> ( istream&, FGGround& ); }; inline istream& operator >> ( istream& in, FGGround& g ) { double f; char ch; in >> g.type; if ( g.type == '[' ) return in >> skipeol; in >> g.lat >> g.lon >> g.elev >> f >> g.range >> g.ident; g.name = ""; in >> ch; g.name += ch; while(1) { //in >> noskipws in.unsetf(ios::skipws); in >> ch; g.name += ch; if((ch == '"') || (ch == 0x0A)) { break; } // we shouldn't need the 0x0A but it makes a nice safely in case someone leaves off the " } in.setf(ios::skipws); //cout << "tower.name = " << t.name << '\n'; g.freq = (int)(f*100.0 + 0.5); // cout << g.ident << endl; // generate cartesian coordinates Point3D geod( g.lon * SGD_DEGREES_TO_RADIANS, g.lat * SGD_DEGREES_TO_RADIANS, g.elev ); Point3D cart = sgGeodToCart( geod ); g.x = cart.x(); g.y = cart.y(); g.z = cart.z(); g.trans_ident = g.ident; g.ground_failed = false; return in >> skipeol; } #endif // _FG_GROUND_HXX